Hello FFG!
I am a big fan of FFG games (Arkham rules!) and I have been a huge Warhammer fan since the original Fantasy Battles, Rogue Trader and WFRP 1e roared onto the gaming scene. I like when RPGs go in new directions and as a fan of Warhammer Quest & D&D 4e, I enjoy games that are hybrid RPG / boardgames. Thus, I am a likely customer for your new game.
However, I have a concern about running WFRP 3e at gaming conventions.
Maybe I am misinformed, but the core game box suggests that the game is primarily designed for a GM + 3 players. I base this assumption on "Three character keepers designed to hold everything your hero will need each session" as listed in the advertisement.
My main RPG play is at game conventions. I do about 6 cons a year and I mostly run events (GM god complex!). Most conventions require a certain number of "player hours" for the GM to earn his free badge. Thus, a 4 hour game x 6 players equals 24 player hours. Some conventions even require a minimum of 6 players per game because of the limited table space. Thus, if I ran WFRP 3e with only 3 players, I would be earning far fewer player hours and may not even be able to demo 3e at some conventions.
Will GMs be expected to purchase the Adventurer's Toolkit and the extra dice to be able to run a full table of 6 players? Also, is the gameplay optimized for 3 players + GM so that additional players would upset the game design and balance?
Thank you!