Sounds like an interesting project.
I have a couple of insights. Some you may find useful, some not. :-)
The pilot cards: I think the functionality of the pilot cards is good as-is, but I might suggest a change to the aesthetics.
Since the vast majority of pilots are going to be fairly heavily restricted on what ships they can fly you're going to end up with a lot of reminder text saying what they can and can't fly.
It might be an idea to make room on the pilot card somewhere for ship icons. That way instead of the text you would just have a couple of icons showing what the pilot is rated to fly.
Points values: (I know it was someone else who mentioned them, but I wanted to weigh in nonetheless.)
whilst I will agree that set point values are an artefact of organised competitive play they do still have a use.
It's worth pointing out that "vanilla" x wing doesn't have a set points value outside of tournament play; if you're flying casual then there's nothing stopping you from flying as many or few points as you want.
The popularity of the 100 point tournament format is largely due to the popularity or the tournament scene in general.
I don't see 2.0 being much different in this regard. It has to be balanced with a certain points value in mind, that might as well be the existing 100 point balance for the original. But it's worth noting that there is absolutely nothing stopping people from flying whatever points value they want.
With regards to turrets:
Allowing a ship to fire secondary turrets in addition to primary weapons is going to be a little tricky to handle.
You absolutely do need to find some way of cutting down on the accuracy of ships that can engage multiple targets at a time.
First idea: Turrets fire last.
run the combat phase as normal, but only allow in-arc attacks to be made. Following the combat phase run a second combat phase where any eligible weapons which did not fire during the first combat phase can be fired.
Second idea: Designated targets.
Immediately before attacking, each ship will designate a target. Attacks made against any other ship will suffer an accuracy penalty. You may want to add that ships may only designate targets in-arc.
(I did toy with suggesting it as a part of the activation phase, but all that does is add a massive amount of bookkeeping to the game.)
I know that was a massive wall of text.. I'm sorry :-)
Thanks for the ideas! I will be taken all the suggestions I can.
About the ship icons: that's interesting! Maarek Stele will have about 5 pilotable ships, but the other pilots (except Farlander) will be really be limited by 1 or 2 ships. Is the icon easier to "read" than the text?