Fast and light Empire Fleet - How to counter?

By saberty, in Star Wars: Armada Fleet Builds

I have been playing this list for the last few flights and with good results. I would like thoughts on how make this list better and how to counter it with a Rebel fleet



(389/400)



Gladiator I - Flag Ship (56 pts)


  • Admiral Motti - 24 pts
  • Assault Proton Torpedoes - 5 pts
  • Insidious - 3 pts

Gladiator II - 62 pts


  • Engine Techs - 8 pts
  • Expanded Launchers - 13 pts
  • Demolisher - 10 pts

Raider 1 - 44 pts


  • Rapid Reload

Raider 1 - 44 pts


  • Impetuous


Squadrons


  • TIE Advanced
  • TIE Advanced
  • TIE
  • TIE
  • TIE
  • Mauler Mithel
  • Dengar
  • Sontir Fel
  • Howlrunner

Opening Salvo


Hyperspace Assault


Superior Positions



This build has ripped through the squads it came up against and did a fine job of getting in for a ship kill or two and getting out with a large points win.



I am already going to drop the Rapid Reload from one of the Raiders.


I now have played this set up 3 times and each of the three times it quickly burned the opposing squads and the ships where able to get in and make kills.

I am expecting to face this build when we play next (we play 3 games on one side then 3 on the other). Thinking a making a list with 2 90s and 2 Neb Bs and a torpedo frig to counter.

A no-squadron corvette spam would do you in pretty well if they had initiative. Maybe even without - you'd only catch one ship.

Ditch a tie fighter to put ordnance experts on your glads to increase damage output

Wuluff on the engine tech glad would be a dream. Nav first turn, and then just use the token from then on leaving you free to squadron command! Better yet, store a squadron token and you can either Nav and Squadron, or Squadron with Squadron turn every turn!

A No nonsense Ackbar MC80 list laughs at your puny ships.