Best Rebel Squadron Builds

By Tiberius the Killer, in Star Wars: Armada

I present Ackbar of the Squadrons:

MC80 Command - Raymus, Boosted Comms, ECM, Independance

Cr90A - Ackbar, TurboLaser Reroute Circuits, Jainas Light

Cr90A - TurboLaser Reroute Circuits

6x B Wings

3x YT 1300

397/123

Ackbar forces the opponent to come in close, and the B's destroy anyone who does. Hehe. It shouldnt work, but I'm gonna give it a go.

I present Ackbar of the Squadrons:

MC80 Command - Raymus, Boosted Comms, ECM, Independance

Cr90A - Ackbar, TurboLaser Reroute Circuits, Jainas Light

Cr90A - TurboLaser Reroute Circuits

6x B Wings

3x YT 1300

397/123

Ackbar forces the opponent to come in close, and the B's destroy anyone who does. Hehe. It shouldnt work, but I'm gonna give it a go.

This desperately needs some intel. I'd burn a couple Bwings for Jan and maybe xi7's for Indepedence.

This desperately needs some intel. I'd burn a couple Bwings for Jan and maybe xi7's for Indepedence.

Why? You seem to be under the idea that there is an issue with B's getting tied up by enemy fighters. B's are pretty good at anti squadron and there are enough that they will tear through. Intel comes in the form of inefficient fighting capability. This is the point of Ackbar, forces the enemy to come to you, so bombing runs and squadron fights are under the protective cover of 3 ship AA fire.

I seem to be under the idea that if you invested that many points into bwings to shred enemy fighters, you are doing it wrong.

But seriously, the B-Wings want to be able to attack ships when you want them to, and right now you can be tied up with 16 points of tie fighter as they approach. Who cares if you kill them? If, as the opposing admiral, I can keep that many bomber dice off my ships, then I don't mind sac'ing a couple squadrons to them.

Edited by Madaghmire

The big 2 words I have found for rebel squadrons: Gallant Haven. I've had success with B's and their escorts using this, you just have to stay tight and let the Imperials come to you. X-wing's are my goto escort, but if I'm sending B's the YT-1300 works awfully well. It can take a lot more damage, and counter 1 is a real threat to attacking Tie's.

In my 600 pt carrier list(and I'm not building less than that now), I add 2 Scurrg's. They stay with the escorts for a couple turns,until most the tie are dead then grit really becomes a factor letting them get to ships away from the main group.

Still just spamming As over here. 6 with Akbar Home One + two afmk2s gunnery teams & comms pull their weight just fine

My ficklebluedice almost had them lost in a mirror against literally half their number, but they're solid multirole squads and speed 5 is so flexible it's almost comical

They do get wrecked by dedicated anti squadron squadrons though