I'm probably just scarred from WH40K where if you don't tie one hand behind your back and play with a blancmange on your head, people practically accuse you of trying to spoil their fun. I haven't seen 7th edition, but I think there's even something in there about both players having to agree to the models each other use. Can you imagine in Armada a paragraph stating that if the other player doesn't like you fielding ISD-IIs, that you shouldn't include them in your list!
I think it's natural for 40K to be that way. Because it's a wider hobby involving more expense and time and art commitment, people invest so much more of themselves into it. You have to have a greater level of emotional investment to play that game than you really need for Armada. Once that doesn't bear fruit - especially for narrative players - it can be a tremendous disappointment, which really brings out the worst in people. I never played 40K to that extent, but got close enough to feel some burn on the narrativist side.
But why is the 100 format the favorite of almost everyone? Because it is the most balanced.
I disagree. I think it is the most popular because it is defined as the official standard by FFG. I think, had FFG never told us what the 'standard' game should be, there would be no consensus on the issue and we'd be seeing tournaments all over the place with a wide range of point sizes. I think most of them would hover in the 75 to 125 points value, but there would be nothing like the homogeneity we see at the moment.
And I don't think the game is any more balanced at 100 points than it is at any other points value. We all know what is good in X Wing, and what is bad. Changing the points value simply shifts the parameters a little. It doesn't unbalance the game.
There may be some shift in points effectiveness as you go up in scale, especially when you get into epic. However, I don't think that shift is significant enough to really bother thinking about too much.
If someone is breaking their head about the points effectiveness at different scales, they're probably not getting into the spirit of things to begin with.
I think it's useful to get to know your game partners and learn what sort of jollies they get from the game. Don't hold out high hopes for great games with people who have very different itches to scratch.
I think you're right that the 100-point-6-asteroid-death match is the lowest common denominator, but LCDs do serve a purpose in a community in which people do have different expectations. See them as a venue in which to meet people and probe them for ways in which they think the game would be more fun. Hopefully, you'll meet people with similar interests as you have. Until such time, lower your expectations and love the games for what they are, even if they could be better with the right gaming partners.
