healing fleet

By droidfactorynet, in Star Wars: Armada Fleet Builds

I've flown 3 neb-bs and a vette in the past as a healing fleet. It was fun, but not that great.

I'd like to do something now that wave2 has come out. My thoughts are

MC80,

- General Dodonna

- Raymus (for the token)

- Engineering team

- Redundant shields

- Electronic countermeasures (i like my tokens)

- Heavy Turbo Lasers (get damage through)

Neb-b

- Redemption

- Projection Experts ( to help MC80)

With just these two ships taking engineering each round, I can have the MC80 have 8 engineering points, plus regen a shield from redundant, plus get possible 2 shields from the neb-b. Someone can punch through 4 shields, do 3 damage cards, and it all be healed the next round.

Then to finish up the fleet... I need some backup firepower, something less breakable than my neb-b and squandrom support. For that

Assault Frigate Mark II B

- Expanded hangers

- X17

(x3) X-wings

Jan Ors, to free up xwings against ships or make them last longer against squads (they escort her and she uses tokens to support them)

Han - can't go wrong with him

Taking up 399 points.

Love to hear some feedback on the list and mission advice. I have a tourney coming up this weekend and I only get to play about once a month.

I've been working on a healing fleet as well.

First, I personally like Garm in a fleet like this. I see somewhat what you're trying to accomplish with Raymus. My thoughts on Garm is that you can probably spend a token on turn-3, run the Engineering command itself on turn-4, and use the token you get from Garm on turn-5. Those are your critical turns. The idea is to do a bit more with engineering, but not at the expense of the other things you can do. I'll return to that point in the next paragraph. The key with Garm is that you get those tokens on your Nebulon-B, but you also get them on your MC80. You also get tokens on whatever other units you happen to take. You just don't know what you might have to heal.

The next point was that if you're running engineering every turn, you're also not maneuvering as well as you could, not concentrating fire (which can make a big difference in damage over the course of the game), or running squadron activations (which admittedly you're doing from the MK-IIB). My sense is that fleets like this really struggle to put damage out effectively. Over the long haul, this is going to come down to: 1. Can you master an objective that allows you to pick up bonus points? 2. Can you Redemption and the MK-II alive? They are both much more vulnerable than the MC80. That's going to come down to your placement and maneuvering.

Objectives: Most Wanted: One thought here is if you can assign it to the Neb B and trade that B for a ISD, or something worth a lot more than an Neb-B. That's your best choice in the current configuration. I'd be tempted on Advanced Gunnery with Garm+Defiance though, because in that case I'm not spamming Engineering commands entirely, but I am creating the possibility of adding two black dice from Definace+Concentrate Fire. For yellow, I think you're only real choices are Fire Lanes and Contested Outpost. Both come with the possibility of victory tokens, which you may need if you cannot put away the enemy fleet. For teal, Minefields can help you create a funnel, so I'd probably go that route. At 399, you'll probably go second a lot, which means if you can fit in Defiance and play your objectives well, you'll be better keyed in to victory.

Other fleet advice: Your MK-II in the list above feels a little light. I'd also probably deck it out to do one thing, and so the carrier + XI7 feels off to me. Drop Han (26 points), adding Flight Controllers and ECM (that's 13). Its an important part of your fleet and you want that ECM to keep it alive longer. You can then outfit your fleet in a lot of different ways with the remaining points. You could upgrade 2 X-wings to a Dutch/Wedge combo, which combined with the FC, means that Dutch's ability triggers which probably means Wedge's triggers. A Veteran Captain on the MK-II granting you an engineering token sounds like a great buy.