"Sorry about the mess"

By Moore1980, in Imperial Assault Campaign

So tonight my group played "sorry about the mess", to attempt to gain Solo as an ally. Well It started out with Han taking some small arms fire from some Stormie's as they moved toward the door. He was at 8 health when he opend the door, but here is the dispute. The options for me as the Imperial were to Let Gerrin (Imperial Officer) interrupt to move and shot, after Han took his shot at the officer, or deploy the E-web in the red deployment zone. I choose the E-Web, which then went since Han moved to the door, and used an action to open said door. We then went through the steps.. threat, Han shoots, and then either E-web, or Officer shoots Han. Well, choosing the E-web resulted in Han getting gunned down, I was using Military might class deck, so I exhausted the card that lets me focus an Imperial figure for an attack, and lite Han up, rolling out 9 damage to him to which he only rolled 1 defense result. I murdered him. The argument was, is that fair, and should I have been allowed to activate the E-web then? Since to my hero players it just seemed like there was only really a 1 in 6 chance to survive that if Han rolled a full evade result. Just wondering what you all think about that particular side mission?

Edited by Moore1980

This is a classic "Taste The Rainbow" moment. Quite legal, Extremely deadly. The rebels should have learned this lesson from the Aftermath mission. Also, the rebels should have learned the lesson that there is nothing good behind a closed door.

The rebels knew that if Han were defeated, they would automatically lose this mission, Han should have taken cover and allowed the rebel heroes to bring in their own firepower.

Edited by Fizz

Yeah, but the Reb hero's can't open the door Only solo.

When I played this one the first time as a rebel hero, Han Solo opened the door with his first action, so he could move away from the LoS of the E-Web Engineer. There is no round limit in the mission, so there is no reason to not start a round by Han opening the door and moving back when he sees what he's up against.

Just like in ANH...he "opens the door"/turns the corner only to see an EWeb/group of Troopers and turns around to high tail it out of there!!

~D

that's what I figured, but I had one of my group who plays Jyn say that the mission was fine up to that point. After that point, he feels the game is ruined for him now, that it doesn't feel balanced. I tried to explain having Solo wait a round so he could open the door and then move back out of line of sight, but to no avail.

Your Jyn player needs to get over it. Your rebel players made a mistake that the game tries to teach them in the very first mission (and then continually throughout the campaign). I am sure that your Rebel player have no problem capitalizing on your mistakes.

The only thing that they "lost" is the ability to take Han as an ally in future mission (which in turn give you a pile of threat and an optional deployment for you to bring more E-Webs). They still got XP and credits.

Move along. Move along.

Doors should never be trusted. Ever. Don't trust what's behind them. Don't trust that you'll know how to open them. Don't trust that you know what'll happen when they open. Don't trust that they'll stay open.

I say again... doors are NOT to be trusted.

Doors should never be trusted. Ever. Don't trust what's behind them. Don't trust that you'll know how to open them. Don't trust that you know what'll happen when they open. Don't trust that they'll stay open.

I say again... doors are NOT to be trusted.

QFT

Han is a trap anyway, you don't want him as an ally, he WILL lose you missions if you play him and he won't win you any. Stick with either of the troopers, the smuggler, or Leia.

Doors should never be trusted. Ever. Don't trust what's behind them. Don't trust that you'll know how to open them. Don't trust that you know what'll happen when they open. Don't trust that they'll stay open.

I say again... doors are NOT to be trusted.

The only thing more dangerous than a door is an escalator.

Han is a trap anyway, you don't want him as an ally, he WILL lose you missions if you play him and he won't win you any. Stick with either of the troopers, the smuggler, or Leia.

Not true at all. He is great support. You keep Gaarkhan and Diala in front of him and he's netting you a Surge cancellation each attack. Then when you activate him, he moves 2 spaces to get LoS, fire his weapon, and then use the 2 remaining to get behind the tanks again.

I've been on the boards for about 3 weeks now, your negativity about every card Union shows that if it's not the awesomest-of-awesomest cards, you think it's rubbish and terrible. Learn to understand that every card is situational. If you're playing without tanks and most dps/support, then yeah Leia and Luke are better allies.

But I'd rather have Han than no ally in MOST situations.

~D

Edited by HoodieDM

Han is a trap anyway, you don't want him as an ally, he WILL lose you missions if you play him and he won't win you any. Stick with either of the troopers, the smuggler, or Leia.

Not true at all. He is great support. You keep Gaarkhan and Diala in front of him and he's netting you a Surge cancellation each attack. Then when you activate him, he moves 2 spaces to get LoS, fire his weapon, and then use the 2 remaining to get behind the tanks again.

I've been on the boards for about 3 weeks now, your negativity about every card Union shows that if it's not the awesomest-of-awesomest cards, you think it's rubbish and terrible. Learn to understand that every card is situational. If you're playing without tanks and most dps/support, then yeah Leia and Luke are better allies.

But I'd rather have Han than no ally in MOST situations.

~D

So you're dedicating 2 heroes to stand in place to protect Han... that is BRILLIANT! Okay, you three stand in the hallway, I'll just leave my forces behind a corner, build up threat, and watch the round counter tick down while you lose the mission all to keep Han alive. Yeah, he's TOTALLY helped you there. *facepalm*

He's overpointed and no one uses him in skirmish where at least his smuggler tag can do something, in campaign he's retarded. You're just giving the Imperial player headaches trying to not win so massively it looks like a faceroll thanks to playing him. He's not "situational" he's grossly over pointed and is always worse than no ally.

Han's pretty decent in missions where the Rebels have to take and hold an objective. If they have a choke point they can hold, the Imperial player just doesn't get to use surges that game. You won Means of Production? Too bad, Han is too 'distracting'.

Of course bringing Han on missions where the Imperial player can easily shoot at him is a terrible idea... just like you wouldn't bring Echo Base Troopers on a mission with lots of long hallways and their red dice never get to trigger.

Sure, most of the Villains are terrible in all situations involving the Campaign, but the Allies at least have roles to play.

So you're dedicating 2 heroes to stand in place to protect Han... that is BRILLIANT! Okay, you three stand in the hallway, I'll just leave my forces behind a corner, build up threat, and watch the round counter tick down while you lose the mission all to keep Han alive. Yeah, he's TOTALLY helped you there. *facepalm*

This makes no sense Union. Why would I leave 2 people back to protect Han? Why is Han not moving forward with the rest of the group on a mission objectives? I don't care if Han dies/withdraws during a mission (outside of his own side mission to win him as an ally). It's better for the Rebels if the IP focuses on an ally than the heroes themselves b/c in most mission objectives for the IP, they have to wound/withdraw the heroes anyways. So waste a whole turn on shooting at Han. In the meantime, if they focus on the heroes, he's giving them support...and as I stated...OH look another attack which can finish off a figure if needed(yay go Rebels)!!

He's overpointed and no one uses him in skirmish where at least his smuggler tag can do something, in campaign he's retarded. You're just giving the Imperial player headaches trying to not win so massively it looks like a faceroll thanks to playing him. He's not "situational" he's grossly over pointed and is always worse than no ally.

False and false. I'm not saying he is great in Skirmish as my knowledge is limited in that field, but I didn't say he was worth it. In Campaign, in MOST cases, he's worth it. 12 Threat brings out a group of Trandoshans/Royal Guards or a unique Villain; and from every other post you've stated, you think every Villain is overpointed and worthless. So guess what, both the Rebels and Imperials have now brought "worthless" figures (according to Union) in game. Hmmm...guess they cancelled each other out worst case. OR if you look at it for most people who play this game for fun, they get to interact with "main" characters from the movies. Hmmm...again, I'll take fun over your negative comments any day.

Have a nice day!

~D

Thank you Union for again expressing your displeasure with the game. You're getting as predictable as I am.