Injury, Healing, and Death in the Old World - first impressions

By NezziR, in Warhammer Fantasy Roleplay

Thanks, I didnt know about the comet adding criticals either.

So in theory a skilled enough individual could kill if they got lucky enough to roll a bunch of comets and boons on a successful role.

Does the Boons for criticals work on a
boons >= critical rating = a crit
or
boons/ critical rating = number of crits

Im presuming the former since thats hot it seems to work with other factors on cards.

Could we get a run down of a few weapons, like a short bow, long bow, dagger, sword, two-handed sword...just so we have a rough understanding of "putting it all together." Everything makes sense, but understanding how the "hit" probability translates into the damage chance and the critical number is a little vague. Knowing what we're actually looking at in the ration between base hit to soak, to damage to wound ratio would be good to know. Like what is the damage of a couple of weapons, what are their critical values I guess is what I'm asking.

Also, is there anything else that modifies base soak? Cards? A second ability? A Skill? Because from the designer diary it seems almost all the time damage of an attack is stacked higher than soak - since you add a base characteristic + Weapon Damage + modifiers from cards and actions versus a base soak that simply is your Toughness.

I'm at work (curse you work!) and so don't have the stuff in front of me to give specifics.

Damage is Str (or Agi) + Weapon damage + additional (roll) damage. Most weapons have a DR (damage rating) of 3-5 if I recall. Critical ratings (CR) have the same general range. There are also various qualities, such as Fast, Slow, Armor Piercing, etc

Soak is T + Armor + spells/blessings/actions that give soak

Some spells/blessings and action cards add soak, yes. However, the majority of defense seems to be Defense, ie adding Misfrotune dice [M] to the attack roll. A lot is reducing the chances of being hit (and reducing how well it hits). Armor soaks, if I recall, range from 0-4. I could very well be wrong, but i think full plate has 1 Defense, 4 soak (might only be 3 soak). Robes have 1 Defense, 0 soak. Cloth armor has 0 Defense, 1 soak.

Yes, it seems like it will be a rare case when Damage < Soak (and thereby forcing the minimum 1 Wound rule). A wizard with a 2 Str wielding an improvised weapon won't deal much damage against a Chaos Warrior, for example, and might not exceed the soak of the CW.

Conversely, a Troll with S7 DR5 will be doing a minimum of 12 damage per hit (pre-soak), which by far won't be completely soaked by any combination of defensive soak bonuses.

A Troll Slayer will end up taking quite a bit of damage when hit, for example, because they are stuck without armor and must use only their base Toughness. However, the Trollslayer does have an ability card to gain +2 Soak against one hit per combat (I think, or maybe it's for a duration, I don't exactly recall the specifics)

Anyway, suffice to say that avoiding the hit (Defense), in general, seems preferable to trying to Soak and take minimal Wounds, and it's the easier thing to boost. That's not to say that Soak is useless, far from it of course, but it does seem like it is difficult to raise and has a pretty hard limit to how high you can get it. Of course, Soak is also dependable and a known quality. 1x Soak will always save 1x Wound (to a min of 1x Wound done anyway) . 1x Defense just provides 1x [M] Misfortune die, which has blank sides so could provide absolutely no benefit on a particular roll.

Anyway, I'm sorry I can't provide more specifics at the moment. I have to go off memory while I'm at work.

Thanks, I didnt know about the comet adding criticals either.

So in theory a skilled enough individual could kill if they got lucky enough to roll a bunch of comets and boons on a successful role.

Does the Boons for criticals work on a
boons >= critical rating = a crit
or
boons/ critical rating = number of crits

Im presuming the former since thats hot it seems to work with other factors on cards.

Actually, upon some rereading, kills can only occur when a player is unconscious from having their # of wounds exceed their Wound Threshold. So, it might be possible for some powerful monsters to one-shot a T2 ot T3 unarmored PC, getting 2 or 3 criticals in a single blow while also doing 13+ wounds. It is highly unlikely, though to do both high-wounds and high criticals in the same attack. Since some critical results don't stack, it is highly unlikely that a single hit will get more than 2 criticals. This means, a single attack killing a player would only really be possible against T2 (2 criticals from the hit and 1 for going unconscious = 3 > T2) and only with enemies that can dish out 11/12/13 or more wounds with a single attack (elves starting wounds are 8+T, humans are 9+T, dwarves are 10+T). Odds get a heck of a lot better for two hits killing someone.

Yes, the first one. The number of boons rolled must be >= the CR to cause a single critical hit.