I thought it would be a good idea to start a new thread to discuss Ogg's request regarding field equipment:
Here's something you guys can help out on. Lead by Example has a section on field equipment. Field equipment really aren't gear so much as they are stationary vehicles. There's precedence in doing this before, plus the two batteries are already statted out as vehicles.
What I'd really like is for the rest of them to be vehicles as well, but I'd just be making it up using the two batteries and descriptive text as guidelines.
So... you guys up for sending me what you think the stats should be? They'd all have 0 for speed and handling, obviously, but silhouette, shielding (if any), armor, system strain, and hull trauma are all up for interpretation, plus things like sensors, crew, consumables, etc., that you deem make sense for the unit.
Even though we'll be making up vehicle stats for these things, nothing will go against the book, since most of it is just fluff text, and the stuff that isn't will be added as a vehicle mod. For the modular bases, the big things are estimating silhouette from the descriptions, as well as any reinforcements like armor or shielding.
I'll need the following statted up:
- Heat Sink Power Generator (my first take on this one was Sil 1, no shields, no armor, 2 HT and 2 SS)
- Multipurpose Sensor Suite
- Planetary Shield Generator (I guess the 2 "ranged defense" can become 2 shields on 4 sides, since I'm thinking silhouette will be at least 5, if the scale from RotJ is accurate)
- Tactical Data Network
- Modular Command Center
- Modular Reinforced Bunker
- Modular Motor Pool
- Modular Hangar
- Modular Barracks
Thanks everyone