Alright, it's a bit of thread necromancy, but since you guys have read it, there are a few questions I had a while ago that I think would help everyone understand the system a little better if they were answered. Please, could you answer them for us so we don't have to spend most of the day reading rules and instead can get to playing the scenario instead. Also, this thread is intended for anyone to post up their questions, that way we can have them all under one roof.
I'm sure many others and I would be happy to have some of these points answered. There are as follows:
1) How does fatigue/stress work?
We've gotten a short rundown from Dvang and thanks much, but like the wound post Nezzir through up, I'd like to know the nuts and bolts. How much fatigue/stress can a character take? What happens with each point? Does it work like the wound threshold, or is it a different mechanic entirely? You know, just the nitty-gritty with it.
2) How do contests between character's actually work?
Again, it's a nuts and bolts question...but how do these go down? How does one character effect the other? How do they determine things like their base defense (I think?) or the amount of penalty they put on an opponent?
3) Is Arcane Magic similar to the Divine Magic? How does it work, in terms of pool?
4) Lastly, What is on the dice. Lenaianel did an awesome job with the video feed, but can you confirm he's right or not and what's on the sides from what's missing here:
blue dice :
- succes *4
- boon *2
- blank *2
purple dice :
- challenge *2
- 2 challenges *2
- skull
- 2 skulls
-chaos star
-blank
white dice
- blank *3
- succes
- boon *2
black dice :
- blank *3
- challenge
- bane *2
Gren dice :
-blank
- succes*3
- succes + boon
- succes + delay *2
- boon *2
- one unknown
red dice :
-blank
- 2 succes *2
- succes + exertion *3
- 2 boons
- skull
- 2 unknown
yellow dice
- boon *2
- succes
- righteous succes
- sigmar's comet
- blank