Store Championship: Evolution of palpmobile 1 point remaining

By ctsparky, in X-Wing Squad Lists

I'm going to a store championship this weekend, and although I know I won't do well since I can't practice, I've be coaxed to play this squad but I have one point left over:

  • OGP with Palpatine 29
  • Wampa 14
  • Omega Leader with Comms and Juke 26
  • Darth Vader with ATC title and Twin Ion mk. II 31

This comes to 100 points, but do I drop The Mk. ii mod for VI or just leave it for the initiative bid?

I wanted the mk. ii to have better chances of removing stress. But I'm not sure it will work. I don't know the meta but I bet I'll see a bunch of Stress hogs and Poe.

Things I like about this list:

The wampa/ Palp synergy

Omega leader as a mini ace.. annoyance

Vader a true threat, although without the engine upgrade he is less mobile, without VI other VI Vaders beat it..

So if you have some suggestions I'd like to hear it.

Edited by ctsparky

VI or Crackshot on Vader. I recommend VI though, easier to use and guaranteed help against some lists.

IMHO

If you don't have engine on Vader then don't play him.

May sound harsh but he's not that hardy and engine really helps him stay out of arcs and set yourself up well.

Your list is solid, but I would use VI. I ran this exact list at a store championship and went 3-1, only losing to Brobots. I did have an issue with Wampa though as he had bad rolls in two games and got one shotted out of each game. Vader was an all star versus 2 TLT Y's. He was facing them both at the end of a match and was able to keep barrel rolling into the donut hole of 1 of them each round. I was able to take one out as time was called to secure the modified win. When I took this list to the FFG Game Center Store Championship, it went 4-2 and Wampa faired much better.

Your list is solid, but I would use VI. I ran this exact list at a store championship and went 3-1, only losing to Brobots. I did have an issue with Wampa though as he had bad rolls in two games and got one shotted out of each game. Vader was an all star versus 2 TLT Y's. He was facing them both at the end of a match and was able to keep barrel rolling into the donut hole of 1 of them each round. I was able to take one out as time was called to secure the modified win. When I took this list to the FFG Game Center Store Championship, it went 4-2 and Wampa faired much better.

So still use Vader?

I went looking for other options and for 31 points what would you suggest?

IMHO Vader needs VI and engine to dodge arcs so you don't need to worry about stress hogs, etc. Not sure what to replace with ATM.

So then I think I will go down to Juno. I will add veteran instincts and that should give me a little bit better arc dodging and a 99 point initiative bid. What do you think?

That is the same list I was going to run this weekend. I guess my ideas aren't original ;)

Good luck to you this weekend!

That is the same list I was going to run this weekend. I guess my ideas aren't original ;)

Good luck to you this weekend!

They walk in single file to hide their numbers

Your list is solid, but I would use VI. I ran this exact list at a store championship and went 3-1, only losing to Brobots. I did have an issue with Wampa though as he had bad rolls in two games and got one shotted out of each game. Vader was an all star versus 2 TLT Y's. He was facing them both at the end of a match and was able to keep barrel rolling into the donut hole of 1 of them each round. I was able to take one out as time was called to secure the modified win. When I took this list to the FFG Game Center Store Championship, it went 4-2 and Wampa faired much better.

So still use Vader?

I went looking for other options and for 31 points what would you suggest?

https://community.fantasyflightgames.com/topic/204348-darth-vader-with-or-without-engine-upgrade/

Don't worry guys I'm not a great player so I'm not going to do very well with this list but I think it should be fun to play and hopefully I get better at it.