X-Wing "Advanced" Miniatures Game project
I've been a gamer for fifteen years--which isn't that long compared to some folks here, but ...
Thanks! Now I feel old
Too cheap?
This is more like the role for Proton Torpedoes: to destroy low-agility ships.
Concussion Missiles should be able to be used up close:
or this is better?
Still liking this. Any new updates, Odanan? Also, how are you going about getting all these printed?
Still liking this. Any new updates, Odanan? Also, how are you going about getting all these printed?
I'm starting a Heroes of Aturi Cluster campaign in a few days (but with a Dungeonmaster/Storyteller instead of AI), and might use the custom rules on it. That must encourage me to continue working on the X-Wing Advanced.
BTW, I'm accepting suggestions for new rules.
New ships:
Uh, excuse me, but TIE Interceptors getting two mods why exactly?
Uh, excuse me, but TIE Interceptors getting two mods why exactly?
The TIE Interceptor is the most "modable" ship of the Empire. There are versions with shields, missiles, extra lasers, hyperspace, etc. I even considered adding 3 mods instead of 2.
Of all things I find you picked the most strange. There is even a title in the game that gives exactly 2 mods for the TIE Interceptor...
Edited by OdananJust a visual suggestion; why not, on the pilot cards, rather than type what ships you can equip them to, use the silhouette symbols?
Just a visual suggestion; why not, on the pilot cards, rather than type what ships you can equip them to, use the silhouette symbols?
That's an interesting proposition...
I wrote the texts because it's hard to differentiate some ships' silhouettes (like the TIE/ln and the TIE/fo). I might give a try to that later.
I know you don't want to go down the Attack Wing route of "any pilot on any ship", because at a 1-2 squad point penalty it was still worth it to do that with certain pilots. But rather than flat-out restricting pilots to certain ships, maybe penalize them by 1-3 PS when using a non-preferred ship instead?
I mean, canonically Luke in ANH should be "T-16 Skyhopper Only". But he was still able to hop in a T-65 and do a reasonable job. And I want to be able to put Wedge in a YT-1300 as in Solo Command .
I am loving the pilots being separate from the ships and kudos to original poster, the graphics on some of those ship cards are BOSS.
Uh, excuse me, but TIE Interceptors getting two mods why exactly?
The TIE Interceptor is the most "modable" ship of the Empire. There are versions with shields, missiles, extra lasers, hyperspace, etc. I even considered adding 3 mods instead of 2.
Of all things I find you picked the most strange. There is even a title in the game that gives exactly 2 mods for the TIE Interceptor...
Yeah, but it seems a touch... odd? I mean, yeah it's an auto-include in most Interceptor lists, but the TIE Interceptor itself just doesn't have two mod slots without that title. I don't know, just seems a touch unfair. That said...
The Rebel's Z-95 has two slots too, and I don't find it particularly strange. I would suggest letting something like the Y-Wing and TIE Advanced also pick two mod slots.
Really interesting concept.
Looking forward to future updates
These are not the official looks for those pilots, but are based on the great imagined work found here .