All New All Different Red Squadron

By Spaceman91, in X-Wing Squad Lists

So I've been flying a lot of trip aces builds lately. I want to move away from that for a while so I thought I'd try the Red Squadron vets.

So with that in mind I'm wondering what should i put on them?

Was thinking r2 astromechs and integrated astromech but not sure about the ept. Probably going to fly them with a pair of A-wings ( prototype or Green Squadron depending on points ).

What have you guys and girls tried that worked well?

Predator is always nice to make them pack a punch. It's also good for when you k-turn or just because of all the stress in the meta. And R2 astro / integrated is the best bang for buck, autothrusters if you wanna get more expensive but a little defensive :)

If you like X-wings...

X-Wing: · Wes Janson (29)

Predator (3)

· R3-A2 (2)

Integrated Astromech (0)

T-70 X-Wing: Red Squadron Veteran (26)

Opportunist (4)

R2 Astromech (1)

Autothrusters (2)

T-70 X-Wing: Red Squadron Veteran (26)

Opportunist (4)

R2 Astromech (1)

Autothrusters (2)

Kind of a modification of the Rogue Squadron lists with opportunist. Hits like a truck and the autothrusters will help you against turrets. Wes will die though and opportunist will be hard to trigger after that so maybe R3-A2 on one of the vets to give opportunist more opportunities.

If you like X-wings...

X-Wing: · Wes Janson (29)

Predator (3)

· R3-A2 (2)

Integrated Astromech (0)

T-70 X-Wing: Red Squadron Veteran (26)

Opportunist (4)

R2 Astromech (1)

Autothrusters (2)

T-70 X-Wing: Red Squadron Veteran (26)

Opportunist (4)

R2 Astromech (1)

Autothrusters (2)

Kind of a modification of the Rogue Squadron lists with opportunist. Hits like a truck and the autothrusters will help you against turrets. Wes will die though and opportunist will be hard to trigger after that so maybe R3-A2 on one of the vets to give opportunist more opportunities.

But it drops me back to 3 ships which is pretty much all I've flown the past 2ish months.

I have enjoyed Wes though. He's one of those pilots that people underestimate (wrongly).

If you want to go Red Vet + Pred consider Blue Ace with R2-D6 and Pred. Two points more, but it's more maneuverable than the R2 unit and with IA you can eject your astro while keeping the EPT. Only costs one point more than the Red Vet with R2 and Pred IIRC.

Edit: Quick comparison:

Red Squadron Veteran (26)

Predator (3)

R2 Astromech (1)

Integrated Astromech (0)

"Blue Ace" (27)

R2-D6 (1)

Predator (3)

Integrated Astromech (0)

Total: 61

View in Yet Another Squad Builder

Edited by Skargoth

If you want Red Vets you are looking at a 3 ship build. They are 26 each, so too expensive for 4 ships, unless you take at least one cheap ship (like a z-95 or a-wing).

Some builds that I have used to good effect incude:

4 blue novices w/ R2 + integrated astro = 25 x 4

100

I've only tried this on VASSAL (I only own 3 T-70s). The R2 really helps deal with arc-dodgers because after a T-roll, you have a lot of maneuver options (+boost) to make a block and kill an actionless ace, so its a decent all-comers list.

For Red Vets, I have this build that has done quite well for me:

Ello w/ lone wolf, R2-D2 & autothrusters = 38

Red Vet w/ predator, R3-A2 & integrated astro = 31

Red Vet w/ crack shot, flechette torp, target astro & integrated astro = 31

100

I don't worry about lone wolf in the start (ello doesn't need it initially, because everyone tries to kill the stress-dealing red vets first, so he can TL and grab focus as needed). The stress dealing helps a lot with taking out IG88s, interceptors and Dash (flechette torp doesn't work on Dash though, but everything else). As long as you take out the opponent's high PS aces early, Ello is very hard to beat in endgame scenarios---he can easily beat anything of lower PS.

All Red Vets:

RV w/ pred, R3-A2 & autothrusters = 33

2 RVs w/ crack shot, target astro & autos = 33 x 2

99

This would be pretty good. I find autothrusters slightly better than integrated astro overall. You typically engage at R3 more than once per match (or I do anyway) and against turrets they will save you a damage generally more than once (thus being worth the 2 pts, imho).

He said he would be running them with a pair of A Wings. He can easily fit 4 whips into this build

Red squadron veteran (26)

Predator (3)

R2 astromech (1)

IA (0)

(30) X2

Green Squadron Pilot (19)

Refit (-2)

Title (0)

Crackshot (1)

Juke (or autothrusters) (2)

20

You can also drop the predators to crackshot on the red vets to fit juke and autothrusters on the a wings

I actually really like this idea... I might just have to try it out. I've been looking for something to run a pair of A Wings with but nothing really stood out to me until now

I like the idea of mixing T-70s and As.

I came up with this list to boost the PS.

Jake has swarm tactics so one of the other ships can fire at PS 9.

T-70s and As (100)

Red Squadron Veteran (30) - T-70 X-Wing

Predator (3), R2 Astromech (1), Integrated Astromech (0)

Prototype Pilot (15) - A-Wing

Chardaan Refit (-2)

Blue Squadron Novice (28) - T-70 X-Wing

R2-D6 (1), Integrated Astromech (0), Predator (3)

Jake Farrell (27) - A-Wing

Veteran Instincts (1), Chardaan Refit (-2), A-Wing Test Pilot (0), Autothrusters (2), Swarm Tactics (2)

I like the idea of mixing T-70s and As.

I came up with this list to boost the PS.

Jake has swarm tactics so one of the other ships can fire at PS 9.

T-70s and As (100)

Red Squadron Veteran (30) - T-70 X-Wing

Predator (3), R2 Astromech (1), Integrated Astromech (0)

Prototype Pilot (15) - A-Wing

Chardaan Refit (-2)

Blue Squadron Novice (28) - T-70 X-Wing

R2-D6 (1), Integrated Astromech (0), Predator (3)

Jake Farrell (27) - A-Wing

Veteran Instincts (1), Chardaan Refit (-2), A-Wing Test Pilot (0), Autothrusters (2), Swarm Tactics (2)

I may have to steal this....

I like the idea of mixing T-70s and As.

I came up with this list to boost the PS.

Jake has swarm tactics so one of the other ships can fire at PS 9.

T-70s and As (100)

Red Squadron Veteran (30) - T-70 X-Wing

Predator (3), R2 Astromech (1), Integrated Astromech (0)

Prototype Pilot (15) - A-Wing

Chardaan Refit (-2)

Blue Squadron Novice (28) - T-70 X-Wing

R2-D6 (1), Integrated Astromech (0), Predator (3)

Jake Farrell (27) - A-Wing

Veteran Instincts (1), Chardaan Refit (-2), A-Wing Test Pilot (0), Autothrusters (2), Swarm Tactics (2)

Um, I don't think Blue Squadron novice can take R2-D6, his\her pilot skill is too low, or am I missing something?

Good catch on Blue novice.

Maybe make it a StressX instead?

T-70s and As (100)

Red Squadron Veteran (32) - T-70 X-Wing

Predator (3), R2 Astromech (1), Autothrusters (2)

Prototype Pilot (15) - A-Wing

Chardaan Refit (-2)

Jake Farrell (27) - A-Wing

Veteran Instincts (1), Chardaan Refit (-2), A-Wing Test Pilot (0), Autothrusters (2), Swarm Tactics (2)

Blue Squadron Novice (26) - T-70 X-Wing

R3-A2 (2), Integrated Astromech (0)

Stress X is probably a good call. Although I'm dubious about the usefulness of Jake in that squad. Makes target priority too easy for the enemy (Kill Red Vet first, duh!). Stress X might tempt someone to shoot it instead, which lets your Red Vet stick around a bit longer, but either way, your two X's will be the first targeted, and once they are gone, your a-wings are inadequately equipped to do 'clean up'

Tala Squadron Pilot (13)


Red Squadron Veteran (26)

Predator (3)

R2 Astromech (1)

Integrated Astromech (0)


Red Squadron Veteran (26)

Predator (3)

R2 Astromech (1)

Integrated Astromech (0)


Red Squadron Pilot (23)

R2-D6 (1)

Predator (3)

Integrated Astromech (0)


Total: 100


4 ships. 3 Red Squadron. Lots of Predator for accuracy. Red Squadron doesn't miss.

I know everyone hates ordinance on xwing but instead of the Tala what do you think of 3x proton torpedos?

Stress X is probably a good call.

Blade's not wrong here. When your list lives or dies based on its ability to get arcs, putting stress on your opponent can be really handy. There's a 27pt Red Squadron Pilot in my list above that can be replaced by this, if you like:

Tarn Mison (23)
Flechette Torpedoes (2)
R3-A2 (2)
Integrated Astromech (0)
Total: 27
Same points, same, and oddly enough, probably the same double modified attacks. That's because enemies will probably try to take this Tarn off the board immediately, resulting in free target locks. If they don't kill you before your PS3 has a chance to fire, this X-Wing can double stress whoever shot at him with the free target lock, stressbot, Flechette torpedo combo.
The downside of this is that there's a very reasonable chance that Tarn won't live to double stress anybody since he's pulling so much agro, but I suppose that this could have happened to the Red Squadron Vet member too, being the squishiest of the high DPS targets.
The other downside is that having one PS3 in our beautiful squadron of PS4s bugs me on a deep and spiritual level.
Edited by CBMarkham

I've been contemplating the red vets list. My problem is the PS4. I think this can be solved by a high PS and swarm tactics.

This list can hit pretty hard with 5 attack dice at range 1 from 1 Red Vet, Ion from Jan, and Stress from the other Red vet.

Thoughts?

HWK Xs (99)

Jan Ors (33) - HWK-290

Swarm Tactics (2), Ion Cannon Turret (5), Nien Nunb (1)

Red Squadron Veteran (35) - T-70 X-Wing

Predator (3), R2-D2 (4), Autothrusters (2)

Red Squadron Veteran (31) - T-70 X-Wing

Wired (1), R3-A2 (2), Autothrusters (2)

Edited by BlodVargarna