So I tried posting an earlier variant of this, but since I'm, a new account, it took them 3 days to approve the message, and so it was already on like page 4 before it became even visible. I've since reworked the design a little with a switch from Jan to Kyle.
I'm fairly new to the game. I've started playing a little at stores locally, and I've noted that TLT plays pretty heavy in the meta here. I'm first designing a TLT based list, and then I'm going to aim to design a TLT counter list. I don't have a ton of ships, but outside the really expensive ones, I'm willing to buy a ship or two to get cards to make this list solid. So here's my first cut:
Kyle Katarn (33)
- Moldy Crow
- Twin Laser Turret
- Recon Specialist
"Dutch" Vander (38)
- Twin Laser Turret
- R7-T1
- Advanced Proton Torpedoes
Biggs Darklighter
- Integrated Astromech
- R2-D2
So I want Biggs drawing the fire, and recharging with R2 as much as he can, but sacrificing R2 if a shot would kill him. Dutch is generating target locks for himself and Kyle (or sometimes Biggs if the circumstance warrants it). Kyle and Recon Specialist are generating focus and handing those out. R7-T1 helps keep Dutch out of range 1 while still handing out the Target Locks. Recon Specialist + the target locks means Kyle and Dutch can nearly always hit. The advanced proton torpedoes allow the ywing to do a pretty devastating attack if it's forced into range one, since Dutch will almost certainly have both a focus and a target lock.
Thoughts?