Ackbar and Winged MC80s

By Divad, in Star Wars: Armada

Just a thought and concern, as Ackbar is everyones favourite Mon Calamari Commander, it seems sad that he will synergise poorly with Winged MC80 ships like Liberty. This is assuming they are front arc heavy.

Any thoughts on this? Anything that can be done to make them go well together? Maybe crew Ackbar so at least our fishy friend can be onboard Homeone while someone else holds the reins.

I would be delighted to see a Rebel ship that didn't synergise with Ackbar, to be honest. I've seen enough of him to last the rest of Armada's lifetime as it is.

Edited by DR4CO

I would be delighted to see a Rebel ship that didn't synergise with Ackbar, to be honest. I've seen enough of him to last the rest of Armada's lifetime as it is.

Neb-Bs all the way!

Nebs definitely don't synergize well with ol' fish face. I would love to see a front-arc oriented Liberty to go with the Nebs. It would be a very different style of Rebel fleet.

Nebs definitely don't synergize well with ol' fish face. I would love to see a front-arc oriented Liberty to go with the Nebs. It would be a very different style of Rebel fleet.

The problem I'd have, is with running Neb-Bs and Liberties... I'd be constantly asking myself... "Why am I not running ISDs and Gladiators?"

Is it because of the Squadrons?

It'd have to be because of the Squadrons...

Nebs definitely don't synergize well with ol' fish face. I would love to see a front-arc oriented Liberty to go with the Nebs. It would be a very different style of Rebel fleet.

The problem I'd have, is with running Neb-Bs and Liberties... I'd be constantly asking myself... "Why am I not running ISDs and Gladiators?"

Is it because of the Squadrons?

It'd have to be because of the Squadrons...

Yup, the squadrons. I'm also hopelessly addicted to Yavaris.

I seen folks get so use to ackbar they total forgot to count. Saw a player auto ackbar and added the two red. When his ship had double arc. So he tossed out two blue and a red for two red.

I see the winged version either having only three arc with a huge weak rear. Or a very narrow front. But then that make it a auto include due to almost alwaya getting double arc unless the side was like 3 red 2 blue. Buy a front double means 6/4.

I made a lot of Ackbar list when wave 2 came out.

But I've found he only has one thing going for him, namely broadside engagement, and don't have the command flexiblity that Garm has to offer.

So I've gone back to Garm, as he can in most cases, give any Rebel ship a edge in command and control.

I would even claim that any future wave of Rebel ships, Liberty type etc. can get benefits from Garm, no matter how they are kitted out or what their stats may be.

But only a few specific types of ships, with specific stats, from a future wave, can get benefits from Ackbar.

Edited by Kiwi Rat

Assuming the Winged Liberty is a front arc style ship similar to a VSD, then I have no issue including it in an Ackbar fleet. No, you won't use Ackbar's ability every turn, but it provides additional devastating fire arcs beyond initial engagement for a front arc ship, on a platform that should be durable enough to make full use of them. There are ways to exploit any advantage. The biggest mistake I see made with Ackbar, is players feeling like they need to use his ability every turn, thus limiting their actions.

I can see Liberty having very similar firepower to a VSD and if that is the case, it could well have a great synergy with Ackbar increasing the side arcs up to 4 red and either a blue or a black giving it all around aggressive abilities.

I would not be surprised to see 4 red 2 blue or black to the front, 2 red and a blue or black to the side and 2 red to the rear.

I seen folks get so use to ackbar they total forgot to count. Saw a player auto ackbar and added the two red. When his ship had double arc. So he tossed out two blue and a red for two red.

I see the winged version either having only three arc with a huge weak rear. Or a very narrow front. But then that make it a auto include due to almost alwaya getting double arc unless the side was like 3 red 2 blue. Buy a front double means 6/4.

That is how we here think all the star destroyers should have been. just 3 arcs no front just a line straight off the point for the left of right sides.

I seen folks get so use to ackbar they total forgot to count. Saw a player auto ackbar and added the two red. When his ship had double arc. So he tossed out two blue and a red for two red.

I see the winged version either having only three arc with a huge weak rear. Or a very narrow front. But then that make it a auto include due to almost alwaya getting double arc unless the side was like 3 red 2 blue. Buy a front double means 6/4.

That is how we here think all the star destroyers should have been. just 3 arcs no front just a line straight off the point for the left of right sides.

I absolutely LOVE that idea. In fact, I may have to see if people are up to house ruling that one to play with.

I did an Ackbar list with Nebs. It was... interesting:

I keep listening to the podcast. Did you guys ever turn around on the MC80? I can honestly see why it got a "meh"

Funny, I thought he meant he would have go with ISDs and Glads also because the imperial squadrons are also so much better than Rebel Squadrons at this point and his the icing on the cake-- at least in games above 400 points which is all I play.

Nebs definitely don't synergize well with ol' fish face. I would love to see a front-arc oriented Liberty to go with the Nebs. It would be a very different style of Rebel fleet.

The problem I'd have, is with running Neb-Bs and Liberties... I'd be constantly asking myself... "Why am I not running ISDs and Gladiators?"

Is it because of the Squadrons?

It'd have to be because of the Squadrons...

Yup, the squadrons. I'm also hopelessly addicted to Yavaris.
Edited by AdmiralNelson

Funny, I thought he meant he would have go with ISDs and Glads also because the imperial squadrons are also so much better than Rebel Squadrons at this point and his the icing on the cake-- at least in games above 400 points which is all I play.

No, Truthiness has the right of it there...

"If the Liberty and Nebs are almost the same as the Imperial and Glads... The Imperial and Glads are probably going to be better, so why am I not playing them? I must prefer the Rebel Squadrons..."

I personally can't stand the Imperial 3-Hull Paper-Plane Squadrons at all.

I keep listening to the podcast. Did you guys ever turn around on the MC80? I can honestly see why it got a "meh"

I haven't yet but I think it's finally time to force feed some MC80 into the FSD.

There is such synergy with a 132 point R Ball wipes away senemy squadron quick unless someone builds for it. Rebels have no synergy except for wedge and Dutch and Jan and ...

Vader 21

2x Advanced 24

Rhymer 16

Degnar 20

Fire S 18

Mith 15

soontir 18

Mith at 15 with a scatter and brace is a steal and so is Soontir and Ryhmer only because of the synergy.

The auto 2 damage from Mith and Soontir is crazy with Ryhmer making is ball throw out 4 black and 4 blue at medium range--like a super ISD. The ISD with expanded hangers and a squdron token with send an alpha strike of 6 ships followed by Dengar and the FS in the squdron phase. With Dengar there the second turn you ensure a double tap on the ship. The beauty it that you have usually three ships to choose from for the double tap it you have initiative. Rebel squadrons can't handle that when they all go heavy. Only two specific builds can match that fire power. The rebel squadrons a junk compared to the imperial....junk. The ball is so nasty that it destroyed squadrons and acts like a ship in power at medium range of unprecedented firepower. You can't brace that fire power because they happen one at a time. Coupled with flight controller, boosted comms and a RS and the Rebels are playing both 2.1.

"Hot Knife through Butter"

132 Rhymer Ball --above

98 point

Glad

ACM

IO

Demolisher

OE

ET

ISD II 120

Ozzel 20

EMC

EHB

X-17

LS 4

=

386 .....with screed 394, ( Demolisher with EL 394), Motti 390

This list it call "Butter" because with speed 3 ISD, speed 4 glad and sped 4 ball except FS, the ball and bat will hit the flank and move on through like butter... Butter I prefer Ozzel to maintain the double tap bid of the ball and glad and the slow down roll up the flank move.

Edited by AdmiralNelson

Thats not a bad lookin list Nelson, but don't get cocky. Rebel squadrons are more effective than you give them credit for. And I say that as someone who LOVES imperial antisquadron play. Rebel fighters aces may not enjoy the same synergy as imperials, but the rebellion enjoys far more ship-squadron synergy in their titles.