Daredevil season 2

By Dagonet, in X-Wing Squad Lists

Carnor Jax (26)

Daredevil (3)

Autothrusters (2)

Stealth Device (3)

Royal Guard TIE (0)

"Deathrain" (26)

Extra Munitions (2)

Seismic Charges (2)

Proton Bombs (5)

Twin Ion Engine Mk. II (1)

Juno Eclipse (28)

Juke (2)

Accuracy Corrector (0)

TIE/x1 (0)

Total: 100

View in Yet Another Squad Builder

Starring Carnor Jax as the Man without Fear, Juno Eclipse as Elektra and Deathrain as the Punisher.

It's not optimal, just a quickly gobbled together list but it actually looks like fun!

Any suggestions? The only things I'm married to are the Daredevil EPT and a Punisher (preferably Deathrain).

Hull instead of stealth, imho. With only one action per turn, that stealth will be gone too quick to be worthwhile (more often than not)

This amuses me.

Also, was it delicious?

It costs you your green banks, but consider for "The Punisher" replacing Seismic Charges, Proton Bombs and Twin Ion Engines MkII with Proximity Mines, Proximity Mines, Advanced Sensors.

That gives you a lot more flexibility because you don't have to predict where more agile targets will be at the end of the movement phase. You can fly up and dump mines on where Fel, Vader or whoever is now - or dump them out, then barrel roll, and fly off, if they've come in close.

Mines are generally better for engaging higher PS pilots, bombs for lower PS pilots.

Alternatively, split the difference! Take Proximity Mines, Seismic Charges, Advanced Sensors and still get Twin Ion Engines MkII.

If you get jumped by lower PS pilots, dump a seismic charge, barrel roll and boost to get the hell out of dodge, whilst using mines to hunt your betters.

Good thinking Magnus, I'll throw this list through some test runs after the SC this sunday.