Omega Leader vs Zeta Leader

By Sir Orrin, in X-Wing

So this is the list Ive been testing, and I'm really liking the results.. (store championship is in a few weeks)

Whisper

Gunner

Fire Control System

Veteran Instincts

Advanced Cloaking Device

Zeta Leader

Wired

comm relay

Zeta Squadron Pilot 2x

I have heard a lot of good things about Omega leader, but I haven't tried him yet. This list has done really well against Brobots which are ususally my weakness, and Zeta leader seems really solid. but do you think swapping out the two Zetas for epsilons, and Zeta Leader for Omega leader would be worth it?

I'd just swap the Zetas for Omega Leader with Juke and Comms Relay. Plus you'd have 6 points for an initiative bid or modifications on the FO Aces. Hull/stealth on both?

I think swapping the zetas for Black Squadron crackshots should be the first priority. 2 dice without cool stuff is essentially worthless against 3 agility with mods

Zeta and Omega do different things at different price points. With relay, you should just go whole hog on Juke Omega. Zeta L's not really conducive to survival, given FO stats + self stress. He's there to hit a lot harder than a 20 point ship should (PS 7!). One on one with relay, Omega L's a surprisingly potent late game

Omega's probably more your ally v brobots (though they have the most non-mod mods with HLCs and IG-88bs, so be careful)

I'm going to try replacing the Zetas with Omega, even though I really like them as blockers. But ill give it a shot.

I like lock down as an ace counter and high roller for extra damage output. I've actually been running high roller with vi when he hangs out with whisper as protection against the occasional rebel captive, though the synergy with wired is really enticing. If you're confident in your blocking keep high roller, if poe is scaring you consider lock down, make gunner agent kallus if you need points.

I like lock down as an ace counter and high roller for extra damage output. I've actually been running high roller with vi when he hangs out with whisper as protection against the occasional rebel captive, though the synergy with wired is really enticing. If you're confident in your blocking keep high roller, if poe is scaring you consider lock down, make gunner agent kallus if you need points.

Use proper names, man this Nicknames are annoying most people have no idea what you are talking about.

What ever podcast came up with these should do a retraction and ask people to stop being idiots and use the proper names so everyone else knows wtf they are talking about.

I know what ships you are talking about, that does not mean I don't think stupid random Nicknames should be used.

Zeta and Omega fulfill different niches in my book. Omega with standard kit is great against one ship and the more ships opposed to him, the less scary his ability becomes. Zeta with Wired is great against massed lower PS stuff, because Wired makes him pretty tough against multiple shotd for the points.

In my SC yesterday OL was the only ship in my list to not die the whole tournament.

Went 7-0 faced TLT's, Crack Swarms, IG CrackStimbots,Han+Poe, Ewings?, B-wings with Wedge, and a rematch of IG's for finals.

if it wasnt for OL's amazing ability and overall build it would have been quick and painful...

"Omega Leader" (29) - TIE/FO Fighter
Juke (2), Comm Relay (3), Stealth Device (3)

Omnicron Group Pilot (32) - Lambda-Class Shuttle
Ion Cannon (3), Emperor Palpatine (8), Emperor Palpatine (8)

Darth Vader (38) - TIE Advanced
Crack Shot (1), Proton Rockets (3), TIE/x1 (0), Engine Upgrade (4), Advanced Targeting Computer (5)

that was my list. It was always such a crazy match, four times i was saved by crits. three blinded pilots in IG's and a double direct hit on one of the HWK tlts save my hide.

Omnicron Group Pilot (32) - Lambda-Class Shuttle

Ion Cannon (3), Emperor Palpatine (8), Emperor Palpatine (8)

How often did the Ion Cannon come into play? When it did, was it a major impact?

i would say yes, when it hit it did big damage, one hit was on a VI Wedge facing away from my ships, so i was able to get right behind him and blow him out of the sky? Space. and Vs IG's i was Able to hit B, twice. ion him in to OL causing a block (because crackshot not VI) then took B out with a R1 Salvo from the Shuttle i would say that it was a nice thing to have, even if my dice didnt always help the shots.

i think i took 7 ion shots and 4 hit. mainly because i was firing at higher AGI ships trying to cause disruption in formations and plans.

I like lock down as an ace counter and high roller for extra damage output. I've actually been running high roller with vi when he hangs out with whisper as protection against the occasional rebel captive, though the synergy with wired is really enticing. If you're confident in your blocking keep high roller, if poe is scaring you consider lock down, make gunner agent kallus if you need points.

Use proper names, man this Nicknames are annoying most people have no idea what you are talking about.

What ever podcast came up with these should do a retraction and ask people to stop being idiots and use the proper names so everyone else knows wtf they are talking about.

I know what ships you are talking about, that does not mean I don't think stupid random Nicknames should be used.

Yeah. My opponents got really pissed when I told them I was fielding Zippity-doo dah with Frim-fram, and filled the rest of the list with Double Diggity doos.

Zeta and Omega fulfill different niches in my book. Omega with standard kit is great against one ship and the more ships opposed to him, the less scary his ability becomes. Zeta with Wired is great against massed lower PS stuff, because Wired makes him pretty tough against multiple shotd for the points.

This is a great summary, and I agree with it entirely.

From my playing with both, Wired Zeta Leader struggles against aces. He doesn't get the defensive bonuses from Wired until he's stressed, so a list of all PS8 pilots just see him as a regular TIE/fo. He could try to carry the stress with him between rounds, but then you lose his offense.

Omega is great at really locking down one ace. They have maybe one round after he first acquires that target lock to really hurt him, or at least to try and force him to spend that Evade token. If they don't do that, then he's going to be carrying a focus/evade combo until the target dies. That plus Juke means he's going to do a lot more damage than you would expect from him.

EDIT: Think of Omega as basically a series of painful, escalating hooks being lodged into a target. With just an Evade token, he's tough because of Juke, but you can modify dice. With Focus and Evade, he's still dangerous, but you can at least modify your own dice. With a Target Lock and Evade, things are getting dicy. You can't modify your dice and he's cancelling one natural evade result per round, but at least he can't modify his attack or defense dice. But once he reaches the level where he has a Focus, Evade, and a Target Lock on your ace, he's a serious threat. He's going to reliably get two hits per round, and you need to roll three natural evades to stop him from pushing damage through. Meanwhile, your own offense is effectively cut in half when attacking him because you can't spend tokens or add dice results.

Edited by PhantomFO

I like lock down as an ace counter and high roller for extra damage output. I've actually been running high roller with vi when he hangs out with whisper as protection against the occasional rebel captive, though the synergy with wired is really enticing. If you're confident in your blocking keep high roller, if poe is scaring you consider lock down, make gunner agent kallus if you need points.

Use proper names, man this Nicknames are annoying most people have no idea what you are talking about.

What ever podcast came up with these should do a retraction and ask people to stop being idiots and use the proper names so everyone else knows wtf they are talking about.

I know what ships you are talking about, that does not mean I don't think stupid random Nicknames should be used.

Yeah. My opponents got really pissed when I told them I was fielding Zippity-doo dah with Frim-fram, and filled the rest of the list with Double Diggity doos.

Double Diggity doos are so meta right now.

I like lock down as an ace counter and high roller for extra damage output. I've actually been running high roller with vi when he hangs out with whisper as protection against the occasional rebel captive, though the synergy with wired is really enticing. If you're confident in your blocking keep high roller, if poe is scaring you consider lock down, make gunner agent kallus if you need points.

Use proper names, man this Nicknames are annoying most people have no idea what you are talking about.

What ever podcast came up with these should do a retraction and ask people to stop being idiots and use the proper names so everyone else knows wtf they are talking about.

I know what ships you are talking about, that does not mean I don't think stupid random Nicknames should be used.

Yeah. My opponents got really pissed when I told them I was fielding Zippity-doo dah with Frim-fram, and filled the rest of the list with Double Diggity doos.

Double Diggity doos are so meta right now.

i am personally waiting for the long awaited buffs to Shiggity Shiggity Shwa

I like lock down as an ace counter and high roller for extra damage output. I've actually been running high roller with vi when he hangs out with whisper as protection against the occasional rebel captive, though the synergy with wired is really enticing. If you're confident in your blocking keep high roller, if poe is scaring you consider lock down, make gunner agent kallus if you need points.

Use proper names, man this Nicknames are annoying most people have no idea what you are talking about.

What ever podcast came up with these should do a retraction and ask people to stop being idiots and use the proper names so everyone else knows wtf they are talking about.

I know what ships you are talking about, that does not mean I don't think stupid random Nicknames should be used.

Yeah. My opponents got really pissed when I told them I was fielding Zippity-doo dah with Frim-fram, and filled the rest of the list with Double Diggity doos.

Double Diggity doos are so meta right now.

i am personally waiting for the long awaited buffs to Shiggity Shiggity Shwa

yeah, currently they just get hard countered by Nignag Pattwags and Give A Dog A Bone

I like lock down as an ace counter and high roller for extra damage output. I've actually been running high roller with vi when he hangs out with whisper as protection against the occasional rebel captive, though the synergy with wired is really enticing. If you're confident in your blocking keep high roller, if poe is scaring you consider lock down, make gunner agent kallus if you need points.

Use proper names, man this Nicknames are annoying most people have no idea what you are talking about.

What ever podcast came up with these should do a retraction and ask people to stop being idiots and use the proper names so everyone else knows wtf they are talking about.

I know what ships you are talking about, that does not mean I don't think stupid random Nicknames should be used.

Yeah. My opponents got really pissed when I told them I was fielding Zippity-doo dah with Frim-fram, and filled the rest of the list with Double Diggity doos.

Double Diggity doos are so meta right now.

i am personally waiting for the long awaited buffs to Shiggity Shiggity Shwa

yeah, currently they just get hard countered by Nignag Pattwags and Give A Dog A Bone

My personal Favorite is This Old Man came Rolling Home

I sense spaces opening up in that special hell... You know, for the people who talk at theatres.

Try both aces in practice and see who suits your play style. If you like to play conservatively Omega leader is your friend. If you want to go all out in the early game then take Zeta. If you want both, lose the generics and take both ;)

At least the nicknames make sense here.

I think I'll try:

Omega Leader + Juke + Comms

Zeta Leader + Wired + Comms

Inquisitor + VI + Title + thrusters

Leaves 21pts. I really am not sure where to go with that. PS bid of 2 seems reasonable with lots of room for a 4th "named" pilot.

Omega makes end game life painful regardless of PS. Inquisitor wins most PS wars and the big one that he doesn't beat or tie-- VI Vader-- is very easy pickings for Omega. Zeta Leader is just a solid ship; I'm not sure if I like Wired or Crackshot more on him...I suppose I have enough points for Juke if just go BlackCrack for the 4th ship. Just not sure. A small part of me really wants to just throw a naked shuttle out there but I'm pretty sure I can do better.

So which is better:

Zeta Leader w/Wired & Mk2 Ion Engines

or

Omega Leader w/VI

At least the nicknames make sense here.

I think I'll try:

Omega Leader + Juke + Comms

Zeta Leader + Wired + Comms

Inquisitor + VI + Title + thrusters

Leaves 21pts. I really am not sure where to go with that. PS bid of 2 seems reasonable with lots of room for a 4th "named" pilot.

Omega makes end game life painful regardless of PS. Inquisitor wins most PS wars and the big one that he doesn't beat or tie-- VI Vader-- is very easy pickings for Omega. Zeta Leader is just a solid ship; I'm not sure if I like Wired or Crackshot more on him...I suppose I have enough points for Juke if just go BlackCrack for the 4th ship. Just not sure. A small part of me really wants to just throw a naked shuttle out there but I'm pretty sure I can do better.

Proton Rockets on the Inquisitor, and an Omega Squadron with Crackshot.

So which is better:

Zeta Leader w/Wired & Mk2 Ion Engines

or

Omega Leader w/VI

Omega loses so much without juke relay

Zeta's a nice little punchy bastard through and through; his main selling point is 3 dice @ ps 7 for 20 points.

At least the nicknames make sense here.

I think I'll try:

Omega Leader + Juke + Comms

Zeta Leader + Wired + Comms

Inquisitor + VI + Title + thrusters

Leaves 21pts. I really am not sure where to go with that. PS bid of 2 seems reasonable with lots of room for a 4th "named" pilot.

Omega makes end game life painful regardless of PS. Inquisitor wins most PS wars and the big one that he doesn't beat or tie-- VI Vader-- is very easy pickings for Omega. Zeta Leader is just a solid ship; I'm not sure if I like Wired or Crackshot more on him...I suppose I have enough points for Juke if just go BlackCrack for the 4th ship. Just not sure. A small part of me really wants to just throw a naked shuttle out there but I'm pretty sure I can do better.

Proton Rockets on the Inquisitor, and an Omega Squadron with Crackshot.

Two suggestions:

1) Tempest Squadron with Accuracy Corrector- Good blocker, can barrel roll and still have great offense. Very durable.

2) Omega Squadron with Crackshot and either Weapons Guidance or Comm Relay- Beefed up filler with consistent offense or a regenerating defense depending on taste or if you want an init bid.

I think the Prockets are there precisely because the Inquisitor wants to stay at range 3. People will be wanting to fight close in to help negate his substantial advantage at range. When they do,cyouve got a Prockets waiting for them.