X-Wing "Advanced" Miniatures Game project

By Odanan, in X-Wing

x_wing_advanced___ten_numb_by_odanan-d9v

x_wing_advanced___valen_rudor_by_odanan-

Edited by Odanan

x_wing_advanced___kir_kanos_by_odanan-d9

Edited by Odanan

x_wing_advanced___nera_dantels_by_odanan

I've been a gamer for fifteen years--which isn't that long compared to some folks here, but ...

Thanks! Now I feel old :lol:

Too cheap?

x_wing_advanced___lambda_class_shuttle_b

Edited by Odanan

This is more like the role for Proton Torpedoes: to destroy low-agility ships.

x_wing_advanced___proton_torpedoes_by_od

Concussion Missiles should be able to be used up close:

x_wing_advanced___concussion_missiles_by

or this is better?

_upgrade_concussion_missiles2_by_odanan-

Edited by Odanan

Still liking this. Any new updates, Odanan? Also, how are you going about getting all these printed?

Still liking this. Any new updates, Odanan? Also, how are you going about getting all these printed?

I'm starting a Heroes of Aturi Cluster campaign in a few days (but with a Dungeonmaster/Storyteller instead of AI), and might use the custom rules on it. That must encourage me to continue working on the X-Wing Advanced.

BTW, I'm accepting suggestions for new rules.

New ships:

x_wing_advanced___z_95_ship_card_by_odan

x_wing_advanced___e_wing_ship_card_by_od

x_wing_advanced___tie_defender_ship_card

x_wing_advanced___tie_phantom_ship_card_

Edited by Odanan

Uh, excuse me, but TIE Interceptors getting two mods why exactly?

Uh, excuse me, but TIE Interceptors getting two mods why exactly?

The TIE Interceptor is the most "modable" ship of the Empire. There are versions with shields, missiles, extra lasers, hyperspace, etc. I even considered adding 3 mods instead of 2.

Of all things I find you picked the most strange. There is even a title in the game that gives exactly 2 mods for the TIE Interceptor...

Edited by Odanan

Just a visual suggestion; why not, on the pilot cards, rather than type what ships you can equip them to, use the silhouette symbols?

Just a visual suggestion; why not, on the pilot cards, rather than type what ships you can equip them to, use the silhouette symbols?

That's an interesting proposition...

I wrote the texts because it's hard to differentiate some ships' silhouettes (like the TIE/ln and the TIE/fo). I might give a try to that later.

I know you don't want to go down the Attack Wing route of "any pilot on any ship", because at a 1-2 squad point penalty it was still worth it to do that with certain pilots. But rather than flat-out restricting pilots to certain ships, maybe penalize them by 1-3 PS when using a non-preferred ship instead?

I mean, canonically Luke in ANH should be "T-16 Skyhopper Only". But he was still able to hop in a T-65 and do a reasonable job. And I want to be able to put Wedge in a YT-1300 as in Solo Command .

I am loving the pilots being separate from the ships and kudos to original poster, the graphics on some of those ship cards are BOSS. :)

Uh, excuse me, but TIE Interceptors getting two mods why exactly?

The TIE Interceptor is the most "modable" ship of the Empire. There are versions with shields, missiles, extra lasers, hyperspace, etc. I even considered adding 3 mods instead of 2.

Of all things I find you picked the most strange. There is even a title in the game that gives exactly 2 mods for the TIE Interceptor...

Yeah, but it seems a touch... odd? I mean, yeah it's an auto-include in most Interceptor lists, but the TIE Interceptor itself just doesn't have two mod slots without that title. I don't know, just seems a touch unfair. That said...

The Rebel's Z-95 has two slots too, and I don't find it particularly strange. I would suggest letting something like the Y-Wing and TIE Advanced also pick two mod slots.

Really interesting concept.

Looking forward to future updates

These are not the official looks for those pilots, but are based on the great imagined work found here .

x_wing_advanced_pilot_cards__test__by_od