What are your initial feelings...

By Versch, in Star Wars: Armada

... I still need a Beer.

PS: The one crit I'm hoping you don't ever draw with Dodonna is Coolant Discharge. It shuts down my strategy of "you killed me? Fsck you, I'm still double-arcing you for 6 guaranteed damage!" I often stake my victory pretty hard on getting those 6 damage, and this can easily throw a huge wrench into my plans by enabling a ship that I had completely written off to survive.

...about this Fleet if you were about to face it at a Store Championship? Your candor is important to Bath Science!

Commander: General Dodonna

Assault Objective: Most Wanted

Defense Objective: Hyperspace Assault

Navigation Objective: Minefields

Nebulon-B Support Refit (51 points)

- Salvation ( 7 points)

- Turbolaser Reroute Circuits ( 7 points)

Nebulon-B Escort Frigate (57 points)

- Yavaris ( 5 points)

- Turbolaser Reroute Circuits ( 7 points)

CR90 Corvette A (44 points)

- Tantive IV ( 3 points)

- Raymus Antilles ( 7 points)

- Turbolaser Reroute Circuits ( 7 points)

[ flagship ] CR90 Corvette A (44 points)

- General Dodonna ( 20 points)

- Jainas Light ( 2 points)

- Leia Organa ( 3 points)

- Turbolaser Reroute Circuits ( 7 points)

2 x B-Wing Squadrons ( 28 points)

1 x "Dutch" Vander ( 16 points)

2 x A-Wing Squadrons ( 22 points)

2 x HWK-290s ( 24 points)

3 x X-Wing Squadrons ( 39 points)

Lessee,

I would hope you have to choose from MY objectives first as I'm also running 400pts

Garm

2xGuppy w/Boost Comm, Ruthless Strategists

1xGuppy w/Expanded Hangars, Flight Controllers (flag)

12xY-Wing

1xHawk

Precision Strike

Superior Positions

Contested Outpost

-I would wait and see how you fly your CR90's on the approach to see if you are going to flank or hit all at once. If you try to flank me...I may concentrate solely on the single flanking CR90 before engaging the Nebs.

-I would try to be cautious and make sure you fly into my range first.

-I'd do that by pressuring your ships/Squadrons with my own Squadrons. If you attack me, I'll concentrate on the squadrons with AA fire, RS and orders...killing your squads as they were a ship themselves...looking for the points. If you hold back your squads defensively, I'll jump with the bombers using the hawk to make sure one/two ships get erased early.

-If we got into an aerial battle...I think I have it won. Blue dice are the same on either side (not including Yvaris)...I outhitpoint you severely. I would only get out of RS range if it would net me a ship dead. Hopefully Yvaris. Your Hawks are useless, offensive/defensively. Mine still retains its value. B-Wings may be late to the fight if I'm able to pressure you correctly.

-Most of my attention would be on air superiority. If I can get it. I win. Your ships cannot stand up to my bombers and firepower if it works out that even 1/2 of my airwing is dead and I have ships left.

-Did I mention not to let you flank me with CR90's?

-I would also admire my fighters as they are painted better than yours. I would doggedly hound you about how only losers don't paint their fighters and/or yours are painted like crap. Hopefully I can get you to throw a tantrum and get kicked out of the tournament.

-after you leave in humiliation and shame, I will accept a collect call from your ex-buddies at IFFP as they beg me to replace you on the show.

-I promise to replace you after they agree to rename the show Intensify Forward Firepower-A Deadshane Production

-I make IFFP a pay to listen podcast where I receive 80% of the profits...which are generous since Armada becomes a national sport thanks to my charming wit and genius tactics advice on the show.

-I buy myself a new 2017 Dodge Challenger

-I trip over your legs on the street and drop 23 cents in spare change in your cup.

-I feel sorry for what I did to you. (by feel sorry, I mean laugh, kick your legs out of my way, and call the police on you for vagrancy, having you arrested)

What am I talking about? I don't play this game!

Edited by Deadshane

Hahah!! Deadshane, I think you should get post of the month for that!!!

My initial feelings are........

I FEEL THE HATRED FLOW THROUGH ME!!.....REBEL SCUM! You will fall to the great and mighty Empire!....

Give up...(Yoda quote) "there is NO try"...Join the Empire and be STRONG!

Yes you should be scared.....Fear is the path to the Dark Side.Fear leads to anger;anger leads to hate;hate leads to suffering awesomeness!

cf93b74669793b12bf78ad398a0a7806.jpg <---------Join today,you won't regret it!

IMP fleets FTW!

Edited by Sturmtruppen X1

My thoughts are similar to what is mentioned above: You do not have the bid and you only have 4 activations. A list like this lives and (more importantly) dies in first and last activation. Additionally you have a huge amount of squadrons and not that many potential squadron commands meaning the squadrons will come in waves not one big blob. I would go hard on the flanks of this fleet, away from the squadron setup, and play the activation advantage (since just one point in bid will do it) and overwhelmed the Nebs as quickly as possible. (Not saying I could pull that strategy off, I am not the best player my self, but that would be my pre-game analysis.)

Hey Versch !

I think you have a tad too many squadrons, you can activate 6 with command dials and although you can bank tookens in the first turn, I'd rather bank utility tokens like Engineering for the Nebs and Nav for the cr90.

I think what's going to happen is that opponents willl gang upon your squadrons and your Nebs while trying to force the CR90 where they are on afleeing course. Once either Neb is gone, it's going to be a serious drop in damage potential, and on themthe TRCs will probably make them even less survivable. I would remove both TRC from the neb, throw Slaved Turrets on the Salvation and maybe Adar on the Yavaris.

I'd also go with firelanes instead of HA for your yellows. I'm not big on Yavaris + BWings in HA due ot how easy it is to just send TIEs from a large command ship and destroy the Bwings before they get to hit. I see this is why you placed another HWK, but I feel it's going to be the prime target.

How quickly can I close the gap on those Nebs without taking heavy squadron fire?

FULL STEAM AHEAD

No need for subtlety here

Edit: saner players may wish too AA fire kill the hwks before CHARGEEEEEEEEE

Edited by Ginkapo

I like the list. I wouldn't presume to suggest changes. It seems like a list that can respond to enemy fleet composition and movements.

Weak spot to me is the Nebs. The fleet seems anchored by them and that seems weak. I'm certain Versch knows this...and has a plan. The goal is not to let that plan happen.

I'm a bigger ship guy myself. I think a list needs at least one Assault Frigate or ISD.

I disagree on the activation/bid comment. 3-4 activations is plenty if you can cause casualties quick enough. Also, if you have a plan for the game. My list in particular does fine. Versch' list can go squadron OR hit really hard with 4xTRC's. That junks be scary yo!

Thank you all for the input!

You've given me a lot of what I was after. Including a 'Chin' to my lists has always been a staple ingredient, regardless of game system. Sometimes the chin is obvious to generate focus or wariness, but other times its disguised on purpose and often unintentionally.

How dangerous a Fleet 'appears' may determine how fast or slow an opponent is willing to close and do battle. Of course, if the chin (disguised or not) ends up not being much of a chin, the Fleet is doomed to failure, and a game Dominoes happens.

Thank you, thank you!

...about this Fleet if you were about to face it at a Store Championship? Your candor is important to Bath Science!

Commander: General Dodonna

Assault Objective: Most Wanted

Defense Objective: Hyperspace Assault

Navigation Objective: Minefields

Nebulon-B Support Refit (51 points)

- Salvation ( 7 points)

- Turbolaser Reroute Circuits ( 7 points)

Nebulon-B Escort Frigate (57 points)

- Yavaris ( 5 points)

- Turbolaser Reroute Circuits ( 7 points)

CR90 Corvette A (44 points)

- Tantive IV ( 3 points)

- Raymus Antilles ( 7 points)

- Turbolaser Reroute Circuits ( 7 points)

[ flagship ] CR90 Corvette A (44 points)

- General Dodonna ( 20 points)

- Jainas Light ( 2 points)

- Leia Organa ( 3 points)

- Turbolaser Reroute Circuits ( 7 points)

2 x B-Wing Squadrons ( 28 points)

1 x "Dutch" Vander ( 16 points)

2 x A-Wing Squadrons ( 22 points)

2 x HWK-290s ( 24 points)

3 x X-Wing Squadrons ( 39 points)

So we're across the table from each other, and you've introduced me to your fleet. Two things immediately cross my mind. The ships in the fleet are made to hit and run and the squadrons are more than likely going to be trying to engage a ship.

I'll be thinking to myself I have to keep from getting distracted and splitting up my fleet. If I split my fleet those squadrons will try to look for a lone ship to pounce on.

With all those turbo laser reroutes I'm also thinking those ships are going to be doing their darndest to keep to red range. Yavaris I'd think would be the squadron shepherd. That's the ship that will have my complete attention when you're placing ships as to signal me where I suspect you'll commit your squadrons to be. Those speed 2 B-wings can only travel so far in a 6 turn game.

If I'm player one I'm next thinking about your objective cards and if any of those are better or worse for me in the context of your fleet build. This is where you're using your Jedi mind tricks right? I'm thinking you want me to pick most wanted since your ships are very mobile and you get to choose what the target ships would be for each side. Next I bet you also would love me to pick hyperspace assault since while you need to split your force, this helps get your B-wings into position all the more faster, tho without as much of a blanket of squadron cover. I feel guided to pick Minefields. Err wait, was I supposed to be looking for droids or something?

The next part of the discussion which I think would be a fun one is, ok so that's your force, what does the deployment look like and how would a player look to counter/engage. What is the "dream" force to tackle this problem...

Fun post, thanks!

I generally play a five ship list with light fighter cover and would jump/focus down Yavaris and the a wings, then keep up the pace to moving away from you speed 2-3 fighters ( and leave them be) aiming to get side/rear shots on salvation.

Your CR90s would be last on my list to party with.

My gut is everyone will aim to focus down yavaris......

As an Imperial player, I'm going to work to pick apart the squadrons from the ships, or if you go slow enough the B-wings can keep up, use that to dictate when I engage you. I will also try to force you to break apart the Nebulons to I can slice them up more easily. I'd probably leave the CR90s alone unless they became targets of opportunity, and focus on winning the squadron war to get in your head and to get close to the Nebulons, or Dodonna if he is within reach. I would also probably try to use my Raiders (for reference my usual list is an ISD and a pair of Raiders, plus squadrons and extras) to herd both the corvettes and the Nebulons wherever suits me, which is probably an ISD front arc, or exposing the Neb's side to a pouncing Raider. Careful flying will be your biggest concern, so mine will be mucking that up and generally adding as much to your mental load as possible. You have a lot of continuous thinking to do to make this work, so I would do my best to generally throw hyperspanners into your carefully laid plans. My two cents.

i arrive round three and my wife says, "We're going to Sizzler!"

Nice bait...

Forum post should say what they are about...

i arrive round three and my wife says, "We're going to Sizzler!"

Nice bait...

Forum post should say what they are about...

I am Fencer? Yes!

...about this Fleet if you were about to face it at a Store Championship? Your candor is important to Bath Science!

Commander: General Dodonna

Assault Objective: Most Wanted

Defense Objective: Hyperspace Assault

Navigation Objective: Minefields

Nebulon-B Support Refit (51 points)

- Salvation ( 7 points)

- Turbolaser Reroute Circuits ( 7 points)

Nebulon-B Escort Frigate (57 points)

- Yavaris ( 5 points)

- Turbolaser Reroute Circuits ( 7 points)

CR90 Corvette A (44 points)

- Tantive IV ( 3 points)

- Raymus Antilles ( 7 points)

- Turbolaser Reroute Circuits ( 7 points)

[ flagship ] CR90 Corvette A (44 points)

- General Dodonna ( 20 points)

- Jainas Light ( 2 points)

- Leia Organa ( 3 points)

- Turbolaser Reroute Circuits ( 7 points)

2 x B-Wing Squadrons ( 28 points)

1 x "Dutch" Vander ( 16 points)

2 x A-Wing Squadrons ( 22 points)

2 x HWK-290s ( 24 points)

3 x X-Wing Squadrons ( 39 points)

I find it intimidating at first glance. It's such a powerful squadron wing. But then as I get to the ships I play with some beef on my side so I don't mind some dings from Fast ships. My priority is tying up and melting the squads. I would probably position in a way that your CR90's can shoot me a time or two. But probably allow that thinking you wouldn't fly "perfectly" and I could vaporize them. I do worry about Neb front arcs.

I would feel cautiously optimistic. I use ISD-1, 2 X GSD and VSD-1 with Vader and a light TIE fighter screen.

I would steam into the Nebs at flank speed, taking them down as quickly as possible to stop the double-tap and trying to breeze past the fighters to disengage. Somewhat depends on the mission, but that would be the order of the day. If Demolisher can catch a corvette too then happy days.

I would be wary of one or both corvettes trying a sneaky flank and picking on a wounded ship to take it down. In which case I might have the non-Demolisher GSD as a trailer to protect my flanks and kill your wounded ships.

"You came up with that thing? You're braver than I thought."