The Doni Dash

By methoderik, in X-Wing Squad Lists

I am entering a tournament after taking a year or so off. I have been buying models the whole time, just not playing. Anyways wanted to play with ships I hadn't used yet and came up with this build. It's one point over so I may need to adjust. What do you all think?

DASH of MIRANDA

101 points


PILOTS

Dash Rendar (52)
YT-2400 Freighter (36), Push the Limit (3), “Mangler” Cannon (4), Outrider (5), Engine Upgrade (4)

Miranda Doni (37)
K-Wing (29), Twin Laser Turret (6), Tactician (2)

Bandit Squadron Pilot (12)

The bandit is useless in this squad

Drop him so yyou can take a proper super dash.

4 points left over to give Miranda either a conner net or ionbombs + extra munitions (or ion + seismic)

The bandit is useless in this squad

Drop him so yyou can take a proper super dash.

4 points left over to give Miranda either a conner net or ionbombs + extra munitions (or ion + seismic)

Let's see...

Drop Bandit: -12

Upgrade Dash to HLC: +3 = -9

Add Kyle Katarn: +3 = -6

Add Conner Net to Miranda: +4 = -2

Add Extra Munitions: +2 = 0

Nailed it!

EDIT: You could also drop the Tactician for Advanced SLAM to make it even easier to snare enemy aces in the Nets.

Edited by ObiWonka

I do play donk in this build with seismic charges. But considering one ion bomb, too now. My feeling is that its a powerful build. Won two games already very easy. Just to hit with the bombs isnt that easy. Whats your strategy employing the bombs and how do you play gainst aces and 4tlt with scum astromechs?