I read somewhere that an opponent had to concede in a tournament because he had forgotten to roll his console fire a few turns, is this a rule because i can't find it.
Forgotten Console fire
It's not a rule. It is a mandatory effect, so it should have happened, but it's almost like a missed opportunity. It's hard to try and back track it, if you've progressed too far. This is the reason for those critical hit tokens you get with every ship. A token should have been placed on the ship to remind the player that they have something that should be done.
Amen. But we are human, and mistakes are made. Our House Rule.
- You forgot a bonus. It is gone.
- You forgot something bad. Apply it.in the most damaging way possible. Die roll? The worst result.
One tiken ON THE SHIP and another token ON THE CARD. Simple but very efective. And for things like Console fire, a little and very visual extra. We do not only put two crit tokens, in adition wargame,s status chits. Like SHIP ON FIRE from the old TOKYO EXPRES game.
If true, it's an interesting ruling, to say the least.
I wonder why his opponent didn't remind him to make the Console Fire roll at the start of each combat phase? It's definitely in the opponent's favour to make sure that the critical effect takes place.
If true, it's an interesting ruling, to say the least.
I wonder why his opponent didn't remind him to make the Console Fire roll at the start of each combat phase? It's definitely in the opponent's favour to make sure that the critical effect takes place.
If anything, it's an interesting ruling by a TO that didn't know how best to handle it. Because, it is definitely NOT a rule in the Tournament Rules document. There is absolutely nothing in there that states if you forget a mandatory effect, then you MUST concede the match.
And I agree, the opponent should have tried to keep tabs on that as it was in his interest also. The chances of causing some extra damage to the other guy, especially by his own hand, is always worth remembering.
If anything, it's an interesting ruling by a TO that didn't know how best to handle it. Because, it is definitely NOT a rule in the Tournament Rules document. There is absolutely nothing in there that states if you forget a mandatory effect, then you MUST concede the match.
Given that the OP hasn't sourced his story, it is probably lacking some details. We don't have much information to assess.
I could imagine the following situation happening:
The player was *deliberately* missing his Console Fire trigger over the duration of a few turns.
The opponent was new to the game and had no idea what was happening.
Eventually, for some reason, the TO was called over and upon asking lots of questions, he was convinced that the player was cheating by deliberately ignoring HIS trigger.
he was convinced that the player was cheating by deliberately ignoring HIS trigger.
i'd guess it was something like this as well. Missing that crit was likely just one of many things that player had done wrong that day.
This is why they make those critical tokens that no one uses
this happened in my SC, ship was at 2 hull had console fire, and during the next combat he was dealt two damage, it didnt matter that it missed the opportunity to roll for that damage, but we did agree if it had mattered that he would have taken the damage.
If anything, it's an interesting ruling by a TO that didn't know how best to handle it. Because, it is definitely NOT a rule in the Tournament Rules document. There is absolutely nothing in there that states if you forget a mandatory effect, then you MUST concede the match.
Given that the OP hasn't sourced his story, it is probably lacking some details. We don't have much information to assess.
I could imagine the following situation happening:
The player was *deliberately* missing his Console Fire trigger over the duration of a few turns.
The opponent was new to the game and had no idea what was happening.
Eventually, for some reason, the TO was called over and upon asking lots of questions, he was convinced that the player was cheating by deliberately ignoring HIS trigger.
Jeez...deliberately! I have only played causally with friends, isn't there a time official standing right there?
At home, when a mistake like this occurs we just played it out right then. ie: 4 rounds went by with console fire, roll 4 dice and take the damage. We pretend it as a fire under the console, slow burning, so the pilot didn't know to put it out. lol.
isn't there a time official standing right there?
No. There's a TO, and there may be a head judge, there may even be extra judges if the event is large enough. But someone will start a timer and normally announces the 30, 15, 10, 5 minutes left mark.
If I were the judge I'd do like you mentioned though, have them roll a die for each round missed and apply the damage then and there.
Unless it was the last straw for that player, which I think is true in this case.
Page 9 of the Force Awakens Rulebook states: "When a ship is dealt a faceup Damage card, assign a critical hit token to that ship as a reminder of the card's ongoing effect. That token is discarded if the card is discarded or flipped facedown."
So technically if you do not assign a critical hit token you are breaking the rules.
As a TO, in this situation, I would say disqualification is harsh but justified if the game has progressed too far to retroactively apply the missed console fire triggers (say the ship with console fire has eliminated another ship when it otherwise could have theoretically been destroyed by the console fire if the triggers had been followed). If the ship with console fire has done nothing, or had so much health left that the missed triggers could not have destroyed the ship, I would agree with VanorDM and have the triggers resolved then and there. I would then also "hover" near the table to ensure further violations did not occur.
Needless to say, if this player was truly forgetting, he will never forget his criticals again!
^That.
If it would change nothing , just roll and go on.
It that consoled ship would shot down something on my side...<sigh> i would call TO to call it a game too...
Its not my duty to watch out for enemy crits, i have mine to manage. Of course, ask to take advantage of them but its my opponents duty to roll for CF/remeber about weapon dmg or anything. Forgetting any of that, while being impossible to retract that action (ship with lowered agility, survived cause opp forgotten to roll less dice and destroyed my ship): "TO!!!"
Edited by VitalisIt's hard to say what the proper course of action would be.
At a minimum I'd say damage should be rolled for each round it was skipped BUT then I'm reminded about all of those other MANDATORY effects which people seem to be ok forgetting about as "missed opportunities." Of course people want to punish those missed opportunities when the person who owns the cause fails to beat the effect into the person who should be suffering it. I guess the problem here is that the owner who is forgetting about the effect also happens to be the one benefiting by forgetting about it.
Is forgetting about the Console Fire really any different that forgetting to take a Stress token each round with the first ship you fire at a Rebel Captive? Here both are mandatory effects so they really should be treated the same.
This is one reason why if an opponent receives a crit and they dont put a crit token on a ship, I pull one of mine and put it next to their ship. Helps me remember remember and them. It had even saved them before when it's an action crit they would prefer to get rid and they dont miss that opportunity.
Missing it once is an accident but missing it several times in a row kinda suspect.
It's a mandatory effect it's his responsibility to role the dice and suffer the result.
I can see how a judge could consider this cheating.
Here both are mandatory effects so they really should be treated the same.
I agree, I'd dare say most of us agree. While I agree it's not my job to remember someone else's crit, it's in my favor to do so. Just like it's in the other person's favor to remember the stress from rebel captive.
One difference is I don't have any sort of interaction with the other person in this case. With rebel captive I shoot at his ship, with the crit it's just an effect that should happen, I have no involvement in it.
But it is really something that needs to be solved by a TO. With stress there is no fair way to go back and apply that stress retroactively once the dials are set and ships have moved, with damage there may be a way.
The trick is what else that ship has done, and what impact it had but maybe shouldn't of.
Let's say you got a A-Wing with a Console Fire crit on it. It can take one more damage before it's destroyed, so let's consider some possible cases.
If 4 turns later you roll 4 dice and get no <hit> results, well it took no more damage anyway so it's a case of no harm, no foul.
If 4 turns latter you roll 1 or more <hit> results, then you have to consider what if anything that ship did. Did it do any damage to enemy ships? Did any ship get destroyed by it, or because of damage it did?
If it simply did damage and no ships were destroyed because of that, then you could just remove the damage done. If however a ship was destroyed then you're past the point where you can fairly fix the mistake. Unless you can walk back what happened and and say that the ship did that damage on the 2nd round after the crit and didn't roll a hit for the crit effect until the 3rd round after.
In any case I'd give the player a warning under the 3 strikes and you're out method. Which I believe in this case was the players 3rd strike.
But if a ship had been destroyed due to actions by that ship, after it should've been destroyed then I think the only fair thing to do is hand that player a DQ for that game, and maybe treat it as a bye for terms of MoV. Because there is no way to restore the game to a point of being fair.
Now you could say that decisions would be made differently if that crit was being rolled on, perhaps a YT or VT would be have 2-3 more damage and make it a better target... But that's hard to account for, so I wouldn't put much consideration into it.
But all in all this is something that needs be dealt with by a TO/Judge.
Taken out of context, who knows how much damage and how many ships it took down before the missed crit was realized. Maybe a forfeit was very reasonable.
Unless you play all the time it's easy to miss crits. Sometimes there is so much stuff stacked around the ships that a miss placed crit token can occur. I have done this and I let the opponent decide what to do about it. Often times we end up doing very little just for the sake of the battle flow.