Also consider breaking up ETs into different "subtypes" - this could allow you to add an upgrade to pilots who currently don't have access to EPTs cos some EPTs in the enviroment would make them awefully powerful.
Eg:
Squad Leader, Swarm Tactics, Wingman could be a sub-type called Tactics;
Bodyguard, Draw their Fire, Decoy could be a sub-type called Protector;
Marksmanship, Crackshot, Deadeye could be a sub-type called Targeting;
Predator, Lone Wolf, Expose could be a sub-type called Aggression;
Determination, Cool Hand could be a sub-type called Grit;
Elusiveness, Push the Limit, Stay on Target, Adrenaline Rush could be a sub-type called Jockeying; etc
How many sub-types depends on you but a min of 3 is a nice number - 1 for attacking and defensive EPTs, 1 for movement and actions EPTs, and 1 for for PS changing and support EPTs. As part of a pilot's ability you can restrict a sub-type of EPT or lower it's cost or raise its cost.
Another idea is variable PS for each pilot - this eliminates the need for VI and adaptability. Each pilot starts with a base PS, but may spend points to increase it for the coming battle (can be explained lore wise as meditation, drugs, uploading combat programming, etc) in creasing his reflexes. This allows more combos between pilots as well.
It's an interesting idea for an "X-Wing Miniatures RPG", but not inside the scope of my mod.
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Not really an RPG mod - more like a way to space thing so you can fine tweak easier later - u dun have to use suggestions tho I've already mentioned.