I am have been thinking of trying to do a Rogue Squadron Type game focused on Star fighter combat. I want it to have the same feel as the Flying tigers, Black sheep squadron, or even "A Piece of Cake". Limited resources, faceless enemies, very low attrition, and high kill ratio.
The problem I run into, is that with the RAW, most star fighters can take 1 or maybe 2 hits before exceeding their hull trauma. Which is good if you are hitting the bad guys, not so good if you are getting hit. Also, not the best environment if you want to challenge players. Some ideas I have come up with is reducing the damage of enemy fighters (AKA "plot armor") expanding the Critical hit table to add more "gripes"
anyone have ideas?