Automatic damage does NOT strip of a Stealth Device; only an ATTACK that "hits" will strip off the device. A ship can be destroyed while still have the Stealth Device equipped although it is not a common occurance.
Is Stealth Device worth 3 points on a 2-agility ship?
I beg to differ.
Z-95; Proton Rockets; Stealth Device.
I flew a few of these at a tournament a couple of weeks back. Stealth Device was worth its weight in gold. Nobody found them too much fun or too easy to fly against.
Cheers
Baaa
I see your meta has no TLT.
Hell to the No.
There are too many ways to land automatic damage and hit effects to strip it off
Same with a Hull or Shield Upgrade though.
I mean, I look at all the math and the die rolling odds, but it still seems to me an extra chance of rolling an evade/focus every single defense roll that goes away as soon as you get hit is better than having an extra hull that goes away as soon as you get hit. Hull/Shield helps for one attack. Stealth can help for multiple ones.
The question is, "is one extra shield" worth 3 points on a 2 agi ship. One evade result cancels one hit or crit result.
Even if you lose stealth on the first defense, it can be worth a shield! 3 incoming hits, 2 evaded! Lose stealth, but there's a chance that second evade happened because of stealth.
With focus 5/8ths of the time, you get an evade. 3/8ths of the time nothing. (5/8 of 4 points is 2.5 points). So 3 points is reasonable. 3/8ths of the time, it's useless. If you don have a focus of then it's worthless more often and it's even further over costed being worth 1.5 points! But, there's a chance that you can use it again - and on your second or morth roll, it's likely done as much as a shield for 1 point less.
So, if you're not saving focus , or running Luke, or boosting AGI through range / cover etc. no, go with hull or shield. If you're arc dodging and not getting shot at - no.
The problem with Stealth Device is that it needs to provide you with die negation once to be as valuable as a hull upgrade (granted avoiding damage can be worth more than being able to take another damage; this is Shield vs Hull to a lesser extent) but if you can do it more than once it is certainly worth more no matter what the base ship's Agility. The thing is that if it works when it's not needed then it doesn't count for anything just like if it fails when it is needed.
Without tracking which defense die is the Stealth Device contribution it is extremely hard to say just how much it contributes. If you roll 3 dice instead of 2 and get two Evades you may say it is because of the Stealth Device but the truth is that the two Evades could have come from the base dice and the SD is what missed. With a Hull or Shield upgrade you know exactly what you are getting but when you equip a Stealth Device you get something that can be worthless or amazing.
If you want to evaluate the Stealth Device on a 2 Agility ship why not look at in a 1 or 0 Agility ship? The boost to Defense is much bigger and when you put it on one of those ships you're more likely to see what it is really worth.
Automatic damage does NOT strip of a Stealth Device; only an ATTACK that "hits" will strip off the device. A ship can be destroyed while still have the Stealth Device equipped although it is not a common occurance.
When this happens, courtesy is to immediately concede the game and to politely inquire of your opponent as to what they sacrificed to which deity.
Automatic damage does NOT strip of a Stealth Device; only an ATTACK that "hits" will strip off the device. A ship can be destroyed while still have the Stealth Device equipped although it is not a common occurance.
When this happens, courtesy is to immediately concede the game and to politely inquire of your opponent as to what they sacrificed to which deity.

but more likely feedback
Edited by ficklegreendiceHeck, a Decivader can do it to Soontir Fel in the first round of fire - miss twice, get a lucky crit! ![]()
I see your meta has no TLT.I beg to differ.
Z-95; Proton Rockets; Stealth Device.
I flew a few of these at a tournament a couple of weeks back. Stealth Device was worth its weight in gold. Nobody found them too much fun or too easy to fly against.
Cheers
Baaa
The Z-95 has a dial only marginally worse than an X-Wing, it's going to get inside that range 1 hole. And any of them still have their SD, that's 5 shots into your TLT with prockets.
Cheers
Baaa
Firespray 31 Named are a good choice for this device. Plus it is a toy in Boba's arsenal. Like are other toys, it is better to upgrade expensive ships. I would prefer this kind of mods cost to be a % of the ship value, but as it is fixed...on an AGI 2 High cost ship / 40+) often they are OK ).
It's not even worth it on 3 agility unless you also have lone wolf or AT as well to up your chances it wont fail first time.
On 2 agility go hull upgrade its a sure thing.
This exactly. Stealth Device is kinda a noob trap.
Heck, there are good arguments for why SOONTIR shouldn't take stealth.
Not a noob trap, it is like choosing red or black. If I choose Stealth is because I want that ship to last longer. Obvious. So Focus all the time. 5/8 that the upgrade will give you a extra Evade. If you are lucky you can roll two defence rolls before saying biebie to the upgrade. It can be a waste of points...or the better upgrade. But you must hava gambler mentality.
I like Stealth on Outrider plus Lando as a crewmember. Not the best option, but a fun ship.
And based on mathwing, you are ok. But a upgrade I enjoy very often
I always prefer stealth over autothrusters on my A-wings. Sometimes I don't have a choice but to deliver my prockets in arc, then Autothrusters are useless. Since Stealth works at all ranges you don't have to move out of position to trigger it. If you are caught at range 2 you still roll 4 dice and modify with focus+evade, while Autothrusters would make you boost to range 3, and then you may be out of position for the next round.
This should be "off topic" because it is the world of the House Rules, my game group ( no intention to reopen x wing fix topic ) gives two free points upgrades / droids to T 65. So Stealth on Wedge or Luke is not a too bad idea.
IMHO Stealth is one of my favourite upgrade cards. The idea of a 3-4 group of interceptors, elite, with Stealth is one I love. Allways AT is boring, and a Hull / Shield is solid but less "exciting "
...Stealth Device is kinda a noob trap.
Heck, there are good arguments for why SOONTIR shouldn't take stealth.
I wouldn't say it's a "noob trap" by any stretch of the imagination.
Stealth Device on a 2 agility ship turns it into 4 green dice against primary weapons at Range 3 and through obstacles ship; and a 3 green dice ship against primary weapons at ranges 2 and 1.
If you still have it when you're firing off your Prockets it increases your attack dice from 4 to 5. Nothing to sniff at.
Against TLT it's 3 v 3, I'll take those odds.
Is it the be all and end all? No. Because you're still at the mercy of the dice gods.
But calling it a noob trap shows a lack of understanding as to what it can do.
Cheers
Baaa
Edited by BaaaI have been running shield upgrade on Torkil Mux for a year. Just occurred to me I could free up a point with stealth, but cannot decide if it is worth it.
I have a friend that swears his HWK's do better with Stealth Device. He's not the most competitive player, but took them to a SC and came middle of the pack. People laughed when they saw it, but he beat more people than he lost.
I think it's especially good on HWK's that grab other people's tokens or can turn your Focus into an Evade (while having a bank of Focus to use).
never invest in fickle green dice
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Stealth Device is just like Hull upgrade in which after the first hit it goes away. So with stealth device to get it's full value you will need to cancel at least 2 hits otherwise hull upgrade would be the better choice.
Question is with TLT and HLC being the dominating factors in the meta you are dealing against 3-4 red dice. and when paired green die to red die the red die are designed to win so that the game can progress and not go to time.
The odds of 3 green dice canceling 2 attacks are not that good. IF it cancels a TLT attack then it made up the points, if not it was 3 points thrown away.
That is the odd thing about Stealth Device, even if it does get to cancel dice it doesn't always get to cancel damage that results from simply being hit by an attack. That includes most Ion weapons. Of course if it makes the attack miss outright that is usually far better than having the additional "hitpoint" that an HU or SU provides because of secondary effects but it doesn't directly keep the ship alive any longer.
Would stealth device stack on a ship with cloak? IE run whisper with stealth and SPA. While cloaked 5 defense 6 at range 3 and 7 range 3 behind a rock?
Would stealth device stack on a ship with cloak? IE run whisper with stealth and SPA. While cloaked 5 defense 6 at range 3 and 7 range 3 behind a rock?
It would stack, but it would be far better to run Stygium or Advanced Cloaking Device most of the time.
Stealth Device is just like Hull upgrade in which after the first hit it goes away. So with stealth device to get it's full value you will need to cancel at least 2 hits otherwise hull upgrade would be the better choice.