Rebel Shuttles

By PresidentBuer, in X-Wing Squad Lists

Not certain if you can run multiple attack shuttles - but if so a lot of potential combinations here. The dial on "Yet Another List-Builder" for them looks awesome.

Maybe jumping the gun here, but it's fun to theory-craft. Anyone else toyed with the idea of multiple shuttles?

Shuttles Attack! (100)

"Zeb" Orrelios — Attack Shuttle 18 Autoblaster Turret 2 Intelligence Agent 1

Ship Total: 21

Ezra Bridger — Attack Shuttle 20 Push the Limit 3 Autoblaster Turret 2 Intelligence Agent 1

Ship Total: 26

Hera Syndulla (Attack Shuttle) — Attack Shuttle 22 Veteran Instincts 1 Autoblaster Turret 2 Intelligence Agent 1

Ship Total: 26

Sabine Wren — Attack Shuttle 21 Push the Limit 3 Autoblaster Turret 2 Intelligence Agent 1

Ship Total: 27

Edited by PresidentBuer

Nothing says you can't take more than one, but I don't expect many people to buy them unless FFG release a shuttle only expansion otherwise this list is breaking the bank! Follow it up with four Ghosts list for epic play maybe?

Good dial, good abilities but I don't see Intelligence Agent being the best use of a crew slot, definitely not on all of them at the same time! Being able to see where you opponent goes can be beneficial but it's not massively game changing. If all your shuttles carry the same crew you will at best be using three of the four and probably less on average. IA with Hera is a smart fit because she can change her manoeuvre after seeing where the opponent will go. The others, I'm not convinced it's worth the crew slot.

Here would be my attempt

Shuttles! (99)

Hera Syndulla (28) - Attack Shuttle

Outmaneuver (3), Autoblaster Turret (2), Intelligence Agent (1)

Sabine Wren (23) - Attack Shuttle

Veteran Instincts (1), Intelligence Agent (1)

Ezra Bridger (26) - Attack Shuttle

Push The Limit (3), Kanan Jarrus (3)

"Zeb" Orrelios (22) - Attack Shuttle

"Chopper" (0), Shield Upgrade (4)

This version may not be any more effective but it gets the whole gang!

Hera uses IA and her ability to change moves to strike with Outmanuever if she can or Autolasters if she can't.

VI Sabine gives you another high PS arc-dodger who can again use IA to decide if she should boost or barrel roll.

Ezra can use PTL to gain a stress token for his ability and Kanan helps him clear it (& can help anyone in range)

Zeb is the blocker and if he gets stressed Chopper can let him use actions if he needs.

If I didn't want to get the whole Ghost crew in the list I would swap Kanan to Jan Ors on Ezra. He could then evade, PTL for Focus but Jan turns that into a second evade and he has a stress token acting as a focus for his two agility dice giving him 2-4 evades, something that will definitely help him survive!