Character Crashing in a Tie = Death ?

By Gonash, in Star Wars: Age of Rebellion RPG

Hi !

I have one of the player who was inside a Tie Fighter , Piloting just above some Jungle at Maximum speed of 5 during a combat Encounter. He previously try to find some Opening in the Jungle to "land" last turn but fail all Perception etc... and so find nothing now. Everyone was fighting on the ground and he didn't want to fight inside the Tie Fighter against what was coming at him soon ( 2 Scyk and one Y-wing ) (he was thinking the Tie is too squishy and so might die instantly) So at his next turn to play he suddenly decide to Crash Land NOW !!

He was low over the jungle at Tie Fighter speed of 5 and did an "some piloting" skill check to try to avoid the worst spot but will still crash land into the jungle three etc... He got one success on the crash but with one "Despair".

Now how are you after a "Successful" crash land with a Despair at a speed of ???? well our modern Jet goes more than 1800 km/hrs so how is a Tie Fighter speed 5 ?? like 2000 km/hrs or 8000 ??? but even at just 500 km/hrs you will probably die ???

Now in the game you fall from a roof not too high and got 30 strain damage with a critical at +50 etc... so my guy got a Despair in the crash also ???

- Should he die Burning unconscious inside the Tie Cockpit ?

- Should he die being crushed by the Fighter disintegration itself ?

- Should he Explode at the same time as the Tie ?

- Should he get ejected crashing by the window and die being thrown into Jungle threes at 3 000 km/hrs ?

- Now how can he "Magically" survive that mess ?

I found not much help in the book, but Falling Damage are very hard so I can imagine that kind of crash can be hundred time worst !!

Thanks a lot for your time and Help !!

He survives 'cause that tells a better story. Think the Force Awakens:

Poe Dameron and Finn both survive a TIE crash.

He passed the roll so does successfully crash land (he didn't miss the planet :P). The fighter crashes, the wings are immediately ripped away, the ball cockpit rolls for hundreds of meters all with him strapped inside - he blacks out but wakes up, hanging upside down, bloody, battered, bruised, covered in vomit and groggy as hell. And he smells burning fuel.

Best get out of there quick: Athletics or Coordination - with setback dice for how shaken he is - to get out of the cockpit before taking some burning damage (not enough to kill - it's Star Wars, so there's no need for actual realism, just the threat of it.

The despair could be that he got wounded (either roll green dice = speed and count that as damage or a resilience roll with a difficulty of speed or suffer a single, unmodified critical hit)... but he did succeed on his piloting roll so maybe not.

Perhaps he lost some vital gear in the crash (destroyed in the wreck or just lost)? If it was survival gear or his radio he could now be in trouble. Especially with that assault shuttle that's investigating the crash.

Edited by Col. Orange

[...]The despair could be that he got wounded (either roll green dice = speed and count that as damage or a resilience roll with a difficulty of speed or suffer a single, unmodified critical hit)[...]

Or just roll a critical injury.

Or he manages to survive the crash of the Tie- but a piece of the wreck pierced his shoulder, and nailed him to the seat. He must finde a way to free himself- before the rest of the fuel ignites and makes his surroundings a burning hell.

I'd say...

"Flip a destiny to eject just in time, then fall from treetop height."

You can not simply die in the game. Death comes from story or from the bottom of the critical injury table.

Here's how I would rule. First I'd rules that the despair meant that his TIE was one of the many models designed workout am ejector seat and that means his defense doesn't apply his defense against the ground's "attack" against him. Then I'd give the ground an attack equal to the starfighter's speed, in this case five, at a simple difficulty with a damage equal to 10 times there vehicle's silhouette plus overflow successes. I'd also give the ground vicious 2 or 3.

I would however deduct his vehicle's hull threshold from the damage and roll a critical hit against the vehicle as well.

Of course this means the vehicle may catch on fire or explode and the player may be trapped inside or unconscious. His allies will most likely have to rescue him from certain doom.

You can not simply die in the game. Death comes from story or from the bottom of the critical injury table.