Other games?

By Comrade Cosmonaut, in Star Wars: Edge of the Empire RPG

Sometimes it's interesting to see peoples' backgrounds in things they do. Like gaming. So, other than FFG and Star Wars, what systems and settings do you fine folks play in?

I personally began with White Wolf right after high school and played (poorly) in the Aberrant system and setting. Not long after I tried D&D 3.0, 2, and 3.5 and Pathfinder. Not my cup of tea, but I tried.

I've run and played in Mutants and Masterminds (I love hero settings) and I run a few more sporadic games in Savage Worlds -- a one player, one GM fantasy game for my wife, a supernatural western adapted from White Wolf's Adventure! where I started it, and a science fantasy meets Mad Max meets Thundarr the Barbarian game.

I'm also working on a system of my own called There is Nothing New Under the Sun.

What about everyone else?

Currently, I’m only playing in FFG’s SWRPG.

I’ve previously played in a wide variety of systems, starting off with 2nd edition D&D in the fall of 1980 at the beginning of 9th grade, and a wide variety of things since then.

I have played in the original Star Wars Roleplaying Game, back when there was only the one book from West End Games, and they were not yet called “WEG”. I did not play in the WotC or Saga editions.

D&D 1E, 1.5E, 5E. Traveler. WHF1E, 2E, 3E. Champions. Heroes Unlimited. Space Opera. FASA Star Trek RPG. Space Master. Traveler 2300. FFG Star Wars. Fantasy AGE. Savage Worlds Interface 2.0.

Too many to remember. I've been playing and GMing since 1984.

Cyberpunk 2020 was my first game and the first I ran. For strangers. If those strangers hadn't been so cool and made it so much fun I probably wouldn't be gaming now. I really loved Cyberpunk and it's probably the game me mates remember most fondly. I'd like to go back but it'd need a major overhaul given how much technology has changed.

Champions (Hero system) came next, with our regular GM at the helm. A great game with increadibly detailed character creation. Overcomplicated basic "to hit" mechanic though.

I've run a lot of Call of Cthulhu. Our first investigation was based on... I think they were called Tales of Terror? (You got a paragraph describing a mystery and three explanations for it.) The two players crept around an old house acting perhaps too paranoid and sort-of kind-of aware how meta they were being ("I'm going out into the woods - I can grab a shotgun off the wrack right? I mean, there could be... poachers?"), which was fun for me as I'd picked the mundane explaination. Amongst other things we tried the Complete Masks of Nyarlathotep. New York was fun, London was amazing, Egypt was very good, Kenya was okay... but by then the investigators were very confused as to exactly what they were supposed to be doing and I was exhausted so, sadly, we never finished.

Regular GM started a campaign of Warhammer using GURPS, a system which seemed horribly lethal at the start but now seems very easy to break.

Savage Worlds brought us Deadlands (horror western), Slipstream (Flash Gordon sci-fi) and War of the Dead (zombie survival horror). Good system, but certain advantages seemed like a "must have" no matter what you were playing, which made the characters seem a bit samey.

Dark Heresy (new guy) / Rogue Trader (me) / Only War (regular GM). Bonkers grimdark 40k fun. My favourite was Dark Heresy because of how shite all our characters were. True underdog stuff. I surprised the GM in that one when my Cleric shot the leader of a riot in the head (Father Crassius Rhys wasn't a firebrand but did believe in the nesessity of Imperial discipline). He may have also pointed to the team psycher and screamed "WITCH!" when our group got cornered by mercenaries with autoguns.

Star Wars. Okay, the title says "Other games?" but we've done Star Wars in WEG's D6 system, GURPS (Thrawn Trilogy, Yuzhan Vong invasion (unfinished)), SAGA (Dawn of Defiance), all three FFG games... and D6 again (regular GM doesn't like the Force Powers rules in FFG).

Some D&D 3.5. I love the Planescape setting but it's a heck of a lot of work, especially when all the supplements are for a very different version of the game.

Fading Suns. I love the setting for Fading Suns - dark (which I do well), but hopeful (which I want to do well) - but I hate the Victory Point / d20 system. I've run a couple of VPS one-shots and last year I tried to run it with (old) Storyteller, with mixed success. I'm always looking for a better system system for it (if you've successfully moved to something else, please PM me!). I had high hopes for 7th Sea but worry the basic roll-and-keep mechanic may be too slow (I should perhaps do an actual 7th Sea one-shot to test...).

Edited by Col. Orange

D&D 2nd Ed.

D&D 3.5

D&D 4th ed.

D&D 5th ed.

Star Wars SAGA

Star Wars FFG

Traveler (one of the Mangoose editions)

FATE (Core and Mass Effect)

Savage Worlds (Core, Deadlands Reloaded, Dead Lands Noir, Necessary Evil)

D20 OGL - World of Warcraft

Pathfinder

Fiasco (does that even count?)

Fantasy A.G.E.

Dragon Age

Call of Cthulhu (not sure which edition)

Marvel Universe

Edited by kaosoe

Been playing since D&D first edition (the little paperbacks). We then went to D&D Advanced, and when I bought the PH and was reading it at work, the little old ladies, who had been so nice up to then, thought I was a Satanist.

Played ICEs Rolemaster for years, the idea of "skills" was a revelation. Plus, the critical charts were hilarious. We also played Chivalry and Sorcery, mostly 2nd edition, which was completely arcane and tedious, but had the most amazing detail for world building and magic. C&S 3 was a huge improvement, and I ran a long campaign in that. However, now there were too many skills.

I bought all the WEG books, but never found anyone to play with. So I eventually sold them all, and then somebody was interested. I think I've bought and sold a bunch of them several times.

Interspersed with all of that was a little Mechwarrior (which was a solid RPG), Traveller, and a bunch of others I can't remember.

My son finally came "of age" to play, so we jumped into Saga, D&D4e, and World of Darkness 2.

Now FFG SW is here, and I really don't want to play anything else. But I may have to suffer the indignities of D&D5 just to run a rotating-GM campaign.

In no particular order:

D&D 2nd ed

D&D 3rd

D&D 3.5

D&D 4th

D&D 5e

D20 Modern

WEG Star Wars

OCR Star Wars

RCR Star Wars

Star Wars Saga

FFG Star Wars

TMNT

Cyberpunk

Aliens

Mechwarrior

Vampire: TM

Shadowrun

Wild Talents

Ironclaw

I think thats it...

My resume is pretty light. I started on D&D 3.0 in middle school with one friend and a bunch of strangers, and it was a blast. I played in a couple other D&D games for about a year, but my family moved across the country. My dad's girlfriend played, though, and got a game of D&D 3.5 going while I was in high school. Kept up with that one through college until we all sort of wandered away from it.

In college, I fell into a really good gaming group (and have been making the effort to stay with them) that primarily played Legend of the Five Rings. That's also when I started GMing: I did a one-shot and then a full campaign based on Halo, with a homebrew adaptation of L5R's roll-and-keep system. That ended recently, and I'll be running an Age of Rebellion game for them starting in the next couple of months. I've also done brief games of FATE Core, which I really love but feel like I need to play in more in order to get a better understanding of the system.

I really want to branch out and play other games, especially Cyberpunk or Shadowrun. (I really wish Android: Netrunner was an RPG as well as an LCG, but it shouldn't be too hard to adapt narrative dice for it, right?) I've also never played Pathfinder except for the beginner game, but it's basically a continuation of 3.5, and I have plans to run a campaign of that after my Edge of the Empire campaign wraps up. I also play in an occasional D&D 5e game, but it's not my favorite system. I hear Shadows of Esteren is also really cool.

Edited by CaptainRaspberry

Ah, I see the OP has opened the can of worms that is asking for everyone's gaming resume. This should get list-y.

Before this thread gets bloated, I will say I am actually really interested in the OP's original question: what are we all playing now. This weekend I GM'ed twice: one Pathfinder game and one session of EotE, and I've been thinking a lot about what I try to take from one to give to the other.

Both sessions had "boss fight" type encounters, and both went radically differently. When the Pathfinder PCs tried to use social and intellectual skills to avoid, divert, or control the upcoming conflict, they had about 2 rolls and a spell handy to do that with, as a diverse level 10 group. Then followed about 5 (RL) hours of straight up bashing stuff. My EotE crew, on the other hand, were using intellectual and social skills in the middle of the fight, with a lot of options to share resources and cooperate, but they found challenging the fact that the fight went on for 1.5 RL hours of, often, having to think really hard and creatively about each set of advantage and threat when what they wanted--for survival purposes--was BIG BAD FALL DOWN GO BOOM.

I don't have a solution, but I am wondering, like the OP, if other folks have similar thoughts about how one game system bleeds into--or tugs at--another.

So, the one thing I'm taking away from this is I'm moderately to significantly younger than a lot of people here.

Secondly, there is a lot of experience in systems I've wanted to play for a long time but never have as well as some systems I left out of my original post because the experience was awful (I'm looking at you, HERO system).

Hoo boy, more old-timers here than I thought. I'm one of you. I started with the OD&D Red Box. I've played tons of games mentioned here, and many not. The last system that gave me that "gotta have them all" was Cyberpunk 2020.

I pretty much only play FFG Star Wars these days, but I'll drop into a buddy's 5E game and I would probably play just about any game if it was set in front of me.

Edited by themensch

I have played D&D from 2nd ed all the way up to 5e. I have played a few Savage Worlds settings, Atomic Robo(FATE), Truth & Justice(PDQ), Call of Cthulhu, Traveler, Draug and maybe(?) a few more I can`t remember .

I own a lot more I haven`t had the time or opportunity to try yet.

I really want to try my Feng Shui 2, Dresden Files and Marvel Heroic Roleplaying.
My girlfriend has two games I`d like to try. Housebuilding in a Song of Ice and Fire was fun, so it would be cool to try out the game in play too, AGE fantasy looks interesting, but I still need a break from more classic fantasy, but with Titansgrave`s take on Science fantasy it could work

Other than EotE I love Truth & Justice and the PDQ core mechanics and it might be my favourite system in many ways, I have used it to run a successful Discworld Superheroes game(Justice Guild of Ankh-Morpork), a Hogwarts Students oneshot and a Scandinavian Power Rangers: Norse Zords oneshot. We also used Atomic Robo to run our Discworld Superheroes Hogswatch Special(christmas special for all you non-discworld nerds).

Started out with, believe it or not, Melee and the Fantasy Trip from Steve Jackson Games in 1978. I then got the basic blue box of D&D that Christmas, but didn't start playing until a year later. Then, of course, we switched to AD&D (first edition) and I played that all through my teens and early twenties. I got a bit snobby with D&D and wanted a skill-based system, so I played RuneQuest for quite awhile (both Chaosium and Avalon Hill editions). I then got into the Harn setting, which I GMed for something like 9 years, first using RuneQuest, and then the first edition of HarnMaster. After that, I got out of gaming for over 20 years to work on my RL :) (Spoiler: It's turned out pretty good!)


I also played Champions quite a lot and was lucky to get into two really good campaigns, one with a buddy from high school who's still GMing it at cons, and another with a guy who's a great comic artist and actually published numerous source books through Hero Games.


I was a science fiction guy as well as a fantasy guy, but except for Traveller (which I played a bit, but not much), good systems were lacking back in the early 80's. I think I tried Space Master and Star Frontiers, but I think both were level-based which I had grown out of by then. I finally settled on an obscure title from SPI called Universe, which I GMed for a number of years. It didn't last the SPI buy-out by TSR, unfortunately.


After I got back into gaming, I ran a D&D 4e game for 3 or 4 years, dabbled a bit in D&D 5e, looked into Pathfinder but I find the complexity and "rules for everything" approach very old-fashioned and unnecessary (and a bit of a joke, if you don't mind me saying). I'm almost exclusively FFG Star Wars now (Edge of the Empire is still my favorite "flavor"), and, of course, writing the character generator has given me an excuse to get all of the books ("But hun, I need it to upgrade the generator!") :) I've been GMing a SW game now for three years.


Other random RPGs I've played include Gamma World (might actually get into another GW campaign soon), Aftermath, Chivalry and Sorcery, Call of Cthulhu and other Basic Roleplaying systems, and... probably more than I can remember right now.


Did I just date myself or what? :)

I've played several different systems, some to a much higher degree than others, here are the ones I've played/GM'd for longer than a one shot / trial run.

D&D 3/3.5/4/5/Pathfinder - many, many, many games of these.

Old World of Darkness - Vampire/Werewolf/Mage - a few campaigns, not as many as I would have liked.

Shadowrun 3/4/5 - many, many games of Shadowrun.

Mutants & Masterminds 2/3 - tried this one a few times, not as a hero game but as a baseline for other styles of games. I really love the free-form feeling of this game, but I just haven't managed to get one to keep going, mostly due to the home-brew nature of what I tried to do.

Call of Cthulhu d% - one great campaign I played in college, which unfortunately was done so well that I don't think I could ever play this setting again without feeling like failing.

Only War/Rogue Trader/Dark Heresy - these are a bundle of, IMO, terrible systems, but I love the fluff of the setting, and I was trying what I could to hopefully find a nice compromise. No success in the long run.

Star Wars d20 - as much as I love Star Wars, I just couldn't get into this adaptation of d20.

d20 Modern - played this until I was introduced to Shadowrun.

Gamma World - This is a d20 Modern supplement for a post-apocalyptic setting. It is somewhat interesting.

Iron Kingdoms/Unleashed - both the current standalones and the old D&D 3.0 supplement - I do rather enjoy the world of Iron Kingdoms, and I enjoy rping in it, however the current system does make it easy to fall into a pit of kill, loot, level, repeat. Probably the downside of a system built from a hyper-competitive miniature wargame that was built from a D&D 3.0 adventure supplement.

And of course, FFG's SWRPG, all 3 lines. I can't enjoy this system enough, and I am constantly theorycrafting ways to incorporate other settings into this system.

Before this thread gets bloated, I will say I am actually really interested in the OP's original question: what are we all playing now.

Which is exactly why my first post on this subject was very short. I don’t have time to type in all the various games that I remember having played over the decades.

I started with some OD&D but it was AD&D 2n edition that really got me hooked on the idea of rpgs. White wolf both OWOD (1st 2nd and Revised edition) and NWOD is probably where my hobby became an obsession. Since then I have played countless systems. My GMing and Playing these days are focused around FFG Star Wars, NWOD, Savage Worlds and its many settings and one of my current favs the Cypher System (Numenera, The Strange et al.)

Got my start with the D&D Red Box around 1985. Played that thoroughly until I started playing Palladium games -- specifically Robotech and Rifts -- around 1990-1991, which was the longest period of intense gaming for me: between about 1990 and 1997, I was pretty dedicated to Palladium generally and Rifts (and to a lesser extent, Heroes Unlimited) almost exclusively. (For the record, while I don't regret my Palladium years per se, I wish I had stuck with D&D. I was into Rifts for the Robots and the Armor, but holy hell, what a bad system.)

At the same time, from about 1987-1995 I was also heavy, heavy into Battletech tabletop and Mechwarrior RPG. I didn't invest as heavily into it as some of my friends did, but I was (am?) a decent miniaturist and I look back on those days fondly.

Around 1996, when I was in college, I started getting into White Wolf RPGs -- Vampire, specifically -- and late 2e D&D. My gaming kind of tapered off until I arrived in grad school, in 2001, and I picked up some 3e D&D. I also went deep into 40K tabletop, playing that from about 2004-2008. (And nearly going bankrupt doing it.)

To be honest, I didn't do a lot of pen and paper between 2001 and 2008, when I started playing White Wolf's Scion, and then pretty deep into 4e D&D (played in a 3-year-long campaign as a morbidly obese, alcoholic Tiefling bard -- ftw!). From this point, I started playing quite a lot of pen and paper again, and have played all the 40K FFG games (which I love), and then 5e D&D, and now FFG Star Wars.

I haven't enjoyed an RPG like FFG Star Wars in a long, long time. I'm in love with the system and easily consider it my new "home". Plan to be with it for a while. I still play the occasional 5e game but my only other RPG gaming these days is in MMOs (mostly GW2, SWTOR, EVE, and probably Star Citizen whenever it goes live).

Edited by GreyMatter

I then got into the Harn setting, which I GMed for something like 9 years, first using RuneQuest, and then the first edition of HarnMaster.

Harn! Almost forgot. I even wrote a sci-fi conversion called "HarnSpace", and sent off the manuscript to the writers, got a very positive letter back, and then they went under. :huh:

Started at high school with D&D Basic/Redbox + 'expansions', and in no order just what I remember: WFRP 1st ED, MERP, Runequest, Stormbringer, CoC, Judge Dredd, TOON, Marvel (TSR), DC Heroes (1st ED/big box of stuff edition), FASA Star Trek, Traveller, Champions (Grey book edition), Golden Heroes, Bushido, TMNT, Star Wars d6, Shadowrun 1st Ed, Twighlight 2000, GURPS (pan-dimensional time travelling troubleshooters putting history back on track), those loooong summer holidays :D a mis-spent youth very well mis-spent.

break for 4-5 years due to life and the original gaming group all going our separate ways... then...

White Wolf - VTM, WTA, MTA, CTD, WTO, HTR, DTF, HTR, MTR, D&D 3.0/3.5, PFRPG.. then FFG Star Wars!!! Currently GMing a Zombie Apocalypse to give our SW GM a break

EDIT: remembered stuff!

Edited by ExpandingUniverse

So, the one thing I'm taking away from this is I'm moderately to significantly younger than a lot of people here.

Secondly, there is a lot of experience in systems I've wanted to play for a long time but never have as well as some systems I left out of my original post because the experience was awful (I'm looking at you, HERO system).

yup the current HERO system TBH seems like a calculator number crunch,,, I REALLY WISH i'd got the grey book back in the mid 80s... the 5ed revised rules look impressive and I did find a shop 2nd for £6/$12-ish on ebay with free P&P.. couldn't resist.

I'm 30ish years old and this system is the only pen and paper RPG I have ever played.

Edited by rowdyoctopus

I'm 30ish years old and this system is the only pen and paper RPG I have ever played.

Welcome to the table :)

I'm 30ish years old and this system is the only pen and paper RPG I have ever played.

Welcome to the table :)

Yes, welcome to the hobby. I'm also about 30 (a few months out), and I've got to say, this one of the most refined systems I've used yet.

I'm 30ish years old and this system is the only pen and paper RPG I have ever played.

Welcome to the table :)

Yes, welcome to the hobby. I'm also about 30 (a few months out), and I've got to say, this one of the most refined systems I've used yet.

Yes! Even if it looks very big and intimidating, it isn`t all over the place and out of control, like other big and crunchy systems. It is crunchy, but still feels very tight and managable, without complicated rules you have to memorize or look up during play.

I thought I was done with crunchy class-based systems before this one came along....