VADER'S NIGHT ON THE TOWN

By Darth rhyuk, in X-Wing Squad Lists

VADER'S NIGHT ON THE TOWN

94 points

PILOTS

“Omega Ace” [Comm Relay, Juke] (25)

Darth Vader [TIE/x1, Predator, Twin Ion Engine Mk. II, Advanced Targeting Computer] (34)

Soontir Fel [Royal Guard TIE, Push the Limit, Autothrusters, Stealth Device] (35)

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this is my plan for this weekends store championship what do you think

I think you've got a lot of points leftover there, what about a shield or hull upgrade on Omega Ace, or swapping him for Omega Leader?

Which store championship are you in?

Agreed. Omega Leader is a good choice, or Zeta Leader if you want more damage output. Other options is the stand Vader build of VI on EU, but you might want something different on purpose.

I'd add something to OL with the extra points, or swap Vaders TIE mkII engines for a straight engine upgrade.

Those 3 will be very nasty, kind of a "pick your poison" list, I like it.

Personally I prefer hull or shield upgrade on Soontir Fel over Stealth Device. All it takes is one player running Lt. Blount to waste the 3 points you spent on Stealth Device or one cruddy roll (I don't trust my dice) to lose that Stealth Device. Whereas a hull or shield upgrade is a guaranteed extra health and when my dice fail to stop that TLT I'll lose my shield and still have a 3 Hull TIE Interceptor. In short you can't control the dice and a hull or shield upgrade is a guarantee of extra survivability the stealth device may not provide.

My green dice are like politicians, you can't trust them.

^ This. I ran a Vader, Soontir, Omega Leader list at our local league this past weekend, and Blount knocked out my Stealth device on Soontir. For some reason, I always assumed his ability only extended to Missiles he carried, but it unfortunately doesn't. It applies to every attack he makes - great for stripping Stealth devices.

Thankfully, Blount isn't all that common in our meta, as most players (Rebel) rely on TLT'S to do their token/Stealth device stripping. But seeing it in action might make me rethink my builds, especially if it catches on in the meta.

I ran something similar in my last SC (last Sunday). I took,

Vader

Predator

Title

ATC

EU

PRockets

Jax

Title

PTL

AT

SD

Omega Ace

PTL

Hull Upgrade

Went 3-2. Will probably take it again to the next one after more practice. Do not run Omega Ace without PTL. You'll never get mileage out of his pilot ability otherwise. Hull Upgrade saved his bacon in almost every game. Your Ace build is much better suited to Omega Leader than Omega Ace.

Don't run Vader without EU. There's no reason to unless you're trying to fit him into a swarm. But even that severely limits his output. VI is always tempting but I went for all out power. If you are going for Fel then perhaps VI is better in terms of finding your points, plus some form of initiative bid.

I love Jax and my opponents hate him. He dies a touch easier than Fel but he flies equally well so just don't put him in a spot to take all the shots!

Fun list, does a lot of damage. Never had a match go to time. Lost to bro bots flown by a very good player and 4 TLT (Mux and 3 Y's) flown by a very good player.

ups iv got my ties mixed up again it was supposed to be omega leader i played this last night for practice i think its what ill take on Sunday

VADER'S NIGHT ON THE TOWN

99 points

PILOTS

Darth Vader [TIE/x1, Predator, Twin Ion Engine Mk. II, Advanced Targeting Computer] (34)

Soontir Fel [Royal Guard TIE, Push the Limit, Autothrusters, Stealth Device] (35)

“Omega Leader” [Comm Relay, Juke, Shield Upgrade] (30)

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This was the list I ran at our last league night, going 3 - 0 with it..

TIE Advanced: · Darth Vader (29)

· Squad Leader (2)

Engine Upgrade (4)

TIE/x1 (0)

Advanced Targeting Computer (1)

TIE Interceptor: · Soontir Fel (27)

Push The Limit (3)

Autothrusters (2)

Royal Guard TIE (0)

Stealth Device (3)

TIE/fo Fighter: · "Omega Leader" (21)

Juke (2)

Stealth Device (3)

Comm Relay (3)

-- TOTAL ------- 100/100p. --

Setup was OL on the far right, Vader in the middle (range 1.5 from Omega Leader) and Soontir running to the left of Vader. What can be said about Omega Leader that hasn't been said a thousand times. He's an absolute superstar - easily the best FO Pilot to date. Anyways, Soontir is my flanker, doing what he does best. Vader is fairly decked out and tries to stay in range of OL to pass off an action if he needs it. If he doesn't need the action, Vader just uses his double action to gain an advantageous firing position.

It played really well, though I think I may downgrade Soontir to either Carnor or Maarek to free up some points for a Procket on Vader, and give Vader anot her option for someone to pass off an action to.

So many people who run Vader run him with Veteran Instincts on these forums. I seem to be the only one running him with Squad Leader. There seem to be fewer people in our meta running ultra high PS that I'm not concerned about it, and I like to run unique builds.

S

This was the list I ran at our last league night, going 3 - 0 with it..

TIE Advanced: · Darth Vader (29)
· Squad Leader (2)
Engine Upgrade (4)
TIE/x1 (0)
Advanced Targeting Computer (1)
TIE Interceptor: · Soontir Fel (27)
Push The Limit (3)
Autothrusters (2)
Royal Guard TIE (0)
Stealth Device (3)
TIE/fo Fighter: · "Omega Leader" (21)
Juke (2)
Stealth Device (3)
Comm Relay (3)
-- TOTAL ------- 100/100p. --

Setup was OL on the far right, Vader in the middle (range 1.5 from Omega Leader) and Soontir running to the left of Vader. What can be said about Omega Leader that hasn't been said a thousand times. He's an absolute superstar - easily the best FO Pilot to date. Anyways, Soontir is my flanker, doing what he does best. Vader is fairly decked out and tries to stay in range of OL to pass off an action if he needs it. If he doesn't need the action, Vader just uses his double action to gain an advantageous firing position.

It played really well, though I think I may downgrade Soontir to either Carnor or Maarek to free up some points for a Procket on Vader, and give Vader anot her option for someone to pass off an action to.

So many people who run Vader run him with Veteran Instincts on these forums. I seem to be the only one running him with Squad Leader. There seem to be fewer people in our meta running ultra high PS that I'm not concerned about it, and I like to run unique builds.

So, I ran this list again last night, swapping out Fel for Carnor. Not so great. The first matchup I played against an opponent running Ten Numb with Mangler, and Super Dash. Carnor's Stealth device was splashed spectacularly by the uncancellable Crit. From there, he just went out quickly. Again though, Vader and Omega Leader were my all-stars. My 2nd game had me running against Imperial Kath, Rhymer and Night Beast. Carnor did much better here, denying Night Beast his Free focus token on multiple occasions until I was able to splash him. Between Carnor and Omega Leader, I effectively neutered Kath as well. My opponent conceded with only Rhymer left and me having all three ships directly on his 6 o'clock.

So, thoughts.. My next step here is to swap out Carnor with Maarek. I've had decent success with Maarek in this configuration -

Maarek Stele - Tie Advanced (27 points)

- Calculation (1 point) - Plays really well alongside Maarek's ability - (When attacking, you may spend a focus token to change one of your Focus results to a Crit result)

- Advanced Homing Missiles (3 points) - May as well make him a Crit machine right?? Deal 1 faceup Damage card..

- Twin Ion Engine Mk II (1 point) - A much easier way for Maarek to dump stress, adding 4 more Green Maneuvers to his dial

- TIE/x1 (0 points)

- Advanced Targeting Computer (1 point effectively with the title) - Again, a free crit?? Duh.

With Vader set up the way I have him, able to pass off an action, if he is able to stay within range 2 of Maarek, Maarek should have absolutely no problems being Target Locked and focused every turn. Having that focus will ensure that he has the ability to use Calculation. If everything goes right, Maarek at range 1 rolls 3 dice. If he rolls 3 crits, awesome! Adding another from the ATC gives him 12 potential crits to choose from. If one of his dice comes up with a focus, he spends his token to use Calculation, again changing it to a crit. Advanced homing missiles are my only iffy spot in this whole thing. A range 2 missile that deals a crit. It might be worth it to swap it for a procket, giving 5 dice at range 1.

So, my Vader, Omega Leader and Maarek (as detailed here) comes in at 98 points, leaving me a 2 point initiative build. Shooting at 9, 8, and 7 isn't too bad, though it may have issues against ultra high PS aces. It's a chance I'm willing to take.

I love the concept of Maarek Stele and Adv. Homing Missiles, especially when attacking point sinks with only 2 hull (like a Phantom or E-Wing). That being said I've found it very annoying to try and get your opponent to be at range 2 when you need them to be. Higher PS ships that land at what appears to be range 2 generally have a methodology of zipping out of range 2 (boost and/or barrel roll). For the most part I've found spending those 3 points elsewhere is a better choice. I've had Maarek Stele go down with unspent munitions far too many times.

Yeah, I see what you mean. I'm not committed to the Advanced Homing Missiles on Maarek. The same 3 points gets me Prockets on Vader, and may be a better choice. It was the idea of making Maarek a crit dealing slot machine more than anything. .