Kath 38
Deadeye or VI 1
Slave 1 0
Flechette Torpedoes 2
Guidance Chips 0
Kallus 2
The idea here is to use some cheap new Firespray-friendly upgrades to make Kath a little more worthwhile.
The Flechette drops a stress on most fighters, the Chips generate a crit, and Kath's ability puts out another stress if that crit is cancelled. High defense stuff has a really good chance of cancelling the crit, or will be forced into a very rough decision about whether to take a crit or a stress. It only works once, but it really only has to. It's also a cheap addition to the 'Spray, assuming a PS7-9 Firespray with Kallus buffing it is worthwhile.
Reasonable people could make use of that Missile and bomb slot as well. An Ion Pulse Missile would be a nasty bit of long-range control (stress or ion?), or you could just grab a Concussion Missile to drop the hammer on someone for a turn.
I'm not sure VI or Deadeye is even that important. They can help you guarantee stress early to high PS targets, but the 'Spray is tough, and probably can be patient about setting up the stress shot.

