Yesterday we started to play again the GR 75 Campaign, not a bad one. This time I am Imperial, and suffered badly in the hands of this upgrade. I was sure that the GR 75 will move forward...but it turned left. So range 1 and not 2... Better to Shoot, yeah, but after defending the Transport could trigger this nasty upgrade, roll two dice, eat Crits and Hits, no evade. Mauler , 1 Hullremaining, Academy two Hulls remaining and a scratchles Bomber. Should I fire? Yes, of course.
So Mauler rolled four dice, 3 Hull Hits !!!. Then Cluster Bombs were launched. Mauler and Academy KABOOOOM. Two more hits against the GR 75, Impact misiles. But the Bomber was alone, and scorting Y ioniced him and out of play. Good upgrade card, I think