Firstly, the list was built over the course of the thread and it got hard to follow and quite cluttered with different builds, and the final build ended up drastically different from the original list in the first post. Here is the old thread: https://community.fantasyflightgames.com/topic/199428-i-think-ive-made-a-viable-imperial-boba-list/page-1
Okay, this is to discuss these 2 lists:
Boba Fett
VI
Slave 1
Extra Munitions
Proton Bombs
Engine Upgrade
Homing Missiles
Choice of 3 point crew, or 2 point crew. Weapons Engineer, Kallus, Tactician, Rebel Captive, Navigator all help this build a lot and I haven't settled on one yet still. Kallus works great but I relentlessly forget to mark a target for him at the start of the game.
Vader
VI
TIE/X1
ATC
Engine Upgrade
Proton Rockets.
97/96 points. The idea behind this build is to always force your opponent to move first as no one at PS 10/11 bids lower than 98, at which point you gain a massive advantage with boost, Boba's ability, and Proton Bombs. Always moving last to drop Proton Bombs is nuts and Vader at PS 11 with Prockets is Wumbo.
This list works great against stuff like Phantom, Omega Leader, Palp Shuttle. A handful of low health ships that live or die based on having high PS crumble to this build.
The problem with it is quad TLT's of course, and fat turrets. Boba simply cannot trade shots with TLT's or fat turrets yet he has to do it because turrets, and Vader doesn't have autothrusters so he gets plinked to death.
Homing Missiles are also hard to get off with a large base ship. You can't slow roll with Boba so it's hard to fire them with both focus and TL. HM's don't require you spend the TL but spending it resets the problem for the next missile.
I've come up with a second version of the build though, and it fixes a few problems with the build, at least a little.
Boba Fett
VI
Andrasta
Proton Bombs
Seismic Charges
Conner Net
Engine Upgrade
Ysanne Isard
Darth Vader with:
VI, X1, ATC, Engine Upgrade, Prockets. 97 points
We've dumped the nice to have but hard to use Homing Missiles, we've fit Ysanne Isard in the build without having to drop the sub-98 point bid which is vital to this build, we've got both a Conner Net and a Proton Bomb for next level shenanigans and a 3rd bomb.
Ysanne helps us in the TLT and Fat Turret matchup.
Having both a post manuever mine and a pre-manuever bomb gives you a ton of versatility. Boba's Imperial ability should synergize real well with Conner Nets.
Additional options: Dropping the Prockets from Vader gives us 3 additional points to make the Seismic a second Proton Bomb. You could also drop Ysanne down to Bombardier to free up points. Would help trigger Conners but you'd lose your Ysanne's damage mitigation.
Thoughts? Especially on the second build.