xXx List, Looking for advice

By delenmast, in X-Wing Squad Lists

Trying to use Wes to hunt some Poes that keep showing up at my local shop. Here is what I got using the tired old T-65 X-Wings,

Wedge Antilles (29)

Predator (3)

BB-8 (2)

IA (0)

Wes Janson (29)

VI (1)

R2-D2 (4)

IA (0)

Luke Skywalker (28)

VI (1)

R5-P9 (3)

IA (0)

100 points.

Any help or advice would be appreciated.

Thanks for reading

First of all R5-P9 on luke is bad. you want to use that focus token and not spend it on regenerating a shield. second Luke is very lack luster for how much he costs, so i would drop him completely. Give Wes R3-A2 and give wedge the R2- d2. now you have an extra 32 points to play with. i would try maybe Biggs or Hobbie. if you run Hobbie give him R4-D6 IA and PTL(or opportunist. both are good). Even Garven is pretty good. its just personal preference at this point, but you will find that luke isn't as good as you think.

Edited by CaptainAl

I can't figure out how to delete this quote portion...

I fly XXB regularly at our local scene and I'm planning to swap out Keyan (low 30's just isn't enough points for him to shine) for either Wes or Poe once the most Hunter drops so I can use adaptability.. I prefer PTL on Wedge with the BB8 shenanigans. Both Wes and Poe have a sick native ability, so I don't feel like I'll miss out by bumping their PS up with adaptability in the EPT spot. That would leave everyone's PS at 9 helping me maneuver and shoot as I please. I haven't decided if I'll run Luke or Wes at 32 points, but here is my suggestion for a viable XXX build. I'd take Wedge, Poe (sorry but if you want another Regen ship, Poe is the best caddy for R5-P9) and your pick of Wes or Luke (I'm going to try Wes) from the list below. I'll be flying this version of all Ps-9 Wedge, Poe & Luke/Wes. I Hope this encourages you.

Final Casual List (132)

Wedge Antilles (34) - X-Wing

Push The Limit (3), BB-8 (2), Integrated Astromech (0)

Poe Dameron (34) - T-70 X-Wing

Adaptability (0), R5-P9 (3), Integrated Astromech (0)

Wes Janson (32) - X-Wing

Adaptability (0), R7-T1 (3), Integrated Astromech (0)

Luke Skywalker (32) - X-Wing

Adaptability (0), R2-D2 (4), Integrated Astromech (0)

Edited by lunimus

First of all R5-P9 on luke is bad. you want to use that focus token and not spend it on regenerating a shield. second Luke is very lack luster for how much he costs, so i would drop him completely......you will find that luke isn't as good as you think.

This is absolute nonsense.

Luke is actually quite strong. In fact, his pilot ability is superior to Poe's. In fact, if Poe had luke's pilot ability, he would be completely bull OP (for his cost). The only reason Poe is better than Luke currently, is entirely because the T-70 is better than the T-65 (native boost, extra shield and better dial for +3 points is a great deal). Why is Luke's ability better than Poe's? Because it doesn't cost an action! Luke gets a free focus on all defense rolls ad infinitum, regardless of what action he picks. Poe is chained to the focus action, making his options very limited (he can boost, but ends up not using it much, he can TL, but the opportunity cost of not focussing means there are very few opportunities for him to do so). Luke don't care! He can freely take whatever action is the best for the given moment.

R2-D2 is a better regen method than R5-P9, however, that doesn't mean that R5-P9 is a bad choice on Luke. In fact, its a great choice IF you plan on using R2-D2 on another ship (because Poe and Luke are the ONLY x-wings that R5-P9 makes any sense on, unless you have Garven or Kyle in the list to pass a focus to the R5-P9 holding ship). R5-P9 works well on Luke BECAUSE of his pilot ability (he doesn't need focus for defense, so its easy to save it to regen a shield if you need to).

If you are going to use Luke, you have to build him for a specific purpose though. If you want him as your 'closer', then its important to get engine upgrade as it will help you in a lot of otherwise bad matchups. If you just want to take him as a hard-to-kill damage dealer though, then all he needs is Predator + R5-P9 + integrated astro.

If I were to build this type of list, I would go with:

Wes w/ Veteran Instincts & R3-A2 + integrated astro = 32

Wedge w/ crack shot & R2-D2 + integrated astro = 34

Luke w/ predator & R5-P9 + integrated astro = 34

100

Its important that Wes be the first shooter in your list, so you don't want Veteran Instincts on Wedge. Crack shot is the best 1 point EPT available for Wedge, ensuring his damage ruins someone's day (you don't want to compromise Luke----he needs Predator to make R5-P9 as efficient as possible on him).

Wedge with PTL and BB8 is much better i think that Predator and BB8. I tried both variantions and PTL +BB8 looks better for me. You can get TL and Focus and TL is same or even better that Predator in that matter. EU would be nice on Wedge, but think makes him to expensive as already he will be targeted down i think.

Another option is to run Biggs as 3rd. He can protect Poe and Wedge for some turns. :)

But looking at it, for 35pts, you can get

Ello Asty (30)
Veteran Instincts (1)
R2-D2 (4)
Integrated Astromech (0)
Wes is nice for token stripping, but with Ello you have maneuvarable and regen ship :)

Wedge with PTL and BB8 is much better i think that Predator and BB8. I tried both variantions and PTL +BB8 looks better for me. You can get TL and Focus and TL is same or even better that Predator in that matter.

It depends.

PTL + BB8 = strong action economy on your green moves (4 on the T-65). So the downside is it can make you very predictable if you rely on those green moves all the time, allowing your opponent to out-fly you.

Predator + BB8 is not as strong on the green moves, but its superior on any other colour, especially red moves because you get jack all in dice mods on a red move with PTL. T-65 only has 1 red move, but you use it a lot because you need to, so predator becomes really nice for keeping your damage output up every single turn. Plus, your not committed to any specific move, allowing much less predictable flying.

Wedge with PTL and BB8 is much better i think that Predator and BB8. I tried both variantions and PTL +BB8 looks better for me. You can get TL and Focus and TL is same or even better that Predator in that matter.

It depends.

PTL + BB8 = strong action economy on your green moves (4 on the T-65). So the downside is it can make you very predictable if you rely on those green moves all the time, allowing your opponent to out-fly you.

Predator + BB8 is not as strong on the green moves, but its superior on any other colour, especially red moves because you get jack all in dice mods on a red move with PTL. T-65 only has 1 red move, but you use it a lot because you need to, so predator becomes really nice for keeping your damage output up every single turn. Plus, your not committed to any specific move, allowing much less predictable flying.

Agree on that. But from my games, i liked PTL +BB8. Maybe it will change :) As Predator is really good too ;)

T-65s are glass cannons. Unfortunately, going for Wedge, Wes, and Luke cuts into your damage output - and you really need to rely on your alpha strike IMO. In the T-65's case, the best way to keep them alive is to blow stuff out of the water first.

Personally, this is what I would run:

Tarn Mison [R7 astromech, Plasma Torpedoes, IA]

Wedge Antilles [bB8, PTL, Plasma Torpedoes, IA]

Wes Janson [R3A2, VI, Plasma Torpedoes, IA]

Wes should be able to setup some easy kills for Wedge on the first turn of shooting. Even at range 3, you're rolling 4v2 with focus against a Howlrunner for example without any tokens. Likewise, Wedge should attract enough attention for Tarn and Wes to get their torpedoes off. Plasma Torpedoes are just really good at blowing up TLT carriers like Y-wings and K-wings. And against targets like Dash and regen Poe/Corran/Miranda - you can't afford to play the attrition game unless you have regen and better defense. That's not likely to happen with T-65s unless you have Luke, so you might as well go for the boom-boom.

Hope that helps.

I have flown the Wes, Wedge combo. I prefer Opportunist on Wedge and Vet instincts on Wes. You can do some major damage this way. And droids as you see fit.

I also had Tycho with them to harass pilots. It is a fun list to fly.

I have read the above replies. I strongly disagree on using anything that will stress an X-Wing. An X-Wing, or T-70 does not have a good green dial. Back in the old days when there was nothing more than TIE fighters/interceptors, the "Red Squadron" build was perfectly acceptable (Wedge Opportunist+Wes). Now with all these maneuverable ships, they will easily out flank you because X-Wings are that predictable. With the speed they have, they will kill you.

As for Regen: If you are wanting to run a Double Regen build you will need Poe Dameron as the R5-P9 holder. He is the only one right now (economy wise) that can make it happen. If you don't have Poe in your list, then only run R2-D2.

Sure Luke can roll an Eye Ball in to an Evade but, that is on the Defense. Poe does both Offense and Defense, making the chances of using a Focus Token even less than Luke.

As for Ello Asty, I think you are reducing the maneuverability by going Regen on him. If you put BB-8 on him, you reveal a Green, Barrel Roll out of Arc, then next turn Tallon Roll back in to the fight. He is the only T-70 capable of out flanking with ease. Everyone else has difficulties.

I see my build list got drowned out. Feel free to look at my Tournament lists. Anything in that list, got me in the Top 10 for Tournaments. Perhaps it will help you by giving you ideas. You can find it here

Edited by RPLev

Here is a build i think could work

wedge

Predator

R2-D2

IA

luke

R5-P9

Predator

IA

Garven

R2-D6

Adrenaline rush

IA

The idea of this list is that you have 2 Regenerating elite ships and Garven to add support. most opponents will go after wedge or luke first because they are the deadliest. Garven will sit in the back providing support. his ability is mainly for giving luke the token for R5-P9. Adrenaline rush is to make sure that Garven can always give a token to luke.

I like the T70. I am glad it's in tournament winning lists. I feel like 2 or even 3 T70's would make a good list. The pilot abilities are amazing. They impress me anyway. Blue ace can 180 without stress. Where's the love for blue ace?

Eidd.. The reason no one uses Blue Ace is because it's too low of a pilot skill. In the Tournaments you will guarantee run in to Pilot skills 6 or higher. This means Blue Ace moves first, making the boost not work as well. Once they see where you are, they will do their best to avoid you.

Blue Ace doesn't have an Elite Pilot slot so that means you can't get Veteran Instincts naturally. You could if you used R2-D6 but, that makes it so you can't use R7-T1 or something. R7-T1 is the action Astromech that gives you a Target Lock and a Boost if you are in their arc. Summary: FFG screwed up with this Pilot Talent

Eidd.. The reason no one uses Blue Ace is because it's too low of a pilot skill. In the Tournaments you will guarantee run in to Pilot skills 6 or higher. This means Blue Ace moves first, making the boost not work as well. Once they see where you are, they will do their best to avoid you.

Blue Ace doesn't have an Elite Pilot slot so that means you can't get Veteran Instincts naturally. You could if you used R2-D6 but, that makes it so you can't use R7-T1 or something. R7-T1 is the action Astromech that gives you a Target Lock and a Boost if you are in their arc. Summary: FFG screwed up with this Pilot Talent

Attitudes like this are the reason the meta in many places have evolved into a high PS race. There's nothing wrong with blue ace. His ability gives you positional options. Position is powerful, but only if you know how to use it. To get value out of blue ace, you have to figure out ways to put him in key spots. Like using him as a blocker. Using him to deny Soontir's barrel roll (so he can't arc-dodge, for example). There's all kinds of tricks you can do if you try different stuff out. Being unwilling to try different stuff out just perpetuates a stale meta and doesn't give you insight into different kinds of tactics or styles of play. Not saying you have to of course----if you don't like him, fair enough---fly what you enjoy. But knocking Blue ace because of his pilot skill is silly.

R7-T1 makes a lot of sense on him (along with integrated astro). He doesn't really need anything else. If that's too expensive, you can always throw on an R2 so after a red move, he has more green options (plus his funky boost can put him in all kinds of interesting spots).

Same with Luke + R5-P9. Put predator on him and he's golden. Predator means he doesn't always need to spend his focus offensively. Then he can save it for regen. Seriously, try stuff out! There's lots of cool combos out there if you look for 'em ;)

Eidd.. The reason no one uses Blue Ace is because it's too low of a pilot skill. In the Tournaments you will guarantee run in to Pilot skills 6 or higher. This means Blue Ace moves first, making the boost not work as well. Once they see where you are, they will do their best to avoid you.

Blue Ace doesn't have an Elite Pilot slot so that means you can't get Veteran Instincts naturally. You could if you used R2-D6 but, that makes it so you can't use R7-T1 or something. R7-T1 is the action Astromech that gives you a Target Lock and a Boost if you are in their arc. Summary: FFG screwed up with this Pilot Talent

Attitudes like this are the reason the meta in many places have evolved into a high PS race. There's nothing wrong with blue ace. His ability gives you positional options. Position is powerful, but only if you know how to use it. To get value out of blue ace, you have to figure out ways to put him in key spots. Like using him as a blocker. Using him to deny Soontir's barrel roll (so he can't arc-dodge, for example). There's all kinds of tricks you can do if you try different stuff out. Being unwilling to try different stuff out just perpetuates a stale meta and doesn't give you insight into different kinds of tactics or styles of play. Not saying you have to of course----if you don't like him, fair enough---fly what you enjoy. But knocking Blue ace because of his pilot skill is silly.

R7-T1 makes a lot of sense on him (along with integrated astro). He doesn't really need anything else. If that's too expensive, you can always throw on an R2 so after a red move, he has more green options (plus his funky boost can put him in all kinds of interesting spots).

Same with Luke + R5-P9. Put predator on him and he's golden. Predator means he doesn't always need to spend his focus offensively. Then he can save it for regen. Seriously, try stuff out! There's lots of cool combos out there if you look for 'em ;)

That's one problem with tournament play and players. They hear or see a list win and think that is the only thing to fly. I see a ton of people flying Paul's list from world now. It's an ok list on its own. But in Paul's hands it's even better. He knows what he is doing and knows how to anticipate others moves.

I love flying blue Ace. He can get into places no other ship of its kind can. If you can exploit that to your advantage then it's a win in my book. I actually like to run BB-8 on him fit some extra cool movement shenanigans. You never know what something does or learn to use it if you don't try it out first. Just saying it sucks because of it PS. That's just foolish IMHO.

But to each their own as well. Just my opinions on the matter.