I tried breaking in a new player for Heroes Sunday using the "Rescue the Rebel Operatives" scenario. They lost both games. The second I think at turn 3. They flew well but with the 1 vs 1 mentality. After the second loss the new player declared the scenario "un-winnable".
I re-ran the game tonight with the builds from Sunday but with a friend that has been gaming with me for a little over a year. He almost won the first game but the Interceptor came on the board at the worst possible location and got the HWK down to 2 hp with one attack. Two Ties finished the job with 2 range 3 attacks. The second game was lost at turn 5 when the HWK was in range one of the Ties that showed up that turn. That was a combination of bad luck and bad positioning.
Third game was almost a walk in the park. The HWK lost one shield in turn one then nothing until turn 4. No rebels lost, 5 ties destroyed and the HWK walked of the board on turn 7. With 3 hull left. Not bad for an "un-winnable" scenario.
This game is great! Adds a new dimension to X-wing that some have a hard time grasping. The AI is effing great! I don't know how they did it but it works so well it's kind of spooky.
Edit: Forgot to mention that the builds were two Xs and two Ys with the starting XP before the intro game of Local Trouble.
Edited by Stoneface