Corran Biggs Vander. What do you think?

By CaineHoA, in X-Wing Squad Lists

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CoBiDu
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100 points

Pilots
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Biggs Darklighter (28)
X-Wing (25), R2-D6 (1), Integrated Astromech (0), Wingman (2)

“Dutch” Vander (31)
Y-Wing (23), Targeting Astromech (2), Twin Laser Turret (6)

Corran Horn (41)
E-Wing (35), R7-T1 (3), Fire-Control System (2), Lightning Reflexes (1)



As variant i could take Veteran Instincts and BB-8 on Corran and the R7 on Vander, so that Vander can reach RB2.

Is jsut one TLT useless?

Edited by CaineHoA

Personally I have big trouble with Corran not being able to regin 40+ points on a 5 health ship is rough, and I would find a way to upgrade Dutch to Horton - he is virtually guaranteed 2 damage with the TLT

I really think Corran needs R2-D2

The enemy has to target Biggs a the start for a few turns at least. That gives Corran time. I rather use more offensive potential than have 4 points sitting there doing nothing. With R7-T1 its easier to play save not to bump with Corran but still get into Range 1 with the boost. I still have to try that though, never played this droid.

Is jsut one TLT useless?

I've been running a Y2B2Z list with a single TLT, all PS4, and have felt "reasonably competitive" in most games. It's nice using the TLT as the last shot during most combat phases.

Is jsut one TLT useless?

I've not found this to be the case.

I've been running a Y2B2Z list with a single TLT, all PS4, and have felt "reasonably competitive" in most games. It's nice using the TLT as the last shot during most combat phases.

Yeah i also think it a bit of an last hitter in case Corran cant finish his job and something is out of his arc afterwards.