Hello,
My group and I are halfway through our first campaign and we've noticed 1 thing. The quests are taking much longer than expected. Some have taken 5-6 hours, and we feel they should only take 2-3 hours. The main issue is analysis paralysis and conflicting strategies amongst the heroes that take a long time to resolve. We've thought about adding a timer, but not quite sure how to best implement it.
One idea is to have a 15 minute timer for each turn, and if you go over you get a "token of procrastination". The token would negatively affect each side in some way. Maybe the heroes lose gold, or the OL discards a card. I dunno.
I'm trying to remind them we should be enjoying the adventure that this game takes us on and not treat it as a competitive strategy game, but it's difficult as we all want to win.
I'm curious if anyone else has implemented anything to help speed the game along. I would love to hear your ideas and experiences.
Thanks!