Hi everyone new to the forums and i have a couple of rules questions (this game seriously needs an official faq or someone from the rules team to answer questions here).
Q1. Orc Hero Urguck: "During your capital phase, you may spend damage on this unit as though it were resources."
How does this ability work exactly? There seems to be no in built way to record how many resources he will generate and how many you have spent, so this could get confusing. So do you use resource counters and keep them seperate from your kingdomly generated resources? Also does the word "spend" imply that the damage counters are removed in the same way as spent resource counters?
Q2. Orc Tactic We'z Bigga!: "Lower the cost of the next unit you play this turn by 1. That units comes into play with 1 damage on it."
What happens if you play multiples? I'm certain that it would lower the cost by 2 - 3, but how much damage would the unit enter play with? 2 -3 or 1? Does each copy cause a damage or does the unit "enter play with 1 damage on it", as the card states?
Q3. Orc Unit Followers of Mork: "After this unit enters play, each player takes 2 indirect damage."
How does this damage interact with toughness? Is the damage assigned 1 at a time or is it assigned as 2 points of damage?
Q4. Dwarf Support Grudge Thrower: "Spend 1 resource and sacrifice a unit to have each attacking or defending unit gain 1 power until end of turn."
Can the ability be used when there are no attackers or defenders? The text does not have the word target in it, so does it have to be used in combat? If yes, i understand that the power bonus would be cancelled, but you could trigger the Dwarf Ranger's text.
Q5. Support Contested Fortress: "Cancel 1 damage to your capital each turn."
The effect on this card is constant as it does not have the bolded word Action or Forced. The rulebook states "Card effects that do not have a bold trigger are considered constant effects. Constant effects continually affect the game state, as long as the card is in play and any other specified conditions are met."
The effect contains no timing words, such as "the first" and has no specific conditions to meet, such as "during combat". Controllers of constant effects cannot choose when they are and are not active. There is also no implication of choice in the text of the effect. So what damage does this prevent? Is it the first point of damage dealt to the capital or can a player hold the effect back to cancel later damage caused?