I just GMd my first session and we had a few things pop up. Here was one that got us all thinking.
A big Weequay guard type and his twin step out onto the loading ramp between a PC and a bad guy in the middle of an argument.
One of them slams the pommel of his vibro axe down hard on the metal ramp and growls. "You don't want any part of this softskin, back away!"
I decide he is using his Coercion skill (minion so group only but there are two of them) to scare off the intruder. We roll the dice, using the PC's Discipline skill, and came up with a couple successes. It worked... but....
The player looks at me in confusion...
"So um.. Im scared away and cant fight them, or negotiate or try and bluff back?
I look at the rules and Coercion seems to force the target into agreement, in this case getting his ass out of there.
"Yeah, he spooks you pretty good. You feel like you better go."
He backed off and we played on but it felt weird, like Coercion is one hell of a powerful skill when a stupid minion guard can roll well and send a PC packing.
Did we do this right?