I actually have a viable Imperial Boba list. Sequel thread, now with Andrasta variant

By ParaGoomba Slayer, in X-Wing

How about this?

http://tinyurl.com/jrg2mpu

Two Conner Nets and a Homing Missile. Best of both worlds? Granted, no Isard, but I am not sure she's worth it considering the volume of damage you can output.

Nope, 98 points. There are lists that bid down to 97 points, but they don't have PS 10's in them. But there are 98 point PS 10 lists.

Soontir was tried early on, and he'd help in the survivability department against turrets, but he's lacking in offense. Prockets Vader allows me to delete something.

True, but in my local meta TLTs and Fat Turrets are still prevalent. I also fly the Fett/Vader duo and, as you've stated elsewhere, TLTs just plink Vader to death. I'm thinking that Fel prevents that from happening, perhaps allowing more damage over the course of the game.

Edit: I agree with you, though, that 97 points is the number to hit. Drop the HMs for something else.

I just find this build lacks hitting power. Fett often has to boost in order to keep targets in arc (even at PS 10 for me...but that is probably an indictment of my piloting) and doesn't often get opportunities to buff his rolls (at least when I play). Concussion Missiles may help that; they were my answer to getting off an initial volley that would sufficiently weaken a ship for Vader to finish it off.

Edited by Scopes

How about this?

http://tinyurl.com/jrg2mpu

Two Conner Nets and a Homing Missile. Best of both worlds? Granted, no Isard, but I am not sure she's worth it considering the volume of damage you can output.

Nope, 98 points. There are lists that bid down to 97 points, but they don't have PS 10's in them. But there are 98 point PS 10 lists.

Soontir was tried early on, and he'd help in the survivability department against turrets, but he's lacking in offense. Prockets Vader allows me to delete something.

True, but in my local meta TLTs and Fat Turrets are still prevalent. I also fly the Fett/Vader duo and, as you've stated elsewhere, TLTs just plink Vader to death. I'm thinking that Fel prevents that from happening, perhaps allowing more damage over the course of the game.

Edit: I agree with you, though, that 97 points is the number to hit. Drop the HMs for something else.

I just find this build lacks hitting power. Fett often has to boost in order to keep targets in arc (even at PS 10 for me...but that is probably an indictment of my piloting) and doesn't often get opportunities to buff his rolls (at least when I play). Concussion Missiles may help that; they were my answer to getting off an initial volley that would sufficiently weaken a ship for Vader to finish it off.

The problem is that Soontir helps me in the turret matchup, and Vader helps me against everything else. I face more "everything else" than turrets generally.

Also, Vader is better against a Decimator with Vader crew, the primary turret list I have trouble beating is a 35 point Soontir, and a 65 point power RAC with Predator, Gunner, Vader, Ysanne, and Engine Upgrade.

Ysanne should buy me 2 extra turns, which should help Vader a ton vs. the two remaining TLT boats or the Decimator.

Edited by ParaGoomba Slayer

Another thing. I've mentioned this before, but haven't really elaborated on it. The no-go zone that having both Conner Nets and Proton Bombs has /with/ Boba's ability is huge. I can set say a 3 bank as my maneuver.

1.) Something ends up directly behind me, drop a Proton Bomb and then move.

2.) If something ends up in front of me, I can choose which 3 bank is best and hit them with a Conner, and since I know where they're going next turn, they'd probably not be able to avoid a Proton Bomb.

3.) They purposefully swerved out of the way, unable to be hit by either. I simply do not drop either then, and my opponent has stopped chasing my Firespray.

4.) Extra shenanigans with Bombardier or Navigator.

Edited by ParaGoomba Slayer

Another thing. I've mentioned this before, but haven't really elaborated on it. The no-go zone that having both Conner Nets and Proton Bombs has /with/ Boba's ability is huge. I can set say a 3 bank as my maneuver.

1.) Something ends up directly behind me, drop a Proton Bomb and then move.

2.) If something ends up in front of me, I can choose which 3 bank is best and hit them with a Conner, and since I know where they're going next turn, they'd probably not be able to avoid a Proton Bomb.

3.) They purposefully swerved out of the way, unable to be hit by either. I simply do not drop either then, and my opponent has stopped chasing my Firespray.

4.) Extra shenanigans with Bombardier or Navigator.

I fly a list extremely similar to yours and the Fettigator is a hoot to fly, but again, I just find that the build lacks hitting power without being to regularly obtain a TL and/or Focus.

I certainly haven't found Ysaane worthwhile as yet however admittedly I have not faced against TLT's with it. I do find the Homing Missiles handy to have however, almost like a one turn heavy laser cannon to rid some shields. Still trying to figure out what crew upgrade to take that fits my play style at least.

Edited by jimmyrut