Han's Hit And Run

By Duk3, in Star Wars: Armada Fleet Builds

Alright, I have an idea for a controversial Rebel fleet. The concept is 5 ships and Han. Han, solo, is responsible for anti-squadron duties. I have a theory about Han, that he can manage this. Some of you may want to chat about that, if so read the spoiler. If not, cool.

Han's Hit And Run (Mark I)

1 • Assault Frigate Mark II B - Paragon (77)
2 • Assault Frigate Mark II B (72)
3 • MC30c Torpedo Frigate - Foresight (71)
4 • CR90 Corellian Corvette B - Garm Bel Iblis - Raymus Antilles - Tantive IV (74)
5 • Han Solo Millennium Falcon (26)
6 • MC30c Scout Frigate - Ordnance Experts - Heavy Turbolaser Turrets (79)

I think Han, alone, is capable of delaying or crippling the rhymerball, bwings, whatever. Any squadron configuration. Come with me on a journey...

Han is the Demolisher of squadrons. He can activate during the Rogue phase to move last, then activate first- He can surge in and get two attacks before they have a chance to respond, and surge back out if he managed to only engage a single enemy. He also throws 2 blue and 2 black dice against squadrons, making him good at killing named squads over the course of his attacks.

So let's say Han snipes at Dengar from the Heavy side of a rhymer ball, or Rhymer himself. Personally I'd go after Rhymer. He comes in Rogue, gets his shot off (2 black 2 blue), maybe has to use his 7 hull and 2 braces to soak some counterfire. If enemy has moved to engage, he can take a shot to grit-clear himself from engagement, or keep hammering at whoever he attacked last turn. Very possible that he could do enough damage to Rhymer's 5 hp to allow a cap ship to finish him off, or enough damage to Dengar/defense token use to allow mop up.

So Han could be the most annoying thing in the 'verse. If he manages to engage some bombers, Dengar alone can't keep him there. If the whole fighter complement comes after him, great. 26 points for bunches of yours, and he'll probably get in some good shots of his own. If the ball doesn't have someone with Intel, Han can jump around and make them choose whether to split up the ball or to sit and wait. He could just tie down a few of the bombers or firesprays and really weaken the ball.

Is it foolproof? Obviously not. But it will give you the initiative and certainly the element of surprise.

Alternate ideas are-
-Mon Mothma, for the evades all around and the Super-Foresight which can ignore 4 dice at medium range,
-Dodonna, and outfit the MC30s with Assault Proton Torpedoes to slide crits past shields and make them count. This'd be replacing the Heavy Turbolasers and Ordnance Experts with APTs on both MC30s.
Ideas? Comments on the Han-thesis are welcome- anyone who has actually tried to move squadrons around against an active defense knows that disruption is very possible, and I think he can be just disruptive enough.

The problem with Han is he doesnt actually activate last if they have more squadrons.

However, if they have dedicated bombers or fighters then likely to activate via ships, so your plan works. If they only have minimal then Han may struggle, but will at least pull his weight for a while.

if you want to play with Han activations get yavaris with tallon. The activation and double tap fun is endless ( well until they kill yavaris). It's not efficient but would be fun to watch Han shovel bucket loads of tie fighters off the board...

How about switching to Gallant Haven and either two YT2300's or one and Dash? Don't want Han to get lonely and give them haven while they knock out fighters

Additionally, there is little benefit in sniping Dengar if you have no squadrons to tie the enemy up with....

Rhymer would be a good target, but he is usually at the centre of the ball.

Now, Tycho, Jan and Han. Thats a small group who can fly about annoying the crap out of everyone.