There are two obvious aspects to this card, let's see how long it takes people to say them... ![]()
Crew Card Ideas: Jabba the Hutt
1. He's freaking HUGE so 2-3 crew slots
1.b or maybe cargo?
2. he's expert on motivating his servants
3. and demotivating his foes
4. when you say Hutt, you see a swarm of crap-loads mad max in space style
5. so he must buff his ships to make S&V better in Epic at swarming
6. and debuff his foes by a good margin.
Jabba teh Hutt
3 crew slots
10 points
All your ships with PS1 and 2 may take 1 free illicit upgrade
I llike the suggestions I've seen around before that make him similar to the emperor. 2-3 crew slots, however many points, once per round you may flip an illicit upgrade face-up.
He is a huge, massive slug and requires two crew slots.
Aaaaamd he eats a lot ^^
Jabba the Hutt
"Everyone that is wearing a gold bikini may roll one additional attack die"
1. He's freaking HUGE so 2-3 crew slots
1.b or maybe cargo?
2. he's expert on motivating his servants
3. and demotivating his foes
4. when you say Hutt, you see a swarm of crap-loads mad max in space style
5. so he must buff his ships to make S&V better in Epic at swarming
6. and debuff his foes by a good margin.
Jabba teh Hutt
3 crew slots
10 points
All your ships with PS1 and 2 may take 1 free illicit upgrade
3 crew slots, you got the first one ![]()
He is a huge, massive slug and requires two crew slots.
Aaaaamd he eats a lot ^^
Getting closer on the second one.... ![]()
1. He's freaking HUGE so 2-3 crew slots
1.b or maybe cargo?
2. he's expert on motivating his servants
3. and demotivating his foes
4. when you say Hutt, you see a swarm of crap-loads mad max in space style
5. so he must buff his ships to make S&V better in Epic at swarming
6. and debuff his foes by a good margin.
Jabba teh Hutt
3 crew slots
10 points
All your ships with PS1 and 2 may take 1 free illicit upgrade
3 crew slots, you got the first one
He's actually 2 slots, but requires a slave Twilek and a pot of smoking SOMETHING that take up another one so 3 xD
I hope he's not more than two crew slots. I'd like to be able to put him on large ships (e.g. YV-666) and not just huge.
Jabba the Hutt [crew] [crew]
Not sure about points costs
At the start of the game, place 4 (or some other number) spice tokens on this card.
At the start of the combat phase, you may discard 1 spice token to choose 1 friendly ship at range 1. That ship may turn a face-down [illicit upgrade] card face-up.
I just want a Sarlacious Crumb card....
Jabba the Hutt [crew] [crew]
Not sure about points costs
At the start of the game, place 4 (or some other number) spice tokens on this card.
At the start of the combat phase, you may discard 1 spice token to choose 1 friendly ship at range 1. That ship may turn a face-down [illicit upgrade] card face-up.
Muhahaha ... so Jabba is the Glitterstim dealer?
I like the idea of rewarding the guys that did a good job:
Jabba the Hutt [crew] [crew]
8 Points
After a friendly ship perform an attack that destroys the defender, this ship may flip discarded Upgrade cards faceup.
Jabba the Hutt. 2 crew, 0 points.
Drop your opponent into a Rancor Pit. If you do not have a Rancor pit, this card does nothing.
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"This bounty hunter is my kind of scum. Fearless and inventive."
Jabba the Hutt
2 Crew
Once per turn, a friendly ship that would otherwise skip its Perform Action step may complete that step as normal.
Basically a reward for doing something crazy and/or stupid.
2 crew slots
-10 squad points
-2 pilot skill on equipped ship
I would hope it's some creative, interesting ability instead of just some obnoxious broken Scum version of C-3PO or Palpatine.
Tarkin is a huge only card, so maybe Jabba could be too.
Enemy named ships count for twice the victory points, If Jabba dies, on the next round put him on a different ship.
Pilot Jabba is the M3A fix. The ship gains a white 1 forward... but loses the rest of its dial
If a ship carrying Jabba destroys an enemy ship, you may use one of the destroyed ship's upgrades, even if you do not have the slot.
At the beginning of the activation phase, your opponent has to turn around, cover his ears and close his eyes.
You get to change the maneuver on one of his dials.
Make sure to move all the dials slightly so he can't tell, then tap him on the shoulder and play proceeds normally.
You'd get huge offensive bonuses against 1 opposing ship, as the pilot has a bounty on them.
Also, since nobody's said it yet: scum only.
Jabba the Hutt
Crew Crew
Scum Only
6 points
When another friendly ship at Range 1-3 misses an attack, you may deal one face-down damage card to that ship to allow it to perform that attack a second time.
Jabba (6pts)
2 Crew
"At start of combat phase, all enemy ships at range 1-2 get -2 points to their pilot skill, minimum 0, and all friendly ships at range 1-2 get +2 pilot skill."
Edited by wurms"Your powers will not work on me boy"
...perhaps an ability that works similar to Palob's, but instead of stealing a Focus token, if an enemy ship at range 1-2 performs a Focus action, the ship carrying Jabba is assigned a Focus token as well.
Additionally (and I don't know if this is OP because I don't theory-craft), after the enemy ship that performed a Focus action finishes activating, that ship receives a stress token. "How do you shoot the devil in the back? What if you miss?" -Verbal Kint
It could be one or the other, if both would be too powerful/wordy.
I like the idea of him taking up two crew slots, given his size/entourage.
I thought he would require 4 crew slots, honestly!
As to ability, he gets Rebel Captive for having Han in carbonite, not to mention the rest of the heros!
Edited by Plainsman