Bantha Rider and Parting Blow

By cleardave, in Imperial Assault Rules Questions

When you move the Bantha Rider onto a hostile figure and the hostile figure is pushed to an adjacent space, can you play Parting Blow as the Bantha player to attack it as it exits the space you moved onto?

I couldn't find the final answer in the FAQ/RRG.

All I could see to deal with the specifics are that pushing the hostile figure counts as that figure exiting its space, and that you can't be adjacent to your own square.

Clarification would be appreciated, as well as some citations to clear this up.

RAW - "...when a hostile figure exits an adjacent space..."

I don't think your own spaces would be considered adjacent, but that's just a personal opinion based on that same piece of ruling where you aren't adjacent to yourself.

RAI - I can't imagine this is what they had in mind when they created this card. Banthas didn't exist back then, but AT-STs did. I wonder if they considered this interpretation? It would be good to hear from the devs, but if I were judging/ruling/TOing, I would say it doesn't apply. Again, purely my personal opinion.

Edited by Lifer4700

Parting Blow: "Interrupt when a hostile figure exits an adjacent space. Before that figure moves, perform an attack targeting that figure. Then, you become stunned."

Two figures on the same space are not adjacent to each other. Only a large figure can be adjacent to the other spaces it occupies by choosing another space it occupies.

I don't know if there is big enough distinction between a figure moving and a figure being moved to provide a good argument against push counting for "before that figure moves" or if that even refers to the figure moving in the game-mechanics sense. In essence the figure is not moving, the controller of the figure is just choosing a space the figure is pushed into.

You can't interrupt an action while more than one figure is sharing a space with another figure. There is no such restriction for spending movement points. So at least if the move was from a special action and Bantha is sharing a space with anothe rfigure, you may not interrupt it with a Parting Blow, and after the push has resolved, it is too late to play the card. If the move was by spending movement points, then by RAW it is possible (the question is can you really perform an attack while sharing a space with another figure).

Isn't being pushed not considered movement? I have to look that up.

/edit: It's not that clear cut but RRG says:

  • The figure can be moved in any direction. It does not need to move directly away from the figure using the push ability.
  • A pushed figure is not voluntarily exiting its space.

RAW it does exit the space, but RAI, especially when reading "Push", i'd say no.

Edited by jacenat

RAI - I can't imagine this is what they had in mind when they created this card. Banthas didn't exist back then, but AT-STs did. I wonder if they considered this interpretation? It would be good to hear from the devs, but if I were judging/ruling/TOing, I would say it doesn't apply. Again, purely my personal opinion.

The difference between the Bantha and the AT-ST/Weiss is that the Bantha is actually a Brawler and could trigger Parting Blow. With the walkers, it was moot anyways, because you didn't have the Brawler trait, so I don't think anybody thought too much about it.

The parting blow specifically states that the attacker interrupts to perform the attack before the moving figure moves out of the space. At that time, the two figures would be sharing the same space.

Per the rules reference (page 15) under interrupts: A figure’s action cannot be interrupted while the figure is in a space containing another figure.

Based on the combination of event timing and the rule against interrupts while sharing a space, I would have to rule that the parting blow could not be played.

Like I said above, spending movement points is not an action, unless they are from a special action. So by RAW you can interrupt a figure spending movement points while it is sharing a space (unless it's part of a special action).

(Confirmed by FFG by how Disengage works.)

Alright, so what about Bantha Riders and Self Defense?

Self-Defense: Use when a hostile figure enters a space adjacent to you. That figure suffers one damage.

So, a Bantha can shove a model out of the way, deal the normal Stampede damage, then deal an additional damage to one figure?

Figures are considered adjacent foe the purpose of attacking and interacting with objects (and blast, I think), is that relevant at all? Its not normal for two figures to be in the same space, but I would *guess that, based on the object rule, you are adjacent to the spaces you occupy.