First list for tournament with only new core set + IM/REB aces

By FixB, in X-Wing Squad Lists

Hi,

I'm really new to the game, but really loving it.

As I just noticed a tournament was organized nearby, I thought it would give me the chance to play against someone else than my kids :)

Of course, I've no illusion about the win/loss ratio, but that does not worry me.

Still, I'd like to come up with something that I may fly well enough, maybe not to be a challenge, but at least not to bore my opponents :)

I only have at the moment the new core set (T-70 X-wing + Tie/FO) + the Imperial Aces and the Rebel Aces.

So, no R2D2, no R5-P9 or Juke or .... for me!

I don't know why, but I feel the imperial side may be the best option with this configuration and I was thinking about something like this:

[ IMPERIAL SQUADRON (100 points)
1 • Carnor Jax - Push The Limit - Targeting Computer - Shield Upgrade - Royal Guard TIE (35)
2 • Saber Squadron Pilot - Opportunist (25)
3 • 'Omega Ace'' - Push The Limit (23)
4 • Epsilon Squadron Pilot - Weapons Guidance (17)
What do you think?
Thanks :)

I am more of a fan of the Royal Guard with Push the Limit over the Saber Squad with Op. (and I like giving him the title even if I don't use any mods :-p)

but it looks good.

Edited by Cubanboy

If you want to have something crazy try this,

1 • Royal Guard Pilot - Push The Limit (25)
2 • Royal Guard Pilot - Push The Limit (25)
3 • 'Epsilon Leader'' - Weapons Guidance - Shield Upgrade (25)
4 • 'Omega Ace'' - Wired - Shield Upgrade (25)
http://x-wing.fabpsb.net/permalink.php?sq=e36m10e36m10e59v1p1e58m27p1 ]
e36m10e36m10e59v1p1e58m27p1

It give all your ships PS6 or 7 and your ties 2 shields each.

Go out and get one of everything.

Thank you: that's an interesting option.

From the first build, I can't just replace the Saber Squad + Op by the Royal Guard with Push the Limit without changing something else as I've got only two PTL cards.

My only concern is I'm not sure I would be able to make much use of Omega Ace ability without the PTL. I'll try it anyway : thanks! !

[uNNAMED SQUADRON]

Click to change squadron details

100 points

PILOTS

Royal Guard Pilot (31)
TIE Interceptor (22), Push the Limit (3), Royal Guard TIE (0), Targeting Computer (2), Shield Upgrade (4)

Carnor Jax (35)
TIE Interceptor (26), Push the Limit (3), Royal Guard TIE (0), Targeting Computer (2), Shield Upgrade (4)

“Epsilon Leader” (19)

Epsilon Squadron Pilot (15)

Top three guys fly together for maximum explosions. Bottom guy flies ahead and acts as an aggressive blocker. TL and Focus if you can, Focus and Evade if you can't, play defensive in round 2 of combat with a ship that's damaged. Epsilon Leader will help out with Stress on the PTL guys, who break formation later on.

Hi,

I'm really new to the game, but really loving it.

As I just noticed a tournament was organized nearby, I thought it would give me the chance to play against someone else than my kids :)

Of course, I've no illusion about the win/loss ratio, but that does not worry me.

Still, I'd like to come up with something that I may fly well enough, maybe not to be a challenge, but at least not to bore my opponents :)

I only have at the moment the new core set (T-70 X-wing + Tie/FO) + the Imperial Aces and the Rebel Aces.

So, no R2D2, no R5-P9 or Juke or .... for me!

I don't know why, but I feel the imperial side may be the best option with this configuration and I was thinking about something like this:

[ IMPERIAL SQUADRON (100 points)
1 • Carnor Jax - Push The Limit - Targeting Computer - Shield Upgrade - Royal Guard TIE (35)
2 • Saber Squadron Pilot - Opportunist (25)
3 • 'Omega Ace'' - Push The Limit (23)
4 • Epsilon Squadron Pilot - Weapons Guidance (17)
What do you think?
Thanks :)

I have a build just for you in my signature line. Resistance edition. Good write up on how to fly it in there as well. Good luck. May the Force be with you.

Edited by scifighter1

Thanks CBMarkham & scifighter1!

I'm partial to the combo Omega Ace+Epsilon Leader. scifighter1, your imperial builds looks very interesting to play :)

My only question would be: why not put the Shield upgrade to Carnor Jax as he has one shield less?

[ IMPERIAL SQUADRON (99 points)
1 • Carnor Jax - Wired - Shield Upgrade (31)
2 • Kir Kanos (24)
3 • 'Omega Ace'' - Push The Limit (23)
4 • 'Epsilon Leader'' - Weapons Guidance (21)
As for the Rebel build, I also really like it.
But Iwould have thought Kyle Katarn would be the perfect match for Keyan Farlander's ability?
And I'd have to give a think about maybe adding a PTL there (as your build only uses the Rebel aces cards and I've got the Imperial aces ones too :) )
Edited by FixB

Go out and get one of everything.

its about 715.00

The way that I would fly the squad, I feel that Omega is the one doing the damage, I want him to stay alive. You could definitely swap that over if you'd like. The issue is that Carnor is going to be killed first. He is trying to be in Range 1 and most likely to get targeted. People hate Carnor and can't let him live. You can put it on the Interceptor and and lost the extra health quickly. Or you put it on Omega and keep that extra shield around a little longer.

I'm a firm believer in fly what you feel best. I don't say my builds are the best, they're a foundation. Especially working with limited budget, you have to make things work for you as long as they can. Also, the longer your points stay on the table, if the game goes to time, you want as many as you can have on the table.

Let me know how the build goes. Get some practice in, for sure. Knowing your dials and the enemy dials is the main thing to figure out. Knowing the options lets you anticipate the enemy. Good luck with the tournament.

Hi,

I just wanted to thank you for the advices and give a little feedback on my first tournament.

Let's just say it didn't quite work out in terms of wins, but I still had a really great time!

The squad I finally chose was:

[ IMPERIAL SQUADRON (100 points)
1 • Carnor Jax - Push The Limit (29)
2 • Kir Kanos (24)
3 • 'Omega Ace'' - Push The Limit - Hull Upgrade (26)
4 • 'Epsilon Leader'' - Weapons Guidance (21)
5 • Extras - Force awakens damage deck - Core 2-asteroid-5 - Core 2-asteroid-3 - Core 2-asteroid-2 (0)

First game was against Dash and Miranda. I chose to go all guns out for Miranda and, even while my opponent was nice enough to explain in detail to me the slam mouvement, it still came as a surprise when I had all of my ships encircling her and she just went away :)

From there, it went downhill with Dash really getting damages on my ships and Miranda giving double stress with Tactician + TLT... until I just mixed up my dial and sent Carnor Jax outside of the boards. My opponent was very nice and proposed me to correct my dial, but I was there to learn and I think it was a valuable lesson :) (and he had already allowed me a couple of times to use Epsilon Leader ability after the fact). Anyway, there was little chance of me winning the game.. Lost 0-100

20160227_102608.jpg

My last Tie-Fighter, just before the final kill

Next game , I got a bye :( I watched a nice game but would have rather played.

Next one was brilliant! This time, I was faced with Miranda and Poe + 2 Z-95.

Again, I chose to go for Miranda and it worked quite well. I managed to get rid of her quite quickly, but Poe also got a few hits on Carnor and Kir.

Very well balanced game, truly all the time on the edge and undecided until the end. When the time was called, it was Poe, already badly managed, against my two Tie-fighters; so I was still up in terms of points. On the last roll of dice, Poe got a brilliant attack and decimated one of the Tie. Game lost 61-81

20160227_133920.jpg

Carnor Jax coming for the kill

For the next one, I had to face Tie-Fighters and Interceptors. Omega leader was there, as well as Carnor.

My opening was not very good at all (or my opponent's was great!). But let's say it did not start well and, again, went downhill from there. I must say I ended up quite confused several times, struggling even to understand which ships were mine :) Game lost: 18-100

The last game was against two FireSpray-31, one with Bobba Fett and I don't remember the other pilot.

I really enjoyed the game. Carnor Jax was a pita for those guys (Bobba Fett ended up several times with no actions as he didn't need a target lock due to his ability).

I managed to often be outside the front and rear arcs - so that was good - but also managed to bump THREE times on the same (very small) asteroid (pic below)!!

At some point, I re-checked on of my dial and realised I had - again - mixed up left for right and was able to correct before it sent my ship outside the board! Hopefully, lesson learnt :)

Got a bit of luck on the dice rolling and ended up with my first victory :) 100-29

DSC03087.jpg

Picture taken just before Carnor Jax and the first FireSpray-31 were downed.

You can see Kir Kanos sitting on the asteroid...

All in all, a very nice experience, thanks to a *very* friendly mood and nice players!

After this first experience, I can't wait for the next games.

I've just bought the Tie-Phantom (for me) and the Millenium (for the kids :) ).

I'm trying to set up a list with Whisper. What do you think of those?

[ Whisper & Co (98 points)

1 • Whisper - Veteran Instincts - Weapons Engineer - Fire-Control System - Advanced Cloaking Device (42)

2 • Carnor Jax (26)

3 • Epsilon Squadron Pilot (15)

4 • Epsilon Squadron Pilot (15)

http://x-wing.fabpsb.net/permalink.php?sq=e41m8d3l3p9e32e63e63 ]

[ IMPERIAL SQUADRON (98 points)

1 • Whisper - Veteran Instincts - Gunner - Fire-Control System - Advanced Cloaking Device (44)

2 • Carnor Jax - Push The Limit - Shield Upgrade (33)

3 • 'Omega Ace'' - Wired (21)

http://x-wing.fabpsb.net/permalink.php?sq=e41m8d5l3p9e32m10p1e58m27 ]

[ IMPERIAL SQUADRON (98 points)

1 • Whisper - Veteran Instincts - Gunner - Fire-Control System - Advanced Cloaking Device (44)

2 • Carnor Jax - Push The Limit (29)

3 • 'Epsilon Leader'' - Weapons Guidance - Shield Upgrade (25)

http://x-wing.fabpsb.net/permalink.php?sq=e41m8d5l3p9e32m10e59v1p1 ]

Thanks!