Castle Daerion Clarification - Latest FAQ

By wesg92, in Descent: Journeys in the Dark

Hello,

In encounter 2 the latest FAQ says the setup Should read:

“Any surviving villagers from Encounter 1 are placed on the Entrance tile or the closest available empty spaces at the end of the last hero’s first turn.”

The current wording in my book is:

“Any surviving villagers from Encounter 1 are placed on the Entrance tile or the closest available empty spaces at the end of the last hero’s first turn.” They are now militiamen.

Does this mean that the villagers are no longer militiamen? If so, do they have the stats from encounter 1? They wouldn't be able to attack, but I guess you could use them to block LoS and such...

The villagers are still militiamen. The FAQ doesn't include that sentence because it has not changed. If you see the same text for the rest, then it means you have a newer version of the Quest Guide which already has these changes included.

Edited by Charmy

Ok, thank you.

The villagers are still militiamen. The FAQ doesn't include that sentence because it has not changed. If you see the same text for the rest, then it means you have a newer version of the Quest Guide which already has these changes included.

Why would they change it then? It just removes clarity.

The villagers are still militiamen. The FAQ doesn't include that sentence because it has not changed. If you see the same text for the rest, then it means you have a newer version of the Quest Guide which already has these changes included.

Why would they change it then? It just removes clarity.

They didn't change or remove that sentence. The only sentence that changed is "Any surviving villagers from Encounter 1 are placed on the Entrance tile or the closest available empty spaces at the end of the last hero’s first turn." (I have no idea what it used to be)

The rulebook wesg92 has just happens to already contain the updated version of that text. Any other text, including the sentence "The villagers are still militiamen." is still there/unchanged in every rulebook. The errata never shows sentences that are unchanged.

Edited by Atom4geVampire

Before, the militians were placed during setup. This way, the OL could place the monsters in such an evil way that the path for the heroes is blocked by the militians, as those act always after their turn, and being in front of them, they could not move or attack the monsters. Now, being placed after, even if the OL tries to block the way with the monsters, the heroes still have their first turn to slay them and open the way.

Thanks everyone. It can get confusing when you have a later rulebook that varies very little, if at all from the errata in the FAQ.

Hello!

I couldn't find anything related to my questions so I think I just ask it here. Even FAQ 1.6 couldn't help and I need some assistance with figuring out encounter #2.

1. If all peasants were saved can OL summon zombies one by one in Laboratory as reinforcements? (my guess is NO)

2. If all peasants were killed should Sir Palamon still make summon checks for militiamen? I mean if all peasants are dead should we still use "fatigue timer" or not? (my guess is YES)

3. Can summoned militia act instantly or they should wait for next turn just like OL's reinforcements?

Hello!

I couldn't find anything related to my questions so I think I just ask it here. Even FAQ 1.6 couldn't help and I need some assistance with figuring out encounter #2.

1. If all peasants were saved can OL summon zombies one by one in Laboratory as reinforcements? (my guess is NO)

2. If all peasants were killed should Sir Palamon still make summon checks for militiamen? I mean if all peasants are dead should we still use "fatigue timer" or not? (my guess is YES)

3. Can summoned militia act instantly or they should wait for next turn just like OL's reinforcements?

1) Unless there are rules saying the reinforcements are different, yes, they still reinforce as normal.

2) Yes- there is no rule preventing it (and if he didn't summon militia, there would be no way to win.)

3) OL reinforcements (when they are placed before the end of turn) can act immediately. Whenever the militia activate, all militia must activate- it doesn't matter whether they were just summoned or not.

1) Unless there are rules saying the reinforcements are different, yes, they still reinforce as normal.

2) Yes- there is no rule preventing it (and if he didn't summon militia, there would be no way to win.)

3) OL reinforcements (when they are placed before the end of turn) can act immediately. Whenever the militia activate, all militia must activate- it doesn't matter whether they were just summoned or not.

Thanks for clearing things up.

I am preparing to run this adventure to my group and i ran into something that just seemed a bit weird the villagers in the first encounter are immune to all effects and they also pass all attribute tests while the militiaman in he second encounter are immune to all effects and they also fail all attribute tests.

It just seems weird it isn't the reverse or just identical. so I wanted to be sure it wasn't changed in one of the FAQ and I missed it.

it just seemed funny that the militiaman could be tossed around by the ettins but the villagers would be immune



I am preparing to run this adventure to my group and i ran into something that just seemed a bit weird the villagers in the first encounter are immune to all effects and they also pass all attribute tests while the militiaman in he second encounter are immune to all effects and they also fail all attribute tests.

It just seems weird it isn't the reverse or just identical. so I wanted to be sure it wasn't changed in one of the FAQ and I missed it.

it just seemed funny that the militiaman could be tossed around by the ettins but the villagers would be immune

It's not uncommon for the special rules applied to NPCs to change between encounters. It's a result of the different purposes the NPCs serve in the two encounters. In the second encounter, the militia are an attack threat to the OL's monsters- in the first encounter, they are not. Therefore, it's important for the OL to be able to counter the militia- whether that be by something like throw, or a barghest's howl (I haven't actually looked back to see if barghests work as an open group) or the master zombie's grab.

By the way, is there any way to know the state of errata each rulebook has included? Is there a version number printed somewhere?

By the way, is there any way to know the state of errata each rulebook has included? Is there a version number printed somewhere?

It's not printed anywhere. The closest you could get is look at the date of printing (usually on the barcode on the back of the box) and compare that to the date the FAQ was published. For example, original boxes of Descent obviously have no FAQ stuff incorporated, but my box (printed fall 2013) has up through FAQ 1.3 incorporated. The latest base boxes (with Heirs of Blood) I think have up through 1.5.