This is a project I'm doing as experiment of an
"X-Wing 1.5"
less meta-oriented and more lore-oriented X-Wing Miniatures Game, with support for "RPG style" campaigns.
Ship miniatures and most upgrade cards will stays the same, but ship cards will be updated with stats more lore-accurate, costs will be reviewed and a few rules will be changed. I might also include rules for playing a "RPG" style campaign (not nearly as ambitious as the HotAC , though).
It will all be included in a print-to-play PDF.
Here is the preview of some new ship cards:
As you can see, pilots will be an upgrade card:
And before you jump in saying the sky is falling, yes, I'm aware of the Attack Wing mistakes. Pilots will be limited to generally 1 or 2 different ships, all based on the lore. (with an extreme "Maarek Stele" exception)
BTW, ships with pilots (and consequently some upgrades) will cost a little more, so I recommend squads to be based on a value superior to 100 (something like 120).
PS: There is a great chance you will not like something you see here. If the Heroes of the Aturi Cluster received less than 90 likes, I will be happy with just a few. (Tough crowd!)
Cards to be removed from the game:
- Titles: TIE/x1 (replaced by build-in ship ability), TIE/D (replaced by build-in ship ability), TIE/v1 (replaced by build-in ship ability), Royal Guard TIE (replaced by a new card), A-Wing Test Pilot (replaced by build-in ship ability), "Heavy Scyk" Interceptor (replaced by build-in ship ability), IG-2000 (replaced by build-in ship ability).
- Most Missile and Torpedo cards: replaced by new cards.
- Ship cards: all replaced by new cards.
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UPDATE (31/MAY/16): resumed work. Revised old ships, added new ships and updated the OP.
UPDATE (15 and 16/MAR/16): more pilots .
UPDATE (07/MAR/16): added some imperial pilots .
UPDATE (05/MAR/16): finished pilot card layout. Will start pumping pilots.
UPDATE (04/MAR/16): removed the extra Agility point.
UPDATE (04/MAR/16): remade all current ship cards for more lore-accurate loadouts and stats.
UPDATE (03/mar/16): added YT-1300 .
UPDATE (02/MAR/16): new ship cards. Removed pilot upgrade icon and added Hyperspace action.
UPDATE (02/MAR/16): Types of upgrade cards:
- [new] Pilots: yeah, I will be careful;
- Elite: maybe there will be pilots with up to 2 elite upgrades - we will see;
- Title: for "named" ships (ex: Millennium Falcon and Slave One titles) or different "models" of a chassis (ex: BTL-A4 Y-wing, B-Wing/E2, TIE Shuttle) - many titles will be imbued in the ship cards;
- Missiles : made for destroying small ships (good agility, low damage);
- Torpedoes : made for destroying larger ships (low agility, good damage);
- Bombs : stay mostly as it is;
- Cannons : stay as it is (but with more mechanics of firing them at the same time of the primary weapons);
- Turrets : harder to hit (but with more mechanics of firing them at the same time of the primary weapons - when that makes sense);
- System : stay as it is (probably available to more ships);
- Modifications : stay as it is (some ships will be able to mount more than 1 modification).
Edited by Odanan