Tractor Beam trial w/ Ten Numb

By wurms, in X-Wing Battle Reports

My List:

Ten Numb + Calculation + Tractor Beam + FCS

Poe + R5P9 + PTL + AT

Stresshog

Opponent:

3x Bwing + Ion Cannon + FCS + Gunner

So, I wanted to try tractor beam out, and made a few different lists: Blue sqd with tractor beam, but then cant take advantage of -1 agility. Then I toyed around with Farlander and Nera, but didnt like it with them because their pilot abilities can be used for SO much more. I never liked Numb too much cause he was costly. But with Calculation and Tractor Beam he is a decent price. I had two points leftover so I tossed FCS on him.

Numb is perfect for a tractor beam. With calculation, you are guaranteed a beam token as long as you roll a focus or crit. And paired with Poe, same PS, Numb can get -1 agility token, then Poe can attack.

In one round Poe dodged two bwing arcs but still ended up at range 1 of the third one. Ten Numb attacked with tractor beam through an asteroid. Calculation turned focus to crit. Was able to pull the bwing just barely onto an asteroid, unfortunately no damage. But Poe was saved.

Pretty much same thing happened in another round. My opponents Bwing was lined up for a shot on my stresshog. From range 3, Ten Numb fired tractor beam, got a crit, then pulled the ship right onto another asteroid, got damage this time. Stupid me though, pulled the bwing just barely out of Poe's arc, so now Poe was forced to attack another ship.

I never really got the chance to have Poe attack after the -1 agility. Either was using it for defense, or didnt measure correctly. However, it sure was fun!

The times I used tractor beam, should I have just equipped a Mangler Cannon and done damage with Numb? One tractor beam attack I rolled two hits and a crit "And I was just like, ****, should had my Mangler!" It did save my stresshog from taking damage, but I didnt cause much damage other than the asteroid hit. So, there is definately a trade off. Numb was saving HP, but not dishing out any damage. Not sure if that is good or bad :P Having two cannon slots on Numb would be ideal, haha.

My thought process was this: If you're flying against aces, from range 3, Ten Numb could hit an ace, reduce its agility, and possibly throw him on a rock and let the wolves have at him. But with Mangler and Calc, if the ace has no shields like Soontir, etc, a Mangler is probably better anyways to get that crit through. I dunno, gotta play with it more!

NOTE: Reason I do Mangler + Calc is I am the master at rolling 2 blanks and a focus!

Edited by wurms

I like the idea of Ten having an undodge-able Tractor beam, but I really don't know if its worth it. That's a lot of point in a ship that isn't going damage. Or very little with asteroids. Nice write up though. I might have to try him out with it and see how it goes.

I like VI + Mangler. Just grab a TL instead of focusing. The chances of not rolling a single hit with two rolls is really low.

Edited by Jo Jo

That's a lot of points for a tractor beam. Can be effective, but I agree VI+Mangler is just made for Ten.

One point to note. If you move them onto an asteroid, they don't take damage right away. Damage by asteroids is only done in the maneuvers portion of the turn. You can easily set them up so that the turn after you Tractor Beamed, they had to run over a rock, and if that is what happened, cool, but I wanted to make sure you were aware that the initial boost/barrel roll onto a rock wouldn't cause a damage roll.