FFG used to use Strength of Schedule for its first tie-breaker with X-Wing and others. It worked well enough, but became an issue in really large multi-day tournaments. SoS breaks down badly when people start dropping out of a tournament. It screws the SoS scores up too much.
The problem discussed in this thread would be less likely with SoS as a tie breaker, but it would really only work for smaller tournaments.
I have seen this happen in a few tournaments that I have played in or run. It's an odd phenomenon of the scoring system and not one that I have seen with other games. It is a known thing though and you can plan for it as part of your strategy.
However, most often when I see it happen it is because a player has really benefited from pouncing on a new player in the first round. That is where SoS is better.