Best ways to leverage Torkil Mux's ability?

By overduegalaxy, in X-Wing

I noticed that lately whenever I reach for a HWK, I go straight to Palob without even considering the others anymore. Dace is obviously very situational and wants a list built around him, but I'm wondering if there's something I can do, either with my current collection or with the imminent release of Wave 8, to really make the most of Mux.

First of all, Mux's ability is **** solid. Dropping a PS11 Vader down to 0 and shooting him full of holes with a bunch of generics before he has a chance to launch his prockets is obviously a great move, and his ability also plays nice with Predator (and can combo interestingly with Dengar, if you really want to reroll four dice for some reason), but beyond that, I just find Palob's ability to shut down Poe, turtling Soontir, prockets/Deadeye munitions carriers, etc., more useful in more games.

In a perfect world, I'd just run both of them, but spending half my points on two HWKs doesn't seem conclusive to winning.

So I ask, are there ways to get more mileage out of Mux? Either through loadout, wingmates, or just strategy?

I've run both with some filler, and I've seen both run with Kavil. It does work :)

Someone won a 24 person Store Championship over the weekend with this list:

Serissu + Squad Leader

Kavil + Opportunist + Blaster Turret + R4 Agromech

Palob + Bodyguard + Blaster Turret + Recon Specialist + Moldy Crow

Binayre Pirate

I just won a Winter tournament with 18 players using both Palob and Torkil, escorted by 2 generic Kyz. There is nothing as satisfying as putting Poe to PS 0, robbing him of his focus and then blast him with combined TLT and blaster fire :)

I don't use him, so I'm just spitballin' here, but I would think you want to fly swarmy getting in close blocking and just salvoing on someone.

So maybe:

Mux with Dorsal

Talonbane with crackshot

(4) pirates

for a 99 bid

Or

Mux with autoblaster

Latts K4 and Wep eng

2 marauders

I'm sure there are better ways to fly, but that gets a lot of dice onto a PS 0.

Brobots would like to win a PS once but then you are flying them pretty naked, mangler only.

I'm a big fan of Mux's ability - it has two distinct uses, both of which work really well for low PS swarms flying against 2-3 ship builds:

1) It allows you to kill or weaken a higher PS ship before it fires. This includes outright kills, landing bad crits like blinded pilot or weapon malfunction, or simply forcing these ships to spend tokens defensively instead of offensively, weakening their attack.

2) It allows one of your ships that would be killed prior to firing a final round of shooting. You drop the enemy that will kill your ship to PS 0 and buy yourself an extra attack.

Both of these uses can amount to removing an enemy ship one round sooner or one of your ships one round later, which is incredibly powerful, even if you only get the ability to work one or two times.

I would recommend:
Torkhil Mux w/ Ion
2x Thug w/ TLT, R4 Agromech
2x Binayre Pirate

You can move points around here a bit but I'm a big proponent of R4s over Unhinged and I think Ion is useful against a number of popular builds at the moment.

Torkhil works really nicely in combination with Kavil + TLT + Predator.

If you really want to sink points, add R4-B11 to Kavil, grab target locks on agile targets when you action, and watch their face as you make them re-roll their greens.

I've done Palob, Mux, and IG-B with pretty good success. A tokenless, PS 0 ace hates that HLC shot.

one rare but very scary list is Palob + Kavil + mux

it's also one of the few times you will ever respect blaster turret (5 dice from kavil, with his ability + opportunist enabled by palob)

I've personally only used him back in Wave 6, with full modly regalia (rec spec, blaster, title), predator + thruster guri and 3 pirates. He's a miracle worker for lower ps buddies

I've run both with some filler, and I've seen both run with Kavil. It does work :)

and is very annoying!

I recall SableGryphon placed well with a list pairing Mux with five Black Sun Soldiers, all with Feedback Arrays. Mux used Greedo and an Ion Cannon Turret, with the whole idea being to use the Soldiers to strip tokens and shields to maximize damage from Greedo. Since everyone was PS3, it really helped bring Greedo into play. I'd imagine a similar list could do well by replacing Greedo with 4-LOM to ensure the Ion shot lands.

Another Store Championship I was at last year used three Black Sun Enforcers along with Mux. It was both sad and hilarious to see aces getting taken out by a pack of PS1 StarVipers.

HWK-290: · Torkil Mux (19)

Twin Laser Turret (6)

Y-Wing: Syndicate Thug (18)

Twin Laser Turret (6)

Unhinged Astromech (1)

Y-Wing: Syndicate Thug (18)

Twin Laser Turret (6)

Unhinged Astromech (1)

Y-Wing: Syndicate Thug (18)

Twin Laser Turret (6)

Unhinged Astromech (1)

I faced this list yesterday at a store championship, it was a neat varient on a typical 4x ywing TLT build. It let the player stop aces from shooting first, and effectively took whispers out of the game. (No whisper, you cannot recloak, please be patient while you get shot with a whole bunch of TLTs.)

In fact, I think this list won the store championshop.

HWK-290: · Torkil Mux (19)

Twin Laser Turret (6)

Y-Wing: Syndicate Thug (18)

Twin Laser Turret (6)

Unhinged Astromech (1)

Y-Wing: Syndicate Thug (18)

Twin Laser Turret (6)

Unhinged Astromech (1)

Y-Wing: Syndicate Thug (18)

Twin Laser Turret (6)

Unhinged Astromech (1)

I faced this list yesterday at a store championship, it was a neat varient on a typical 4x ywing TLT build. It let the player stop aces from shooting first, and effectively took whispers out of the game. (No whisper, you cannot recloak, please be patient while you get shot with a whole bunch of TLTs.)

In fact, I think this list won the store championshop.

The problem is you gotta put Mux out in front so he can get to R2 and is OK falling into R1(if not there is little reason to fly Mux over another Y) while the rest remain R3/R2, but this exposes you to a salvo on Mux's 5 total health dropping much quicker than a regular Y-wing. Seems better suited to stop Whisper but other Aces could make short work of Mux.

I think the trick is to use Mux on enemies that try to expoit the R1 donut.

Looking at the meta I was drawn to Mux and Palob as well....I paired both with a loaded out Guri but didn't have much luck with it. HERE'S THE LIST LINK

I'm not going to completely give up on it, but change around some of the crew on the hwks and maybe drop Guri for Kavil.

I really dig Mux's ability and I'm going to continue to find ways to exploit it.

I love this:

Z-95 Headhunter: Binayre Pirate (12)

Feedback Array (2)

Z-95 Headhunter: Binayre Pirate (12)

Feedback Array (2)

Z-95 Headhunter: Binayre Pirate (12)

Feedback Array (2)

Z-95 Headhunter: Binayre Pirate (12)

Feedback Array (2)

HWK-290: · Torkil Mux (19)

Autoblaster Turret (2)

Glitterstim (2)

HWK-290: Spice Runner (16)

Autoblaster Turret (2)

Glitterstim (2)

I call it Dragnet. And they get to zap Soontir first. Tough stay out of Range one of the entire list. Obviously some things do give me trouble, but it's fun.

I have had pretty good success with the folowing. It is a variation of the murder of crows list.

Torkil Mux

ICT

Tactician/k4 droid

4X Bugzappers

Cartel Spacer

Heavy Scyck

TB

Though back when plaued it i had only ict on mux and mangler on the m3. This is a new and (possibly) improved version.

I second Mux + Feedback Swarm.
​He's also really good alongside TLT Y-Wings, though those honestly don't leave you with as many options.

Moldy Crow

I am thinking, use Mux alongside multiple ships with Predator, it opens up their dials and actions nicely.

Mux

-TLT

-Cloaking Device

-Stygium Particle Accelerator

-Zuckuss

30 pts

Binayre x3

-Cluster Missile

-Guidance Chimp

-Glitterstim

18 pts each

Binayre

-Cluster Missile

-Guidance Chimp

16 pts

100 total

That's one heck of an alpha strike. Enough to take down any one of the opponent's ships, I'd say

Edited by derekstanggt

I am thinking, use Mux alongside multiple ships with Predator, it opens up their dials and actions nicely.

I built a list with that in mind and took it to a Store Champ. Did okay, kept forgetting Sensor Jammer on Guri (which you kind of need to avoid all those turrets) but the performance was more due to my flying than to inherent difficulties. List was:

Guri - 40

Virago - 1

Sensor Jammer - 4

Predator - 3

Autothruster - 2

Palob - 36

TLT - 6

Predator - 3

Engine - 4

Moldy Crow - 3

Torkil - 24

Ion Turret - 5

My biggest regret is not being able to fit TLT on torkil - that would have given him a better way to deal damage and amplify his affect (if you get within range 3 of this guy, he's going to do something that you don't want). Palob was terrifying and really helped hamper my opponents action economy, while Predator on Palob and Guri allowed for some very consistent rolls. Sensor-Jammer Guri is still one of the best TLT hunters in the game and the games I lost were the ones were Guri died early. The tough part is that the list requires you to do a ton of work off the start - if you can't get ahead on ship destruction, you'll find yourself losing the damage race since you have a very small amount of hull. One game ended with Palob and Miranda scooting around the board shooting at each other. That's a bad time because while I could consistently roll 2-3 hits, the most damage I could do per round was two, and only one of those stuck.

A few of our local guys have started running Torkil with TLT Y-wings as the damage dealer while Torkil covers range 1-2 with an ion turret. It definitely makes aces wary of closing the gap, but they HAVE to close it to avoid all those nasty shots. It's a nice little catch-22.

Honestly, I'm just excited to see HWKs showing up in a competitive sense and Torkil is a big part of that. Just wish there were easier ways to stack predator with him since the synergy is awesome.

Edited by Simonsays3

I am thinking, use Mux alongside multiple ships with Predator, it opens up their dials and actions nicely.

I built a list with that in mind and took it to a Store Champ. Did okay, kept forgetting Sensor Jammer on Guri (which you kind of need to avoid all those turrets) but the performance was more due to my flying than to inherent difficulties. List was:

Guri - 40

Virago - 1

Sensor Jammer - 4

Predator - 3

Autothruster - 2

Palob - 36

TLT - 6

Predator - 3

Engine - 4

Moldy Crow - 3

Torkil - 24

Ion Turret - 5

My biggest regret is not being able to fit TLT on torkil - that would have given him a better way to deal damage and amplify his affect (if you get within range 3 of this guy, he's going to do something that you don't want).

Why not drop out the TLT on Palob for a Blaster since Crow title and ability should give him the focus he needs, plus frees up 1 pt for bid or something else if you want. I mean otherwise I think just dropping the Crow title and taking TLT is still a better option than ion in that squad.

I am thinking, use Mux alongside multiple ships with Predator, it opens up their dials and actions nicely.

I built a list with that in mind and took it to a Store Champ. Did okay, kept forgetting Sensor Jammer on Guri (which you kind of need to avoid all those turrets) but the performance was more due to my flying than to inherent difficulties. List was:

Guri - 40

Virago - 1

Sensor Jammer - 4

Predator - 3

Autothruster - 2

Palob - 36

TLT - 6

Predator - 3

Engine - 4

Moldy Crow - 3

Torkil - 24

Ion Turret - 5

My biggest regret is not being able to fit TLT on torkil - that would have given him a better way to deal damage and amplify his affect (if you get within range 3 of this guy, he's going to do something that you don't want). Palob was terrifying and really helped hamper my opponents action economy, while Predator on Palob and Guri allowed for some very consistent rolls. Sensor-Jammer Guri is still one of the best TLT hunters in the game and the games I lost were the ones were Guri died early. The tough part is that the list requires you to do a ton of work off the start - if you can't get ahead on ship destruction, you'll find yourself losing the damage race since you have a very small amount of hull. One game ended with Palob and Miranda scooting around the board shooting at each other. That's a bad time because while I could consistently roll 2-3 hits, the most damage I could do per round was two, and only one of those stuck.

A few of our local guys have started running Torkil with TLT Y-wings as the damage dealer while Torkil covers range 1-2 with an ion turret. It definitely makes aces wary of closing the gap, but they HAVE to close it to avoid all those nasty shots. It's a nice little catch-22.

Honestly, I'm just excited to see HWKs showing up in a competitive sense and Torkil is a big part of that. Just wish there were easier ways to stack predator with him since the synergy is awesome.

My list had some slight different but glad to know that I'm not alone in running the three of them together! I also kept forgetting Sensor Jammer and it cost me in the long run.

I am thinking, use Mux alongside multiple ships with Predator, it opens up their dials and actions nicely.

I built a list with that in mind and took it to a Store Champ. Did okay, kept forgetting Sensor Jammer on Guri (which you kind of need to avoid all those turrets) but the performance was more due to my flying than to inherent difficulties. List was:

Guri - 40

Virago - 1

Sensor Jammer - 4

Predator - 3

Autothruster - 2

Palob - 36

TLT - 6

Predator - 3

Engine - 4

Moldy Crow - 3

Torkil - 24

Ion Turret - 5

My biggest regret is not being able to fit TLT on torkil - that would have given him a better way to deal damage and amplify his affect (if you get within range 3 of this guy, he's going to do something that you don't want).

Why not drop out the TLT on Palob for a Blaster since Crow title and ability should give him the focus he needs, plus frees up 1 pt for bid or something else if you want. I mean otherwise I think just dropping the Crow title and taking TLT is still a better option than ion in that squad.

Before TLTs, I used to run Blaster turret and what I kept running into was that in order to shoot you're required to spend a focus. That gave my opponents a chance to focus starve Palob and forced me to take a focus action for at least a chance to deal damage, making it so I couldn't use the engine to keep in range. While the chance to do 3 damage was nice, it required more setup and was really hampered by stresshogs, bad maneuvers etc. I honestly wouldn't consider Palob without the Crow title - it was so crucial for keeping Palob alive and effective. A stack of focus and obstacle placement gave him much higher survivability and let him deal damage more consistently. If I was using a barebones Palob then maybe it would be worth dropping it, but for this particular list, he really needs it to be effective.

Ion was fairly useful for dealing with Stresshogs/Kwings but I agree TLT would have been better. It's just finding the points that's the trouble. Guri requires a stupid amount of points for her to be effective - if they release the scum version of interceptors or something then maybe I'll take another look.