10 point title, starts with a D, yet is rarely seen

By Formynder4, in Star Wars: Armada

Have any of y'all seen much use of Devastator? Or found a way to fit it into your lists? It seems rather pricey for it's ability, and I haven't found room for it in any list I've played around with yet.

I know there was a long thread on it earlier, I am looking for success stories of it being used more than theorycrafting here.

I doubt you'll see much of it at this point in time... Getting rid of your Defense Tokens for the paulty addition of the 1 dice, is a bit counterproductive for most people who want to be seen as "Competitive"... Ergo, a few poeple don't even look at it.

Dominator is the other title in the same curve, although that is marginally more "competitive" as you can at least manage your own shields with Engineering Tokens...

If the Empire had a Walex Blissex Clone, and bringing a Defense Token back after discarding it still meant the original was discarded, I think we'd see more of Devestator...

At the moment though, if you're going to Title it, Avenger or Relentless are just entirely more popular...

I do, however, forsee the possibility of getting other upgrades that will synergise with it in the future - we just have to wait for the future for it to completely pass or fail....

So, in short:

You're really asking for the tiny anecdotal percentage of success stories, and I think the people who have them would be embarrassed about that success rather than championing Devastator over it... :D

... I know I am.

I think you may see it more if effects which force a defensive token discard become more prevelant.

It seems we hVw a bunch of upgrades in this game that are insanely overcosted.

It seems we hVw a bunch of upgrades in this game that are insanely overcosted.

Man, I think I got a bit of that Hyperbole on me.

Be careful where you're throwing that around, mate.

:D

Well evidently FFG thinks its on par with Demolisher...

+1 from me on Devastator being pants.

It does say in the rules when you are attacked you can spend tokens even if they would have no effect, does that mean you can spend tokens first attack, IE 1 contain, 1 brace, 1 redirect, then next attack burn them?

it is the only way I could see you getting some use from the title. Also the Blue dice are useable at long range? or are they medium like the rest of your blue dice?

Also the Blue dice are useable at long range? or are they medium like the rest of your blue dice?

They are added to your Attack Pool.

Which is after you have picked up your initial dice due to range and Rolled them.

So as long as you have Dice to Roll, you add them - even if they're "Out of Range" themselves.

.... Same as Paragon or Defiance adding a Black Die at Long Range.

Imagine an upgrade that allowed you to discard a token per round, and if you do another ship in you fleet may take it. That would make devestator interesting.

if it added dice to any arc I'd be on this one like white on rice. As it is, I just don't get it. seems costed about double what it should be. I mean, relentless has loads of more demonstrable utility for a third the points and Avenger at half the points synergizes well...

I suppose if you want to Vader away tokens and send a gunnery team ISD in to burn away in a blaze of glory it could have value (sort of permanent "CF command" from ditching one token etc) but if thats the case the point cost is then waaaaay to high and the opportunity cost of leaving the other titles behind makes it even worse.

The only potential build I can think of where this title would give an edge is :

ISD II Intel Officer, ECM, Overload Pulse, Devastator, get rid of Contain, giving you 1 blue dice at long range to trigger the OLP(Admiral Screed to ensure it works), and have another ISD with Avenger, meaning you have a much bigger threat range for Avenger to get it's job done.

Otherwise I am not seeing the point for this card at all.

It is one of those things that in Wave one I formed an opinion and I haven't revisited. There are several cards that may work with it, but no testing or clue beyond that.

Also the Blue dice are useable at long range? or are they medium like the rest of your blue dice?

They are added to your Attack Pool.

Which is after you have picked up your initial dice due to range and Rolled them.

So as long as you have Dice to Roll, you add them - even if they're "Out of Range" themselves.

.... Same as Paragon or Defiance adding a Black Die at Long Range.

Yeah, but its front hull zone only, and only once per activation, so you can't use it to bolster your allround defence (which is my favourite use for Dominator) and it doesn't stack with gunnery teams.

Might be a good synergy with leading shots in a non vader list? Use Needa to drop the first two double red dice incoming (saves 4 damage), then get rerolls on your reds...

EDIT: And when compared to the Rebel "D" efiance, Devastator seems ridiculously over costed.

Edited by Ophion

Yeah, but its front hull zone only, and only once per activation, so you can't use it to bolster your allround defence (which is my favourite use for Dominator) and it doesn't stack with gunnery teams.

Might be a good synergy with leading shots in a non vader list? Use Needa to drop the first two double red dice incoming (saves 4 damage), then get rerolls on your reds...

EDIT: And when compared to the Rebel "D" efiance, Devastator seems ridiculously over costed.

I'm not debating any of that, merely answering the Question of Where the Dice are Added. :)

Discarding defense tokens on purpose is always a risky business... I prefer to use the title in a very Nietzsche contraption "What doesn't kill me makes me stronger", because more often than not your ISD will be taking damage rather than not.

Discarding defense tokens on purpose is always a risky business... I prefer to use the title in a very Nietzsche contraption "What doesn't kill me makes me stronger", because more often than not your ISD will be taking damage rather than not.

There is truth to this. I have also taken the attitude that I am really not TOO worried about burning Redirects as the game progresses as it loses it's value when shields are dropping anyway. In those situations, I can see some value in this title. Adding dice to your attack pool as we get into the later turns may be just what is needed to finish off an opponent before they escape.

That said, I have never played it and don't expect to anytime soon. If you can hang onto that Redirect, it may save your bacon when you Engineering up a shield or two late game and they find a way to shoot at a different hull zone. Besides, there are so many better ways to spend 10 points, IMHO.

maybe there is a wave 3 admiral or upgrade that will synergize with this so making it cheaper would be bad for "future game balance"

Imagine an admiral that allows you to recover a discarded def token per ship per round or something similar, it would make this title a must-take

maybe there is a wave 3 admiral or upgrade that will synergize with this so making it cheaper would be bad for "future game balance"

Imagine an admiral that allows you to recover a discarded def token per ship per round or something similar, it would make this title a must-take

It would be nice,, but regaining a Def Token per round? o.O

It would be nice,, but regaining a Def Token per round? o.O

It'd be pointed mostly appropriately if they did...

I mean, Walex Blissex does it once and he's 5 points...

If that cost, for example, 30 points... That would be equivalentto 6 uses... However, of course, you wouldn't get 6 Uses out of him, it'd be 5 absolute tops, but more likely 4 in the best of circumstances... SO you'd be paying a Price tax for ludicrousness...

Well evidently FFG thinks its on par with Demolisher...

I just think Demolisher title or the Glad's are slightly under costed. It is even more effectively as first player, you can literally just build lists around making sure you get activation order and first player. (3 Glads + 2 Vics or things similar to Clon's.)

I started to use it just for try and I fell in love. I have an ISD-1 with gunnery HTT/XI7 and SW7. 9.25-10 damages as average!! 138 points becomes really cheap of course it is not my flagship but I would never become an ISD 1 my flagship.

I started to use it just for try and I fell in love. I have an ISD-1 with gunnery HTT/XI7 and SW7. 9.25-10 damages as average!! 138 points becomes really cheap of course it is not my flagship but I would never become an ISD 1 my flagship.

Out of curiosity, how often do you use Gunnery Teams on your ISD 1 in blue range and back range ?

____

There is truth to this. I have also taken the attitude that I am really not TOO worried about burning Redirects as the game progresses as it loses it's value when shields are dropping anyway. In those situations, I can see some value in this title. Adding dice to your attack pool as we get into the later turns may be just what is needed to finish off an opponent before they escape.

That said, I have never played it and don't expect to anytime soon. If you can hang onto that Redirect, it may save your bacon when you Engineering up a shield or two late game and they find a way to shoot at a different hull zone. Besides, there are so many better ways to spend 10 points, IMHO.

That is exactly the theoretical ;) Besides, if you are in situations where you will need to consecutively keep your defense tokens for multiple shots over 3 turns, chances are your ISD will be space dust anyways whether you keep them or not.

I started to use it just for try and I fell in love. I have an ISD-1 with gunnery HTT/XI7 and SW7. 9.25-10 damages as average!! 138 points becomes really cheap of course it is not my flagship but I would never become an ISD 1 my flagship.

Out of curiosity, how often do you use Gunnery Teams on your ISD 1 in blue range and back range ?

Well I put the gunnery team recently. To shoot two ship at short range is hard. I put it to shoot one ship with the default dice and the second one (probably at medium or long range) with Devastator. As I can choose when use Devastator if the first shot wouldn't destroy the ship I would add Devastator on this shot to catch this fish at least.

As I said gunnery teams are new on my Devastator and I'm still testing it but I am really happy with them right now.

Is the Devastator title meant to be a counter to Intel Officer perhaps? When big ships are duelling, it takes them a few rounds to go down, even an ISD-1 with no ECMs. This way it forces on the opponent a bad choice - do I use Intel Officer and give my opponent a firepower advantage?

The title sucks pure and simple, 10 points is far too much to simply add a single die in exchange for a defence token especially when it's only once per round, thats the kicker, had it been for every attack then it would be usable.