The lists that do not fear the Fet.

By Marinealver, in X-Wing

So Boba Fet will bring ballance into the force, maybe not. Okay so the conditions to Boba Fet gives boba fet some restrictions, especially being a unique discard.

  • Must have a critical hit that wasn't canceled by shields or dice.
  • Can only be used once.

So some ships that do get hit hard by the bounty hunter.

  • Palpmobile, shuttle got plenty of shields with low agility and an 8 point upgrade is a tempting bounty.
  • StressHog Y-wings have a lot of hull and low agility. Plus R3-A2 is unique.
  • Super Dash Hit the HLC (it makes more sense than hitting the title) and now it goes from 4 firepower to 2 firepower.
  • Fat Han Hit C-3PO and shut that droid up.
  • Brobots. Hit that title and the other one is gone.

So here are ships that won't really be affected.

  • Syndacate Thugs. You kill 1 TLT okay but there are still 3 left and they still have unhinged astromech. Boba Fet is weak against clones.
  • Whipser Sure if you can get a critical hit the Phantom is already dead. Why waste an upgrade card to kill the ACD.
  • Corran Horn, Same as Whisper, 2 hull means that odds are a critical hit will just kill them outright.

So what about Soontir or Poe?

Well it is a toss up. On on hand they have plenty of hull points to throw face up damage on, but on the other hand they are really hard to hit if green dice don't like you as much as they like those two aces. Also there is the question on if you hit either of those what do you go after. Well lets take a look.

If Boba fet collects bounty from Soontir.

  • PTL stops the double action and self stressing so prevents a lot of token turtiling.
  • Title Won't do anything and even if an FAQ says they must discard down to one modification then the opponent would chose. If it was stealth device then the stealth device would already be discarded
  • Autothrusters, will help your TLTs and range 3 shots.
  • stealth Device/Hull Upgrade would already be gone from the first hit. I don't think discarding a hull upgrade will drop the starting hull.

If Boba Fet collects bounty from Poe

  • Autothrusters Much like soontir helps against TLTs and 3 point shots
  • R5-P9/R2-D2 Stops Shield regeneration

So again those two ships present a challenge sure boba will make the weakening effect from a critical hit have more impact but it doesn't quite disable those ships. Soontir was still pretty good before autothrusters. Also ships that can be cloned aka non unique pilots with non unique upgrades will make Boba's Impact less effective until the late game.

So what are your Bounty Hunter Strategy with Boba Fet?

Boba being one point really highlights the purpose of the card

it's not going to be something to build around, as much as something you toss onto a proton torpedo boat jumpmaster because I cannot count the times I've given a single, worthless crit to the likes of soontir/vader/poe/whisper/corran etc.

ripping the TLT off a Y-wing is amazing. You've effectively killed it by that point

also, don't bother hitting the brobot title. The HLC is many times more valuable, and it'll remove IG-88b's ability from the one you hit anyway

Edited by ficklegreendice

And don't forget, though, that if you are flying against one of these lists that are susceptible to Boba, then your Boba equipped shipped will be the primary target and will probably go down before Boba even gets a chance to be used. Therein is probably your best tactic -- the Boba ship is now your distraction, allowing your other ships to do what you want them to.

My OCD wins this round:

It's Fett not Fet.

Sorry for the brief derailment, was driving me crazy reading it.

quad jumpmasters could not care less about the fett.

So some ships that do get hit hard by the bounty hunter.

  • Palpmobile, shuttle got plenty of shields with low agility and an 8 point upgrade is a tempting bounty.
  • StressHog Y-wings have a lot of hull and low agility. Plus R3-A2 is unique.
  • Super Dash Hit the HLC (it makes more sense than hitting the title) and now it goes from 4 firepower to 2 firepower.
  • Fat Han Hit C-3PO and shut that droid up.
  • Brobots. Hit that title and the other one is gone.

I think you're asking the wrong question. It's not what can Boba Fett hurt, but rather what he can hurt that isn't already vulnerable to other options.

And I'm honestly not sure what the answer is, there. By the time you're landing crits on my Omicron + Palpatine, I've already written him off--and I'm probably also tearing chunks out of you with Whisper. And losing 8 points of upgrades on my weakest ship hurts, but you're very unlikely to remove Palpatine before I get my points back out of it.

Ditto Stressbot. A 26-point warthog is still a fairly solid investment, and given the typical rate of attrition on Y-wings, killing the astromech is likely to save you a couple of stress tokens at most. And if you're building a Scum list around Boba Fett (rather than dropping him into a list as a distraction or thorn in your opponent's side), trading your crew slot for my 2-point droid is likely a net benefit for me.

I understand that Boba Fett is cool, and the card has some useful applications on the tabletop. But I don't think I'm going to be building or strategizing around him particularly.

I put "When should I use my Boba Fett?" in the same category as "When should I use my Crack Shot?" The answer to both questions is, "As soon as you can against a worthwhile target."

I agree with Vorpal that building specifically to trigger Boba is a bad idea. The only one I'd consider it with is Mangler Bossk, and that's only because Bossk can still get value out of that cannon against other targets.

EDIT: I will disagree with Vorpal that killing the astromech on a Stresshog isn't great. I'd probably go for the TLT instead of the astromech, but either will give you the benefit of being able to worry a little less about the Y-Wing and allow you to turn your attention to the rest of your opponent's list.

Also, one more candidate for using Boba Fett: when you would deal a faceup card to an X-Wing with Integrated Astromech that's down to one hull.

Edited by PhantomFO

Well I suppose the best bet is to put him on something that can take a Mangler Cannon, or you might just settle for Calculation.

Well I suppose the best bet is to put him on something that can take a Mangler Cannon, or you might just settle for Calculation.

Well I suppose the best bet is to put him on something that can take a Mangler Cannon, or you might just settle for Calculation.

Only if you're already taking those cards to suit another purpose (ie. Bossk). Otherwise you're throwing away points and upgrades on a one-shot card.

Well I suppose the best bet is to put him on something that can take a Mangler Cannon, or you might just settle for Calculation.

Only if you're already taking those cards to suit another purpose (ie. Bossk). Otherwise you're throwing away points and upgrades on a one-shot card.

Well of course. I mean they're both pretty good on their own merit anyway. I mean when is it not helpful to deal crits and deny range 3 bonus evades?

TIE swarms laugh at Boba Fett crew. Crack swarms laugh loud and long.

I put "When should I use my Boba Fett?" in the same category as "When should I use my Crack Shot?" The answer to both questions is, "As soon as you can against a worthwhile target."

I agree with Vorpal that building specifically to trigger Boba is a bad idea. The only one I'd consider it with is Mangler Bossk, and that's only because Bossk can still get value out of that cannon against other targets.

EDIT: I will disagree with Vorpal that killing the astromech on a Stresshog isn't great. I'd probably go for the TLT instead of the astromech, but either will give you the benefit of being able to worry a little less about the Y-Wing and allow you to turn your attention to the rest of your opponent's list.

Also, one more candidate for using Boba Fett: when you would deal a faceup card to an X-Wing with Integrated Astromech that's down to one hull.

Yeah, Bossk is a good example of a ship where Boba Fett provides synergy rather than just a distraction. You do want to pair him with a Mangler Cannon or Calculation or Guidance Chips, but that other upgrade has to be able to pull its own weight without Fett in the picture. If it can't, then you've removed one upgrade from my list at the cost of wasting points and upgrade slots in your own list, and that's a trade I'm comfortable making.

I mean, there was a lot of early conversation where people talked about how they were going to run Advanced Homing Missiles with Guidance Chips and Predator on a Mandalorian Mercenary and just wreck everything. And I can see the appeal of that one glorious shot: ha ha! Die at my hunter's hand, Palpatine!

...but afterward you're left with a 42- or 44-point ship that doesn't punch anywhere near its weight class.

As regards Stressbot, I stand fast. Losing either a TLT or R3-A2 definitely makes the Y-wing much less effective--but again, a half-dead Y-wing is only going to get one or two more attack opportunities in any case, so writing it off a little earlier than planned is irritating but not disruptive. (Also, hopefully a 26-point Y-wing wasn't the fulcrum of my entire squad. If it was, I have more fundamental problems to solve than Boba Fett.)

I would also like to point out that Fett can rip the Hound's Tooth out, effectively destroying a ship.

I anticipate Fett+advanced homing missiles to be the most effective use of this card. Unless you are dropping that crit through shields most targets are half dead or worse by the time their hull starts taking hits.

Also, one more candidate for using Boba Fett: when you would deal a faceup card to an X-Wing with Integrated Astromech that's down to one hull.

Fett reads after preforming an attack, while integrated happens when the card is dealt so he could trigger his integrated before Fett could kill the droid.

It's. A. 1pt. One. Use. Card.

Seriously. If you have an open crew slot and a point it's **** near auto include because it really could matter and your opponent will play around it on some cases. Don't build for it though.

Wouldnt say auto include thanks to the diversity of scum options (int, zuckuss; 4lom)

All very powerful in the right hands

I would also like to point out that Fett can rip the Hound's Tooth out, effectively destroying a ship.

This would require someone actually equipping the Hound's Tooth title (which generally they shouldn't do).

more likely, you'll be hitting punishing1

and that's not a whole ship, but it sure costs as much as one :P

more likely, you'll be hitting punishing1

and that's not a whole ship, but it sure costs as much as one :P

It'd be hilarious if the crit that landed was the one that reduces your attack dice.

My 8 naked TIEs have no idea about who is that Guy. Boba ? Perhaps Bubba?. No, we don't know...

A small point re TLTs: a crit at high PS (think any 2 of Dengar, Bossk, 4LOM, or Zuckuss) can relatively easily cripple a stressbot before it ever fires. And skipping the stress-stack entirely could win you big time.

Edited by Reiver

B, B, B, B and Z, because 4Bs beat 3 Bs :D

I think people are getting slightly confused when they say "2 hull means that odds are a critical hit will just kill them outright."

There are 7 Direct Hit cards in a deck of 33 which is a 21% chance of killing them outright. You also have the chance that a major explosion or console fire will kill them but actually the odds are that a crit won't kill them outright and with a high point ace there is no way I wouldn't use Boba if I had the option because they are perfectly capable of wrecking your team running around with 1 hull left.

I think like others have said that Boba is a gamble but he is a 1pt gamble so not hard to fit into a lot of lists and as soon as you get the opportunity to use him you should use him because otherwise you might never get the chance again.

Personally I am liking him on a Contracted Scout running Proton Torps to generate a crit.

Edited by BlueRat