If you had to do redline and a tie/FO miniswarm....what would that look like?

By Velvetelvis, in X-Wing Squad Lists

If those were the ships you had and could prkxy whatever upgrades you wanted because its casual. What list would make sense?

Alternatively, if you had redline, two FO s and perhaps... Something else, whats a decent " something else"

Thank you for any thoughts on this.

Im liking this!

"Redline" (27)
Fire-Control System (2)
Extra Munitions (2)
Plasma Torpedoes (3)
Cluster Missiles (4)
Guidance Chips (0)

"Omega Leader" (21)
Juke (2)
Comm Relay (3)

"Zeta Leader" (20)
Wired (1)
Comm Relay (3)

Academy Pilot (12)

Total: 100

Has a standard AP for blocking and such. Omega "lockdown" Leader is just plain annoying and your end game man. Zeta "Highroller" Leader is surprisingly hard hitting for his point cost. Pretty standard Redline with the extra help of guidance chips to be almost certain of all hits

Beautiful, thank you!

I thought Guidance Chip is not released yet, as far as I know. That might put a question on that list if it is a sanctioned event, otherwise its up to your opponent.

No it has not been released yet, so until it is released it would not be legal in sanctioned events. The question now is when will the new ships coming out be considered legal. We have a store championship this week-end, so they will not be available, but then we have another championship in two weeks, will they be out and in general use by then and be legal?

Edited by librarian101

Proxy anything Redline and FO's?

TIE Punisher: ยท "Redline" (27)

Proton Torpedoes (4)

Extra Munitions (2)

Cluster Missiles (4)

Seismic Charges (2)

Fire Control System (2)

Guidance Chips (0)

TIE/fo Fighter: Omega Squadron Pilot (17)

Juke (2)

Comm Relay (3)

TIE/fo Fighter: Omega Squadron Pilot (17)

Juke (2)

Comm Relay (3)

TIE/fo Fighter: Epsilon Squadron Pilot (15)

Epsilon is a better blocker than an Academy, not to mention a better ship. (arguably, plus the dials on FO's are to die for.) Juke goes a loooong way twoard making 2 attack dice work. Comm relays go almost without explanation. Redline is what I imagine will be a "standard" build post guidance chips. With the guidance chips proton torps are so reliable, and cluster missiles are redlines thing. Should work alright.